EQN:Landmark Beta Starts March 26th!

Abefroman

Naxxramas 1.0 Raider
12,587
11,901
Abefroman,

Do have a better idea about how PvP should work in what is primarily a building game?

Seems pretty straight forward. Building something, defend it against all comers. Repeat. How else could you make a dungeon?

Im also assuming that pvp-ish will come after they place in NPCs.
I really don't think PVP is going to work very well in Landmark unless they make the World huge. For it to work you have to have other things in place like hiring guards, long travel time etc. If you don't I'll just wait till you go to sleep and make a quick 10 min run with my friends and demolish your stuff.

As it is now it will be disposable pvp with destructible environments that can be reset with really no threat of losing anything. I don't think that there is anything really wrong with that though. Landmark to me isn't really a pvp game but more of a place people can show how creative they are and get together as a community to create amazing things.

Just my thoughts on it. I would love a fantasy type Eve Online with Landmark building tools and I don't see why Next can't accomplish that.
 

Anomander Rake

Golden Knight of the Realm
704
14
No-one watched tonight's livestream? I always miss it and count on my fellow RR members to fill me in
frown.png
 

Lleauaric

Sparkletot Monger
4,058
1,823
Tomorrow's patch..
1.Claim permissions.
2.A tweak feature for all our tools Shift+click will lock a template in place so we can then move around and make sure we have it in the right spot,etc and use the arrow moving pieces to tweak it.
3.4 Craftable paintings.
4.More control over the chat tabs,etc I think that was for this week not next weeks.
5. Friends list

(Copied from forum)
 

iannis

Musty Nester
31,351
17,656
Gotdamit EQN:L, I really want to mock you and I want to mock the people that are paying for the alpha

But shit like that makes it difficult.
 

Dahkoht_sl

shitlord
1,658
0
Seriously it's this kind of stuff that has me really looking forward to what EQL (and EQN even ) can turn into.

Many months from now , when the full tools are released (AI to building) and it's released to the public completely , the things people will create could very well surpass what "professionals" do.

It really does have the potential to be a bit of a game changer. Saw these pics on the site and while the Eiffel Tower one is cool , the early version of what reminds me of Neriak/Dark Elf buildings (it's title) has me hoping there really will be a community that goes all out to recreate some of the original EQ world.

rrr_img_62531.jpg


rrr_img_62532.jpg
 

Ukerric

Bearded Ape
<Silver Donator>
7,940
9,601
Yea.

No matter how good you are, there's always someone better than you.

Except for ONE person in the entire world. But that's not you, nor anyone you know.
 

Agenor

Ahn'Qiraj Raider
2,466
6,385
Patch notes up. Alchemy stations in!

https://forums.station.sony.com/eqnl...13-2014.24566/

We have another big update this week! New features, changes to existing functionality and bug fixes! Let us know what you think about them!

Feature Updates
? Claims Permissions are in! You can now give your friends permissions to help build on your claim(s). These are set through claims interface, which you can access now through the Start menu, and have to be set for each person you want to have rights to change your claim. Currently, there is an issue with moving/adjusting or interacting with props on someone else?s claim. This issue will be fixed for next week?s update, but we wanted to get the rest of permissions out there for everyone to have fun with!

No Access ? You cannot use any tools on this claim (default for everyone but yourself).
Visitor ?Once the prop issue is fixed, Visitors will be able to use any placed prop.
Customer ? The permissions of a Visitor PLUS the ability to take items from chests.
Decorator ? The permissions of a Customer PLUS the ability to move props you didn?t place (once we fix the prop permission issue).
Builder ? The permissions of a Decorator PLUS the ability to place or destroy voxels and place a prop. If you placed it, you can also move it around.

? Phase two of our business plan has begun, so the marketplace now exists within the game?and it even has some stuff in it for sale if you?re so inclined! Resource bundles and character outfits are available for you to peruse. To enter the marketplace, just hit the ?shopping cart? button at the bottom of the screen. The rest should be self-explanatory!

