Vitality
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We did the dungeons day one, for the skill point, then never set foot in there again because it was rewardless and quite frankly completely meaningless to repeat.Instead of grinding to 50 as fast as you could in Cyrodil public dungeons, you should have tried the private group dungeons. They are actually well designed and challenging if you run them with the appropriate level group. From a PVE perspective, running dungeon crawls with a group should be one of the core focuses of MMOs. If your dungeon crawl experience is fun, challenging and rewarding, then players, especially the casuals, will want to continue running them. If EQNext has a good dungeon crawl experience then it will probably be very successful.
I played SWTOR a lot and their multiplayer experience is no different than most WoW clones with the exception they give the group Light side/ Dark side votes in some flashpoints. What were you referring to when you said SWTOR got it right?
Swtor comment was in reference to the sharable and majority story arc vote in both dungeons and open world quest sharing. Voice acting was well done, Cutscenes were watchable.
IMO: The best story experience a game can deliver is by providing the means for a player to tell his own story, IE: the battle of Titty Rock, or some of the stories Tuco tells. It doesn't have to be all narrated and shit in game. Some of us don't want to pay a subscription to a game that justifies a pve experience as "Hey watch this movie, then tell others this is great PVE"
Some of us want to tell stories of Glory. Others are too lazy to find their own stories, so they want game devs to serve it up on a plate.
(pretty much the sandbox vs themepark argument)
Edit: my last rescorla bite in this thread.