EQ Never

Vaclav

Bronze Baronet of the Realm
12,650
877
Considering they went so far out of their way to use different names on EQ2, I'd have my doubts at them revisiting server names from EQ1. (In fact, personally I'd love to see that it's a megaserver thing with the only instancing being raids with a humongous world to explore myself - thus no servers besides maybe one per world region named per region)

And +1'ed him in your honor, tad.
 

tad10

Elisha Dushku
5,534
601
See, he's already lining you up with johns. Draegan knows his biz. Tad, you're going to need a more appealing street name for your blog like Lady Goliath or Jeffelys.
Salami Johnson's Hidden Wonder Blog

Also keynote 2night is eq eq2 only.
 

Teekey

Mr. Poopybutthole
3,644
-6,335
Storybricks wants a word with Carl. Maybe, unless I'm totally wrong.
Really depends on whether StoryBricks is used by the Devs to make the world come alive - or whether it's given to players to create their own stuff.

If the former, potentially amazing. If the latter, probably 99% dog shit.
 

Teekey

Mr. Poopybutthole
3,644
-6,335
While players could churn out A LOT more content than the devs can, my main concern goes beyond even quality. I mean, how much control do they really want to give players in shaping the world and lore? There's been a few posts in the past few pages that talked about how EverQuest was awesomebecauseit was EverQuest - the setting was awesome, the lore was memorable, etc. Should the Devs allow players to alter something so big?
 

Cinge

Ahn'Qiraj Raider
7,382
2,449
I don't think they(the devs) care about that. Allowing players to make content means less work for them , which is less cost. That's all that matters.
 

Carl_sl

shitlord
634
0
I'd say it's almost certainly not a quest grind game. Have you not read this thread?
You mean the thread with no real information other than maybe flips, which doesn't contradict questing and grinding in anyway? Yea I read it. Read the bit about getting the standard mmo content on top of the sandbox stuff straight from the devs too.
 

xzi

Mouthbreather
7,526
6,763
I really enjoyed Neverwinters system of user-made content outside of people abusing it for powerleveling and all that. I doubt SOE would fuck something up as bad as that, but usermade content can be really fantastic. It's not like any of it would affect the game anyways.
 

tad10

Elisha Dushku
5,534
601
You mean the thread with no real information other than maybe flips, which doesn't contradict questing and grinding in anyway? Yea I read it. Read the bit about getting the standard mmo content on top of the sandbox stuff straight from the devs too.
It'll be magic Carl. MAGIC. Yes, it is booze time.
 

Teekey

Mr. Poopybutthole
3,644
-6,335
You mean the thread with no real information other than maybe flips, which doesn't contradict questing and grinding in anyway? Yea I read it. Read the bit about getting the standard mmo content on top of the sandbox stuff straight from the devs too.
Imagine seasons changing. Imagine if you're a Druid and you need to literally seek out reagents for your spells or worship your deity in a glade somewhere off in the wilderness, but you don't know where. Or image forests growing back after they're burned to the ground by invading forces. What we want is a dynamic world that gives all those other possibilities and doesn't just say OK, go to raid X with group composition of X, Y, Z, and kill the dragon for the 52nd time to get the tier 800 gear. It's this rinse-and-repeat gameplay that's got to change, and so we're changing it.
Source

Could just be (and likely is) hype-speak, but it's better than just pure speculation.

We'll find out soon enough, I guess.
 
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Should the Devs allow players to alter something so big?
I don't think it will be quite that advanced. I think they are just over-hyping things, but it will still be good if they pull it off.

Here's how I think it will work. The core world will be made by the devs and will not be very modifiable. Players maybe can put housing plots in various places and stuff like that, but these will be pre-built art assets that are placed down by the player, kinda like Vanguard and lots of other games, just a bit better. Between that, and stuff like burning down forests or whatever, you will have to say yeah I suppose this is a player shape-able world. But not a whole lot more than what we have already seen before - housing plots in Vanguard and burning areas in Rift. But all that together in the same game, pretty good.

As for the actual player made content, I think that will be separate to the bulk of the game. There is a Brad quote recently where someone talks about boring "theme park" games compared to sandbox games, and he says something like - the future is having theme park aspects within a sandbox game. I think the sandbox game will be what SOE make, it will be a huge world with lots of decent content like most other MMO's and some standard dungeons and stuff. But the players will make their own stuff too, but that will be kind of on the outskirts of the world. So in EQ terms, it will be like Antonica is SOE made and can't be messed with, but travelling to the edges of that, you reach some kind of outlands where there are big open areas with player made dungeons and player made cities and stuff.

I also think that the content that players make, will be very strictly controlled by the development tools. Like I said before (a million pages back now..), when a player makes a new item, they will get a pool of a number of points to spend on the weapon, so they can customize it in various ways making it lighter or faster or hit harder, but you can't have everything. You have to increase one slider and another slider goes lower. And the building of dungeons and battlegrounds and structures or whatever else, will work in the same way. You will only be able to place a certain number of mobs in the dungeon, and a certain amount (and value) of loot, and there will be limits on how close mobs can stand to each other, and what angle walls can be placed and whatever else.

If they get it right, it could be really amazing. If not, it could end up being a bit of a mess, but might still be ok, and we will still have the SOE made world to play with anyway.
 

rolx_sl

shitlord
561
0
Might not be a popular opinion , but I'd honestly not have any issue with them selling beta access from the start. As in still having random signups getting in periodically , but pay X and you get in guaranteed on this date/phase. Possibly even tiers to get in from the very beginning and scaled from there.

I see Greenlight games on Steam doing it and some kickstarters , don't really see a problem with SOE doing it for this.
This. I have always thought companies would be smart to do this. I have already PM'd plenty of devs about buying friends and family beta keys with ....no response of course
smile.png
I know I would buy one for EQN fo sho already planning on finding one If don't get in.
 

Agraza

Registered Hutt
6,890
521
They should put in cosmetic gear (appearance slots), but the only way to get any of it is to interact with the player made content, and the cosmetic loot is also made by the author of the content. Designers of popular content could get exclusive cosmetic rewards from the system at certain popularity thresholds that either look extra wicked and/or cover rare locations like weapon/shield/horse barding. So you've got a reason to be a consumer and a producer, and it has no effect on game balance. Since the authors control the appearance of the rewards it opens a dialogue between consumers and producers about what they want in future creations.

One of the gripes I have with NW's content is there was no payoff other than the daily quest and the enjoyment of the particular adventure. The loot you could get inside of them was asstastic, and entirely out of the control of the designer. You can remove the risk/reward balance hazard by focusing on purely cosmetic equipment of limited customization.

The point being that I can play dress up with my high elf paladin (no homo?).
 

Lenas

Trump's Staff
7,702
2,416
I could see them randomized quest objective/npc locations within a set of areas that makes sense for the quest.