Many of the features within the marketplace are grayed out right now (because we?re still building them) but this area will become very, very useful in the near future for contests and claim ratings as well. You?ll see.
This is also the area where Player Studio offerings will be available. The ?What?s Trending?? categories and such will make a lot more difference later on.
You can use the Categories pull-down on the left side of the search panel, or just type any tags you want to use for a search and hit enter. This takes you to a Search Results page where every item with that tag on it is shown. (This becomes vastly more useful later when we have more items and Player Studio opens up.)
Anything you purchase on the marketplace (or that you get with the Founder?s Packs) will persist through any wipes we do.

? Overflow Inventory! This is a new tab in your inventory that will only show up a situation occurs where you are granted items, but your inventory is full (e.g., when you Delete a claim that has 1,000,000 stone on it). You can go there and drag items out to your normal inventories. Be warned though: Items will be destroyed after being in your overflow inventory for 24 hours of in-game time. We will be balancing this time limit and will let you know when it changes.
? Tweak Mode is now in the game!

With a paste volume or template, if you hold SHIFT+CLICK to place it, you can then move around and modify the placement of it to be exactly where you want before you confirm the placement (which you do by clicking the checkmark button).
With a prop, if you hold SHIFT+CLICK to place it, you automatically go into ?adjust? mode so you can easily move it around without it being attached to your cursor.
With any building tool, you can SHIFT+CLICK to enter tweak mode before you confirm the placement as well! This even works with the Line Tool (both parts)!
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? Friends are now in the game! Now all of those friend requests can actually be accepted (or declined)! We?ve also added a Blocked list for people who are the opposite of your friends! You can access these by pressing ?K? or by using the ?Friends? button from the Start Button.
? Added 4 new paintings to be used in decorating your house, castle, pub, tent, giant statue or other creation! These can be crafted at the Tin Trimmed Work Bench (or higher versions of the work bench).

Changes
? We have made significant changes to wood harvesting.

Burled and Striped wood are no longer rare drops on trees, instead specific trees drop specific types of wood. Look for burled wood in the desert and striped wood from many of the larger trees in the tundra and old growth forests.
Trees now drop significantly fewer logs than before, but logs can now be converted into many planks at saw tables. All recipes requiring wood logs have been altered to use a proportionately smaller amount and building now pulls from your plank supply instead of your log supply.
All trees now drop a new item called Heartwood, which is now the primary crafting resource from tree harvesting. You are guaranteed 1 heartwood per tree, and this is the rate at which all tool recipes have been balanced. Many tools that previously used planks or logs now use various types of Heartwood.
Several rare trees in each biome drop a unique item instead of heartwood that is used for higher tier crafting recipes. These trees can only be chopped down with higher tier axes.

The Alchemy Crafting Station is now available and will allow you to create higher tier versions of heartwood by combining it with the unique items dropped by rare trees. These high tier heartwood items are required to craft several high tier tools, such as axes and picks.
Several new axes have been added to the game and the overall axe progression has been modified.
Stone Axe ? Harvests basic trees in any biome
Tin Axe ? Harvests basic trees in any biome (but more awesome than a stone axe!)
Silver Axe ? Harvests basic trees in any biome (cooler than a tin axe)
Gold Axe - Harvests basic trees + special Jungle and Desert biome trees
Rubicite Axe - Harvests basic trees + special Jungle, Desert, and Tundra biome trees

We have also made some changes to the way we assign quality to gathered and refined resources, as well as changed the actual names of our quality types from Common, Uncommon, and Rare to Average, Superior, and Exceptional. Legendary items remain Legendary, and NO item statistics were modified by this change. The quality of crafted tools also remains unchanged.
All ores, ingots, gems, stones, and plants are now Superior [Uncommon], which should make elemental drops (which remain Exceptional [Rare]) easier to spot.
All types of wood are now Average [Common] and all heartwood and seed drops are now Superior [Uncommon].
Changed the quality names assigned to items from.. Item statistics were not changed.

