EQ TLP 2024 Teek (Random loot) & Tormax (Traditional) #neckbeardnostalgia

Zaide

TLP Idealist
4,010
5,014
Oh I should add, for a pipe dream server, I want EITHER:

No cheating. Not even SEQ. No "its just minor hacking" fucking none.

OR

Rizlona 2.0, where I can set up my guys and let them mq2 autobattler.
The good ol, no jaywalking or else murder is legal approach.
 
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Korzax Stonehammer

Blackwing Lair Raider
788
452
What I want.

1 server. It's temp and changes constantly. Every 4 months it is wiped clean, reconfigured, and released as a new server with something different in its rule set from the previous one. These servers would allow for experimental server rules sets that don't end up as useless servers that remain empty for years. 4 months, delete, new one.
They would get data on what works, what works well, and what they should not do. They would know within a month if the server will be successful, and then 3 months later, pull the plug.

Hardcore. You die you get deleted. 4 months.

Double xp for 4 months.

Double drops for 4 month.

Starts in luclin, everything open. lvl cap 60. 4 months.

Corpse runs. 4 months

Hell Yeah! PvP! Kill those fuckers. 4 months, and then we can ignore that shit for the next 10 years.

Mobs are a real challenge. Lots of deaths. 4 months.

Start in later expansions. 4 months.

All xpacs are open, people that kill end of game content get a permanent title. 4 months.

There are so many small changes they could make that would make a unique rule set. And may prove that some rule sets that they dismissed, may actually be popular.

every 5 years, take what you have learned, make a cool rule set that people may actually like, discuss it with the community for 2 months, make changes if necessary ,and then release a TLP that incorporates some of the more popular 4 month rule sets. It goes to live.

Still sell all those pots and bags and useless crap, but 3x a year. Score

Lots of work, but only 1 server.
 
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Metalhead

Vyemm Raider
1,068
3,010
100% want another Rizlona. Loot doesn't matter, though FV and maybe some kind of bonus loot would be cool. That was the chillest server I've ever played on.
 

yerm

Golden Baronet of the Realm
6,784
17,388
The good ol, no jaywalking or else murder is legal approach.

We can argue the analogy, jaywalking vs murder is absurd for seq vs active mq2, its really more like jaywalking vs lane splitting or manslaughter vs murder depending on how "bad" you think cheating is.

But that's really NOT the point at all.

Playing on a server where a bunch of people are cheating various amounts is annoying. People using passive hacks frustrate clean players, people using active hacks and warps annoy both of them, people using whatever fucking nonsense guys like toxn had that crash zones frustrates everyone. I don't want to try playing clean when people are cheating, or using "acceptable" hax when others might use worse. If people are going to hack, just have it be an mq2 server where people just set up their shit. I didnt get into rizlona until like a year late but it was really friendly, people just doing their own shit. Surprised me a lot how cool everyone was. Meanwhile the opposite server with gm support and box limits had MORE box army raid farming (supply vs demand at play) and way way way more drama.
 

Los_Necros

Trakanon Raider
392
179
We can argue the analogy, jaywalking vs murder is absurd for seq vs active mq2, its really more like jaywalking vs lane splitting or manslaughter vs murder depending on how "bad" you think cheating is.

But that's really NOT the point at all.

Playing on a server where a bunch of people are cheating various amounts is annoying. People using passive hacks frustrate clean players, people using active hacks and warps annoy both of them, people using whatever fucking nonsense guys like toxn had that crash zones frustrates everyone. I don't want to try playing clean when people are cheating, or using "acceptable" hax when others might use worse. If people are going to hack, just have it be an mq2 server where people just set up their shit. I didnt get into rizlona until like a year late but it was really friendly, people just doing their own shit. Surprised me a lot how cool everyone was. Meanwhile the opposite server with gm support and box limits had MORE box army raid farming (supply vs demand at play) and way way way more drama.
What are you talking about? One of them is really good track and one of them literally hacks into the game and plays it for you. The people that just use SEQ can absolutely play the game without it. The people using MQ2 absolutely cannot play the game without it. Huge difference buddy.
 

yerm

Golden Baronet of the Realm
6,784
17,388
What are you talking about? One of them is really good track and one of them literally hacks into the game and plays it for you. The people that just use SEQ can absolutely play the game without it. The people using MQ2 absolutely cannot play the game without it. Huge difference buddy.

