Make everything All/All.
Yea I just wanted to see him elaborate on his reasons others would leave. I completely understand his reasoning for wanting to ditch.Man, I'd take some grains of salt with everything Elderan said.
That sounds somewhat fun but it creates some real stupidity too. Every expansion knight swords will be BiS for all melee who can wield them. I don't know that I can get behind that kind of meta.
Yea I just wanted to see him elaborate on his reasons others would leave. I completely understand his reasoning for wanting to ditch.
This.
I think a LOT of people's eyes were opened on how much they love something they never really thought they wanted/EQ needed. Sure, the dupe really fucked up the economy for a bit, but prices have been pretty stable now for a few weeks. And sure, "stability" is basically items that sell for either 1000p or 500,000plat, with very little in-between, but this server's economy was always going to be wonky with free-trade.
Its not over, they are still buying 80+ krono every day. Prices are only somewhat stable because of the large amounts of krono. Towards the last 3-4 weeks of the expansion krono starts to dwindle and as they buy up more the prices are going to skyrocket again. I fully expect krono to be 250k per by PoP.
Also keep in mind this person did not buy ANY krono from Oct 30th to Nov 4th for some reason.
It will be interesting to see how four months of PoP combined with 2-4x loot and the “Crown of Retirement” effect should impact the population. In theory it should decimate the population.
Isn't it only 3? Or are we essentially including LDoN into that 4?It will be interesting to see how four months of PoP combined with 2-4x loot and the “Crown of Retirement” effect should impact the population. In theory it should decimate the population.
Isn't it only 3? Or are we essentially including LDoN into that 4?
What is the "Crown of Retirement" effect?
Yeah LDoN month is just more PoTime farming.Isn't it only 3? Or are we essentially including LDoN into that 4?
What is the "Crown of Retirement" effect?
Same here. I never spent much time past GoD, so I really want to see it through this time and Mischief's loot rules are exactly what I needed to keep boredom from tiring me out. I started about 3 days after Kunark release and other than a brief break for a week or two in Velious (I really hate that expac), I've been enjoying this the whole time.My goal is to see every expac to live, and this server's ruleset seems like the best way to do it. It really beats back tracking through old content on my own with a box crew. It may drag a little here and there, but I can't poopsock games like I used to anyway. I appreciate the time folks put in to running progression guilds, because good organization takes time and energy.
I couldn't even get into vanilla-kunark this time. I've been enjoying my time with the faceless crew. The schedule fits my play time. My only problem now is it's hard to feel like I'm making progress outside raids. Aa's are so slow, and I really don't care for to two good xp zones in this expansion (Griegs and velks). Things should get better next month when I move, and I'm not stuck on potato internet. I'll probably miss most of the pop launch due to moving, but sounds like I'll have lots of opportunity to catch up.Same here. I never spent much time past GoD, so I really want to see it through this time and Mischief's loot rules are exactly what I needed to keep boredom from tiring me out. I started about 3 days after Kunark release and other than a brief break for a week or two in Velious (I really hate that expac), I've been enjoying this the whole time.
Yeah, AA farming was always rough in Luclin, even back "in the day". I think I entered PoP with like 40 or 50aas max back on my mage on EMarr. Not only are the zones boring (Velks is old as shit by this point and Grieg's is literally the WoW meme of "hallway, boss, hallway" personified), but most of the "good" spots only support 1 group max. Inner AC? 1 group. IC/OC? 1 group. Gate? 1 group. And if more than 1 group tries to push into those areas, it makes already slow AA exp slower.I couldn't even get into vanilla-kunark this time. I've been enjoying my time with the faceless crew. The schedule fits my play time. My only problem now is it's hard to feel like I'm making progress outside raids. Aa's are so slow, and I really don't care for to two good xp zones in this expansion (Griegs and velks). Things should get better next month when I move, and I'm not stuck on potato internet. I'll probably miss most of the pop launch due to moving, but sounds like I'll have lots of opportunity to catch up.
I have two main reasons that I hate LDoN... Dungeon Crawl and Chucky Cheese prize booth.Yeah, AA farming was always rough in Luclin, even back "in the day". I think I entered PoP with like 40 or 50aas max back on my mage on EMarr. Not only are the zones boring (Velks is old as shit by this point and Grieg's is literally the WoW meme of "hallway, boss, hallway" personified), but most of the "good" spots only support 1 group max. Inner AC? 1 group. IC/OC? 1 group. Gate? 1 group. And if more than 1 group tries to push into those areas, it makes already slow AA exp slower.
PoP alleviates a ton of that. Not only because the ZEMs are better, but also higher level mobs, more zones to farm, etc. I'm actually MOST looking forward to LDoN. I know it's an expansion most people hate and it isn't the greatest for farming AA, but I really love having my own "instance" to take my box crew, especially since you can do it for a massive level range.
Eh, it's a matter of opinion/personal preference.I have two main reasons that I hate LDoN... Dungeon Crawl and Chucky Cheese prize booth.
First off, I really dislike dungeon crawls. I prefer sitting in one "camp" and killing mobs. The traditional old school EQ grind isn't for everyone, but it is what I like to do when I play EverQuest. I have numerous other games I play when I want to crawl a dungeon. To me, EQ is about grinding mobs in a camp and socializing with your group members. LDoN destroys that completely.
Secondly, I hate hate hate hate HATE the Chucky Cheese prize booth game design that LDoN introduced to the industry. It's lazy game design that makes dungeons irrelevant and lack luster. WoW took the idea of "run through dungeon, kill boss, collect points, spend points for gear at the prize booth back in town" to the next level of stupid, but EverQuest gets credit for introducing the idea in LDoN. LDoN"s Chucky Cheese prize booth design was the begining of the end for traditional MMORPGs that had meaningful dungeon design with rare mobs and rare loot.
LDoN could have been a great thing IF they would have made large meaningful dungeons with rare mobs that drop rare and extremely-rare chase loot that had camps and respawning. That way, your group could get their own instance of said dungeon, and camp it for x number of hours. That would have been great. Instead they got private instances with no respawning mobs, forced dungeon crawling, and lack luster rare mobs because the real loot was obtained by collecting points for doing the instance runs and using those points back in town at the prize booth for gear. Seriously. LDoN was the downfall of the MMORPG industry.