? Added animations when your character is crafting an item.
? You can now use Free Look (left mouse button) when you have a tool equipped if you couldn?t activate the current tool based on where your mouse currently is.
? You can now walk around the world instead of running! You can press ?.? to toggle back and forth between walk and run. Sprinting automatically puts you in run mode.
? We?ve added ?cannot use? mode drawing for all tools now so that you can easily see if a click of the mouse should actually work or not when you?re building with the various tools. We?ve also added sound effect feedback for when you attempt to use a tool when you can?t actually use it.
? Claim Management is now available via the start menu or by pressing the ?U? key.
? We?ve extended the range at which you can see trees. But make sure to continue to search for the forest.

Bug Fixes
? Fixed a problem that was stopping people from getting their Founder?s Pack items if they recently purchased a pack.
? The material tray now shows the material you?ve selected! It should now automatically open to your current selection when you expand the tray.
? Fixed a problem where a number of props were showing up faded or gray. They should now be properly tinted.
? The materials needed for a template should now display in the template window appropriately.
? The hero window should now behave more consistently. Items you?ve equipped should always show up in their appropriate spot. Previously they would occasional not show an icon even though they were equipped.
? Previously, tools would occasionally disappear from the hotbar when you clicked on them. This should now be fixed.
? Fixed a bug that could cause drag and drop to fail after recently dragging another item. It should behave now. Good dog!
? Previously, if you hit ?/? while the UI was hidden using Ctrl+F10, it was difficult to get the UI to come back. Now, it works as expected if you just press Ctrl+F10 again.
? The chat window should now properly reposition itself when changing resolution or window size. This fixes an issue where the window could have ended up off-screen with no way to get it back.
? Also fixed an issue where you the chat window could be moved off the screen purposely and then you couldn?t get it back. If you restart the client it should always move back on to screen.
? Trees on other people?s claims should no longer highlight when you have an axe equipped.
? Fixed the issues with deleting a claim owned by a character when that character was deleted. This was the cause of many ?orphaned? claims out in the world.
? Re-enabled the delete character button on the character create screen.
? Fixed/Updated a large number of icons for items, props, materials and resources.
? Temporarily removed the Claim Group functionality from the claims window.
? Fixed an issue that was causing the game to use the wrong font in a number of the UI windows.
? There was an issue where it would report the wrong quantity of a material needed when using shaped blocks. It is now correct.

Fairan, Today at 9:57 PM
#1
 

kaid

Blackwing Lair Raider
4,647
1,187
Yes because of the current angles you have to put stuff down in sometimes its hard to make sure its lined up on all sides tweak mode is nice because it allows you to correct minor issues without having to totally undo and redo something.
 

Caliane

Avatar of War Slayer
14,607
10,097
Seriously it's this kind of stuff that has me really looking forward to what EQL (and EQN even ) can turn into.

Many months from now , when the full tools are released (AI to building) and it's released to the public completely , the things people will create could very well surpass what "professionals" do.

It really does have the potential to be a bit of a game changer. Saw these pics on the site and while the Eiffel Tower one is cool , the early version of what reminds me of Neriak/Dark Elf buildings (it's title) has me hoping there really will be a community that goes all out to recreate some of the original EQ world.
what always makes me wonder is, where were these people for like Neverwinter nights?
or any of the other games which having freely handed over the player creation tools?
Even dragonage
redface.png
rigins did, didn't it?


Is it because, by making the creation aspect a "game", it acts as a sort of super tutorial for the more complex building that comes later? While more complex builders like the mentioned NWN, even warcraft/starcraft editors, are just an impenetrable wall for most people? Same with other modding. Skyrim/oblivion/fallout for example.
(obviously, Tower defense, and Moba's came from starcraft/warcraft. case in point, for its not like these were/are completely ignored)

I just wish more people would have gone OCD creating some amazing campaigns, with custom models, etc for any number of those games.