EQ TLP 2025 Fangbreaker Expanded Start Resource Hunter Legacy Characters Encounter Locking

Mahes

Silver Baronet of the Realm
6,606
10,476
I think you’re just saying this to troll since I’ve corrected you on it before.

I do like the idea behind FB, but didn’t advocate for it and the idea is ruined by lack of AA for months on launch and a year of no expansion progression. The core ideas of being encouraged/forced to do things while under leveled and being encouraged to level in non-meta zones are both great.

DPG has a tendency to combine a bunch of ideas, and then when a server fails or succeeds they can’t pin point which of the ten custom ideas caused it.I think TLP players have a low tolerance for custom additions in general. You’re better off having one or at most two non standard things introduced per server.

Some of the devs did ask a few players for input for the 2026 (That’s next year Twizle). I know Mabbu, Frank and I were asked, there are probably others as well. This was my response:
View attachment 610016

Then we talked for a while about exactly how to nerf AE PL, how to add harder/hardcore elements to a server that players could opt into for cool rewards, and adding an official Solo Self Found and Permadeath mode that could be added to any server for players to opt into.
My response would have been a little different.

"So there was this server called Hero's Journey........."
 
  • 1Worf
Reactions: 1 user

Kebabman

Bronze Squire
104
65
I think you’re just saying this to troll since I’ve corrected you on it before.

I do like the idea behind FB, but didn’t advocate for it and the idea is ruined by lack of AA for months on launch and a year of no expansion progression. The core ideas of being encouraged/forced to do things while under leveled and being encouraged to level in non-meta zones are both great.

DPG has a tendency to combine a bunch of ideas, and then when a server fails or succeeds they can’t pin point which of the ten custom ideas caused it.I think TLP players have a low tolerance for custom additions in general. You’re better off having one or at most two non standard things introduced per server.

Some of the devs did ask a few players for input for the 2026 (That’s next year Twizle). I know Mabbu, Frank and I were asked, there are probably others as well. This was my response:
View attachment 610016

Then we talked for a while about exactly how to nerf AE PL, how to add harder/hardcore elements to a server that players could opt into for cool rewards, and adding an official Solo Self Found and Permadeath mode that could be added to any server for players to opt into.
you "corrected" me and also said you wanted it in the same post. Most people think you did advocate for it but there you go, i was just saying Devs often go for what the community leaders want / ask for and now you have confirmed that we can blame you next year when they fuck it up again.

I do think all the ideas you have given are good ideas though, I think tlps should be released with TSS xp rates, i dont get why were forced to grind for 3x longer than normal
 

yerm

Avatar of War Slayer
7,428
19,739
Restoring soloing viability would really improve things quite a lot. A ton of boxing bs is because groups are the only way to go now.
 
  • 1Like
Reactions: 1 user

Elderan

Blackwing Lair Raider
668
505
I think you’re just saying this to troll since I’ve corrected you on it before.

I do like the idea behind FB, but didn’t advocate for it and the idea is ruined by lack of AA for months on launch and a year of no expansion progression. The core ideas of being encouraged/forced to do things while under leveled and being encouraged to level in non-meta zones are both great.

DPG has a tendency to combine a bunch of ideas, and then when a server fails or succeeds they can’t pin point which of the ten custom ideas caused it.I think TLP players have a low tolerance for custom additions in general. You’re better off having one or at most two non standard things introduced per server.

Some of the devs did ask a few players for input for the 2026 (That’s next year Twizle). I know Mabbu, Frank and I were asked, there are probably others as well. This was my response:
View attachment 610016

Then we talked for a while about exactly how to nerf AE PL, how to add harder/hardcore elements to a server that players could opt into for cool rewards, and adding an official Solo Self Found and Permadeath mode that could be added to any server for players to opt into.

Not bad suggestions, most are simple and have know histories with expected outcomes which is a good thing when you only have one tlp a year. With just one main tlp a year they just cant risk stuff with unknown outcomes like they did with fangbreaker.

I am more concerned with their all eggs in one tlp a year current mentality. They simply cannot afford to mess up this next tlp as they did this year.
 

Zaide

TLP Idealist
4,123
5,322
Not bad suggestions, most are simple and have know histories with expected outcomes which is a good thing when you only have one tlp a year. With just one main tlp a year they just cant risk stuff with unknown outcomes like they did with fangbreaker.

I am more concerned with their all eggs in one tlp a year current mentality. They simply cannot afford to mess up this next tlp as they did this year.
I tried to limit my suggestions to things I thought they were capable of and willing to consider. I figured giving them some sort of pipe dream TLP ideal scenario would just waste everyones time.
 
  • 1Like
Reactions: 1 user

Mini

Trakanon Raider
40
31
you "corrected" me and also said you wanted it in the same post. Most people think you did advocate for it but there you go, i was just saying Devs often go for what the community leaders want / ask for and now you have confirmed that we can blame you next year when they fuck it up again.

I do think all the ideas you have given are good ideas though, I think tlps should be released with TSS xp rates, i dont get why were forced to grind for 3x longer than normal
You're exhausting. They're capable of taking in reasonable requests or ideas and fucking it up in translation. The dev crew/leadership for eq is that disconnected.
 

yerm

Avatar of War Slayer
7,428
19,739
They sometimes just do too much of a good thing. So they get a great suggestion like letting people tackle content before power increase, but instead of like a week where you have an expac like pop release while still at 60, they make it an entire server theme (vaniki) or a year in one era (fangbreaker). The idea isnt bad, the implementation is.
 

