What I want.
1 server. It's temp and changes constantly. Every 4 months it is wiped clean, reconfigured, and released as a new server with something different in its rule set from the previous one. These servers would allow for experimental server rules sets that don't end up as useless servers that remain empty for years. 4 months, delete, new one.
They would get data on what works, what works well, and what they should not do. They would know within a month if the server will be successful, and then 3 months later, pull the plug.
Hardcore. You die you get deleted. 4 months.
Double xp for 4 months.
Double drops for 4 month.
Starts in luclin, everything open. lvl cap 60. 4 months.
Corpse runs. 4 months
Hell Yeah! PvP! Kill those fuckers. 4 months, and then we can ignore that shit for the next 10 years.
Mobs are a real challenge. Lots of deaths. 4 months.
Start in later expansions. 4 months.
All xpacs are open, people that kill end of game content get a permanent title. 4 months.
There are so many small changes they could make that would make a unique rule set. And may prove that some rule sets that they dismissed, may actually be popular.
every 5 years, take what you have learned, make a cool rule set that people may actually like, discuss it with the community for 2 months, make changes if necessary ,and then release a TLP that incorporates some of the more popular 4 month rule sets. It goes to live.
Still sell all those pots and bags and useless crap, but 3x a year. Score
Lots of work, but only 1 server.