Nobody even got to Tunat in era because the expansion was intentionally over-tuned for level 70s. Now that it's not over-tuned content is easy AF with tedious mechanics like only priests can get the killing blow.
All the group content sucks everybody still just XPs in PoP zones.
It's got awful itemization that starts off meleequest for the next 5 expansion.
Honestly can anyone give me a single redeeming quality to Omens of War's retarded stepchild.
At least 33 guilds broke into Tacvi prior to OOW release (
- Guild Progression List) and some definitely made it to Tunat.
It's easy AF now because player power is ridiculously high compared to what it was in 2004 (hello auto grant melee AAs, dot revamp, various updates and boosts to other spells, major QOL tools such as xtar window, clicking items from hotbar, no corpses to loot after rezzes, rezz effects nerfs, etc).
Listing 1 mechanic from a single mini event within a larger raid dz is a hilarious reason to hate an entire expansion. GOD introduced more engaging mechanics rather than stare at your screen while your char auto-attacked as you had with every single tank & spank encounter from classic-POP
You thinking group content sucked is mere opinion. The ikkinz trials, Tipt, Vxed, etc, were all enjoyable for me. BIC was creative, complex, and another way to traverse through all of GOD's content which was a pretty rare thing to have in most of EQ's quests.
As opposed to CasterQuest for the first few years of EQ? GOD was one of the first times devs really started delving into class balance through itemization. It wasn't perfect, but at least the days of caster dominance was over with. You're coming across as a butthurt caster with that comment.