The people who just use mq2 for maps or some scripts are way less invasive than people who use fartaunt and similar. The people warping aren't even close to as bad as people who used ghostkilling or would zone crash. On stromm there was a dude who would repeatedly "reset" ssra at odd hours.

The idea that whatever you do is acceptable or forgivable and whatever other people do thats worse is super bad is a very common fallacy. Peds in sports, speeding, testtaking, using ai in publications, you name it. My candy bars I stole from 711 arent even close to that dude who pulled a gun on the clerk and took from the register.

If seq is jaywalking, mq2 is not murder. Its those dipshits blocking traffic to protest. And warps are the guys jumping onto the cars. If mq2 is murder, than seq is drunk driving or something. The analogy extremes are dumb.

And all tldr and not the point. I want a server without hacking. But I also very honestly enjoyed how rizlona let you autobattle and kinda play as a coach instead of an athlete. So that'd be cool again too.
 
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Los_Necros

Trakanon Raider
392
179
Jaywalking vs murder is better than your comparison. You aren't being honest either there. Obviously active hacks with mq2 are more than "slightly" worse than seq. You're being dishonest to yourself if you can't see how far apart they are.
 

Metalhead

Vyemm Raider
1,068
3,010
What are you talking about? One of them is really good track and one of them literally hacks into the game and plays it for you. The people that just use SEQ can absolutely play the game without it. The people using MQ2 absolutely cannot play the game without it. Huge difference buddy.
My experience from Riz was very good players experiencing the game in a new way. A different game even you might say. You 100% have to know the game inside and out to set up crews effectively. I treated it as a kind of RTS at that point where I had my units and the fun was figuring out how to effectively utilize them.

There is this misconception that all you have to do is pay redguides 20 bucks or whatever and your toons will automatically do everything you could ever want extremely effectively and that is just not the case lol. A redguides user playing on TLP with redguides compiles and plugins and is a poor box beyond auto attack and most people don't even know how to move them around. Lord help you when mechanics became a thing and you couldn't just stand in the fire so to speak anymore. You could always tell who the people were that used Sic plugins to play their toons cause they were the trash ones parsing at the bottom.

Speaking specifically about Riz, the bad boxers got weeded out pretty quick. What you were left with was a bunch of dudes just kicking back and bullshitting with each other with nearly no drama and everyone knew everyone. It was fucking great.
 

Los_Necros

Trakanon Raider
392
179
I'm definitely not arguing about the difficulty of setting up mq2. We're purely talking about the severity of cheating using mq2 versus seq.
 

Wantonsoup95

Ahn'Qiraj Raider
1,214
4,859
Mischief was a lot of fun with the random drops turning junk camps into fun. Then multiple krono fuckery things happens. Daybreak basically shrugging their shoulders while sitting with their thumbs in their ass about it was a note to never give this company any money ever again.

I played casually to just setup near some named mobs and level, buy gear i never obtained in retail, and waste my life again. But it destroyed all my plat I accumulated basically, went from being able to buy multiple krono easy to not even being able to get 1 with the my banked plat.
 

Greyman

Blackwing Lair Raider
760
1,056
As a pretty casual player the plat inflation shit never really bothered me, it just meant a couple of krono went a long way if you wanted to gear up twinks to fuck around on or do tradeskills. But I never cared about hitting an x krono per day target to justify my playtime.
 