Elderan

Blackwing Lair Raider
668
505
I tried to limit my suggestions to things I thought they were capable of and willing to consider. I figured giving them some sort of pipe dream TLP ideal scenario would just waste everyones time.
Could not agree more on not throwing things at them that would be very difficult in implementing and unlikely to happen.

I do wish we could convivence them of the two tlps a year setup released 6 months apart. This would not put so much weight into the single tlp of the year.
 

Leon

<Silver Donator>
5,772
19,428
I think you’re just saying this to troll since I’ve corrected you on it before.

I do like the idea behind FB, but didn’t advocate for it and the idea is ruined by lack of AA for months on launch and a year of no expansion progression. The core ideas of being encouraged/forced to do things while under leveled and being encouraged to level in non-meta zones are both great.

DPG has a tendency to combine a bunch of ideas, and then when a server fails or succeeds they can’t pin point which of the ten custom ideas caused it.I think TLP players have a low tolerance for custom additions in general. You’re better off having one or at most two non standard things introduced per server.

Some of the devs did ask a few players for input for the 2026 (That’s next year Twizle). I know Mabbu, Frank and I were asked, there are probably others as well. This was my response:
View attachment 610016

Then we talked for a while about exactly how to nerf AE PL, how to add harder/hardcore elements to a server that players could opt into for cool rewards, and adding an official Solo Self Found and Permadeath mode that could be added to any server for players to opt into.
This is pretty much the only way I'd play another tlp past teek. This list right there.

I can never play without free trade again, but random loot can take a hike and never return.
 
  • 2Like
Reactions: 1 users

Rajaah

Honorable Member
<Gold Donor>
14,582
21,218
Could not agree more on not throwing things at them that would be very difficult in implementing and unlikely to happen.

I do wish we could convivence them of the two tlps a year setup released 6 months apart. This would not put so much weight into the single tlp of the year.

Two TLPs six months apart would work better in a lot of ways yes. However it would also reward serial rerollers. It'd potentially lower attrition on the overall game while increasing attrition on the individual servers. People would be a lot less likely to settle in and dedicate themselves to a server. It's a bit like how if we decreased presidential terms to two years (for more frequent referendums on the president) it'd have the side effect of putting our leaders into more of a perpetual campaign mode. A good amount of guilds and players would always be in "campaign mode" rather than "settle in and get things done mode".

As it is, most servers take a substantial hit by the time they're reaching Gates, because the next TLP cycle pops up right about then. Six month cycles means servers would take another big hit right in the middle of the doldrums of Velious. P99 people would be happy because they'd never need to leave the pre-AA era, at least.

That said, much like referendums on elected officials, a six-month TLP cycle would be more chances to try new ideas and see what works. Most of all, you wouldn't have two entirely different TLP ideas stepping on each other's toes at the same time, forcing people to choose, which is a significant cut to the revenue they could be bringing in.

From a purely business perspective, two TLPs a year would work a lot better for the company. Even looking at the labor involved, it wouldn't be 2x the work, it'd be a diffusion of the work they're doing anyway.

From a player perspective that isn't P99/rerollers? Ehhh. Pros and cons.
 

Elderan

Blackwing Lair Raider
668
505
Two TLPs six months apart would work better in a lot of ways yes. However it would also reward serial rerollers. It'd potentially lower attrition on the overall game while increasing attrition on the individual servers. People would be a lot less likely to settle in and dedicate themselves to a server. It's a bit like how if we decreased presidential terms to two years (for more frequent referendums on the president) it'd have the side effect of putting our leaders into more of a perpetual campaign mode. A good amount of guilds and players would always be in "campaign mode" rather than "settle in and get things done mode".

As it is, most servers take a substantial hit by the time they're reaching Gates, because the next TLP cycle pops up right about then. Six month cycles means servers would take another big hit right in the middle of the doldrums of Velious. P99 people would be happy because they'd never need to leave the pre-AA era, at least.

That said, much like referendums on elected officials, a six-month TLP cycle would be more chances to try new ideas and see what works. Most of all, you wouldn't have two entirely different TLP ideas stepping on each other's toes at the same time, forcing people to choose, which is a significant cut to the revenue they could be bringing in.

From a purely business perspective, two TLPs a year would work a lot better for the company. Even looking at the labor involved, it wouldn't be 2x the work, it'd be a diffusion of the work they're doing anyway.

From a player perspective that isn't P99/rerollers? Ehhh. Pros and cons.

The most popular era for eq is classic to pop. People who stick to these eras will never play past certain points and you lose them as the server gets old. To maximize this DPG should always want at least one new tlp server in those eras. Since they have shorten the time it takes to get to pop from the old 12 months to the newer 6 month model it leaves a pretty big gap of 6 months now.
 

yerm

Avatar of War Slayer
7,428
19,739
Having the only reason people stay on servers be because there is nowhere else to go is a fundamentally negative design. People should stay on tlps because they like that tlp or they like the people on it and want to stay.

If people are going to reroll every year or half year either way, let em do it. Get the bandaid ripped off sooner.

Let decent server ideas and communities of whats left enjoy their pick of the rulesets and keep going.