Arbitrary

Tranny Chaser
30,890
87,295
After the krono poofing debacle and bad experiences on Vanik and Oakwynd I have to conclude that I would have no one to blame but myself if I chose to invest time on another TLP and got fucked over again.
 
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dragonbr

Trakanon Raider
8
6
What are you talking about? One of them is really good track and one of them literally hacks into the game and plays it for you. The people that just use SEQ can absolutely play the game without it. The people using MQ2 absolutely cannot play the game without it. Huge difference buddy.
None of the comparisons make much sense when you are using seq versus mq as a whole.

Seq is a tool and mq is more of a tool belt. One of mq's plugins hacks into the game the exact same way seq does.

I think you can basically categorize plugins/luas/macros into 4 categories with differing severity levels of cheating for the most part.

Informational - existing ui enhancements, huds, mq2discoed, and extended intel via chat.

Enhancement of existing functionality - stick/chase, button master, enhanced maps (seq), some scripting could possibly fall here as it just expands on what you can do with socials while not being full on automation.

Automation - combat assist, twist/medley, eztravel/mq2nav, ts automation, quest automation, dz flips.

Actual memory mod - warp, far taunt, no fall damage, fly mode, perma eb, fast mem, ect

Theres some functionality that may not fall into any of those categories or be considered cheating at all like frame limiter and view port support that just enhance the client itself. I assume anyone loading mq is doing some form of automation but it's definitely possible to use it in the same sense seq users use their software.
 
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Los_Necros

Trakanon Raider
392
179
None of the comparisons make much sense when you are using seq versus mq as a whole.

Seq is a tool and mq is more of a tool belt. One of mq's plugins hacks into the game the exact same way seq does.

I think you can basically categorize plugins/luas/macros into 4 categories with differing severity levels of cheating for the most part.

Informational - existing ui enhancements, huds, mq2discoed, and extended intel via chat.

Enhancement of existing functionality - stick/chase, button master, enhanced maps (seq), some scripting could possibly fall here as it just expands on what you can do with socials while not being full on automation.

Automation - combat assist, twist/medley, eztravel/mq2nav, ts automation, quest automation, dz flips.

Actual memory mod - warp, far taunt, no fall damage, fly mode, perma eb, fast mem, ect

Theres some functionality that may not fall into any of those categories or be considered cheating at all like frame limiter and view port support that just enhance the client itself. I assume anyone loading mq is doing some form of automation but it's definitely possible to use it in the same sense seq user's use their software.
You'd be a complete idiot if you used MQ2 for just the map. They don't do ban waves for SEQ. They do ban waves for MQ2.
 

dragonbr

Trakanon Raider
8
6
You'd be a complete idiot if you used MQ2 for just the map. They don't do ban waves for SEQ. They do ban waves for MQ2.
MQ2 ceased to exist like 6 years ago when mule was shown the door.

My point, that went way over your head, was that users can use mq in the sense of using it for informational and enhancement purposes (not just maps) without going fully automation and active hack mode. Ya know because we were discussing which cheating was thought to be more egregious?

Anytime I played on a server and wasn't actually boxing I used no combat assist or active hacks, but still utilized it because it improves the qol of nearly every single aspect of eq that the devs are either too lazy to fix or just have no idea how to do it.
 

Los_Necros

Trakanon Raider
392
179
I got your point. But, you're using a very small corner case to try to say that SEQ and MQ are close to the same thing all because oh well some people don't use the worst parts of MQ lol. I'd say 99% of MQ users are not using it in the scenario you're talking about so it's really not good faith to try to use a 1% example to say that they are close to the same thing. I'm not trying to make MQ users out to be evil people so you don't need to defend how you use it or how a very small % of people use it. We're purely talking about from an advantage point of view. SEQ vs MQ. What they are meant and mostly used for.

Really not sure why the MQ people get so defensive over this lol. What's wrong with admitting that MQ is a huge cheat and SEQ is a small cheat? I'd even consider broadcasting type of programs worse than SEQ. I would put so many other programs between SEQ and MQ. I would even say that autoclickers give a bigger advantage than SEQ. SEQ is a cool thing that gives you lots of information. But, it doesn't actually make a huge difference except for a very small amount of things like farming south karana or weird spawns like that. It doesn't make killing anything easier. It doesn't kill anything for you. It won't control any of your characters. It's purely information.
 
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Zaide

TLP Idealist
4,010
5,014
I got your point. But, you're using a very small corner case to try to say that SEQ and MQ are close to the same thing all because oh well some people don't use the worst parts of MQ lol. I'd say 99% of MQ users are not using it in the scenario you're talking about so it's really not good faith to try to use a 1% example to say that they are close to the same thing. I'm not trying to make MQ users out to be evil people so you don't need to defend how you use it or how a very small % of people use it. We're purely talking about from an advantage point of view. SEQ vs MQ. What they are meant and mostly used for.

Really not sure why the MQ people get so defensive over this lol. What's wrong with admitting that MQ is a huge cheat and SEQ is a small cheat? I'd even consider broadcasting type of programs worse than SEQ. I would put so many other programs between SEQ and MQ. I would even say that autoclickers give a bigger advantage than SEQ. SEQ is a cool thing that gives you lots of information. But, it doesn't actually make a huge difference except for a very small amount of things like farming south karana or weird spawns like that. It doesn't make killing anything easier. It doesn't kill anything for you. It won't control any of your characters. It's purely information.
Na bro it’s just an innocent tool belt. No big deal.
 
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Los_Necros

Trakanon Raider
392
179
What I want.

1 server. It's temp and changes constantly. Every 4 months it is wiped clean, reconfigured, and released as a new server with something different in its rule set from the previous one. These servers would allow for experimental server rules sets that don't end up as useless servers that remain empty for years. 4 months, delete, new one.
They would get data on what works, what works well, and what they should not do. They would know within a month if the server will be successful, and then 3 months later, pull the plug.

Hardcore. You die you get deleted. 4 months.

Double xp for 4 months.

Double drops for 4 month.

Starts in luclin, everything open. lvl cap 60. 4 months.

Corpse runs. 4 months

Hell Yeah! PvP! Kill those fuckers. 4 months, and then we can ignore that shit for the next 10 years.

Mobs are a real challenge. Lots of deaths. 4 months.

Start in later expansions. 4 months.

All xpacs are open, people that kill end of game content get a permanent title. 4 months.

There are so many small changes they could make that would make a unique rule set. And may prove that some rule sets that they dismissed, may actually be popular.

every 5 years, take what you have learned, make a cool rule set that people may actually like, discuss it with the community for 2 months, make changes if necessary ,and then release a TLP that incorporates some of the more popular 4 month rule sets. It goes to live.

Still sell all those pots and bags and useless crap, but 3x a year. Score

Lots of work, but only 1 server.
The idea sounds cool but they won't even spread 2 servers 6 months apart. They release 2 servers at the same time and compete with themselves like idiots lol. No way they're going to stagger servers every 4 months.
 

Mrniceguy

Trakanon Raider
746
415
I got your point. But, you're using a very small corner case to try to say that SEQ and MQ are close to the same thing all because oh well some people don't use the worst parts of MQ lol. I'd say 99% of MQ users are not using it in the scenario you're talking about so it's really not good faith to try to use a 1% example to say that they are close to the same thing. I'm not trying to make MQ users out to be evil people so you don't need to defend how you use it or how a very small % of people use it. We're purely talking about from an advantage point of view. SEQ vs MQ. What they are meant and mostly used for.

It really doesn't matter what is worse. SEQ makes people feel disadvantaged and leads to a cheating arms race.
 
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Arbitrary

Tranny Chaser
30,890
87,295
Hush hush we don't talk about it SEQ doesn't do shit. People cheating like fish swim is how you get an arms race.