EQN:Landmark Beta Starts March 26th!

Caliane

Avatar of War Slayer
14,606
10,094
I've been expecting the dead rock area just south of my claim to be water at some point.
island is tundra/old forest. and yeah, edges of the map have this brown area, at lower areas.
 

moontayle

Golden Squire
4,302
165
They said the "ocean" water is actually shaped like a bowl, so I wouldn't expect to see a lot of inland bodies of water just yet.
 

Terial

Trakanon Raider
1,269
585
This batch of water. Pretty much the only people who sound like they have anything to worry about is if you built on sandy areas that have the sea shells on them. If that is you I strongly suggest moving your claim before this hits but we are looking at probably a few weeks before that goes live I would guess.

Still it should make the edges of the island less like living at the cliffs of hell and more like you live on an island haha.
actually you think you could put up walls or even glass wall props to hold th ewater back, this giving you a dry spot in the middle? you could put up walls, then dig down below the water to have it move down a few so that it's more under your 'house'?
 

Randin

Trakanon Raider
1,925
878
Not for this first phase. This first pass at water isn't going to be voxel-based; it's functionally going to be one big prop, so no mining through it, or otherwise altering its shape.
 

ohmgee_sl

shitlord
338
0
Patch notes for today

Item Upgrading
  • You can now upgrade most of the tools crafted at a forge (everything but Building Tools), allowing you to improve their primary statistics like damage, speed, and size, or even increase their quality from Superior all the way up to Legendary!
  • The fancy new upgrading interface that makes this possible is unlocked at the Tech Forge, a new Tier 4 upgrade to the Stone Forge crafting station which can be crafted at any Workshop.
  • To upgrade a tool it must have some number of upgrade slots, which are randomly assigned when the item is crafted, and which range from 1 ? 5 slots depending on the tools initial quality.
  • Unfortunately any tools created before this update are not upgradable, as we were unable to retroactively assign them upgrade slots. This does include the Founder?s Pickaxe. However, while we won?t be using this system to upgrade it, the Founder?s Pickaxe will receive its own path to power in a future update.
  • Additionally, the Mastercraft Bracer now increases your chances to get more upgrade slots when crafting a tool, in addition to simply improving the chances of rolling better stats when that tool is initially crafted.
  • Upgrading an items quality, i.e. improving it from Superior to Exceptional or Legendary, does not consume any of its allocated slots.
  • Tools are also now always crafted at Superior quality, meaning the initial range used to determine a tools stats, and thus number of upgrade slots, is significantly smaller than it previously was (Hurray, less RNG!).
  • As a result of this change all mods (the bonus tags like Fast or Biting that sometimes show up on tools) can now be randomly assigned to a crafted tool regardless of the tools quality. This means that Exceptional and Legendary mods can now be randomly rolled on Superior tools.
  • Upgrades are facilitated by a new set of items called Restored Relics, which are crafted at the Alchemy Station using damaged relics found in dirt, sand, or common stone.
  • Damaged relics are very uncommon, but they can also be acquired by sifting large amounts of dirt or sand at the various Sifter Refining Stations.
  • The Item Upgrading system is phase one in a larger set of changes coming to crafting that we are collectively calling Crafting 2.0. For more information on Item Upgrading, and some of the other crafting systems we are planning on rolling out in the future, check out this Round Table response video by Lead System Designer, Michael Mann.

The Showcase, The Exchange, and The Gallery
  • First it was the Marketplace, then it was the Trading Post. Now it's called the Showcase. Hopefully this is the last time we rename it!
  • The Showcase has two categories, the Exchange and the Gallery.
  • The Exchange consists of all of the items that we sell: Outfits, Props, Resources, etc. Eventually, when we let you guys sell your templates, this is the section where they'll live.
  • The Gallery is what we're pretty excited about. This section lets you browse other players Claims!

Here's how it works:
  • When you create a Claim, you can upload a Screenshot and add tags to your claim.
  • Tags allow you to categorize what type of claim you're making, and in turn lets other players search for specific tags they'd like to see. For example, I'm currently building an underground military base with robots! I've set my tags to: SciFi, Military, Robots, Mecha, and Subterranean.
  • As soon as I tag my Claim and add a screenshot, it'll show in the Gallery. If anyone searches one of my tags, or searches by my in-game name, they'll see my claims!
  • Right now, each Claim will show the World Name, Island Name, and location. In the future, you'll be able to teleport to the claim, for the low cost of a Teleport Shard.

New Template Window
  • The Template Window has received a bit of a revamp!
  • It's been moved out of the left side tray, to the Start Menu. You can access it quickly with the "T" key.
  • We now display the following information at a glance in each template:
  • Name / Author / Primary Material used / How many Voxels are in it / How many Props are in it / The Date you've acquired it
  • You can also click a template and inspect it, to get some additional information:
  • A screenshot (if you've taken one)
  • Exact numbers on how many voxels of each material you?ve used
  • Exact numbers on how many of each prop you've used
  • From here, you can also enter that template in to any Competitions that are currently running.

Claim Upkeep
  • We've increased the max amount to 8 days. We're still working on a system that will increase this cap, the longer you've had the claim, but hopefully this will give some of you a bit of padding with your upkeep.

Mail
  • The Mail window has received a bit of an UI update, with near final art assets. We also plugged in some extra functionality (the ability to take all attachments at once, for example) as well as stubbed out some future functionality (attaching currency, and Cash On Delivery.)

Pockets
  • Pockets that increase the number of available inventory and vault slots have been added to the Showcase. Once our Merchant and Currency systems are implemented, you'll be able to purchase these same items with in-game currency. Until then, we're making them available on the Showcase.

Tree Harvesting
  • Chopping down trees just became a bit easier on your clicking finger! Harvesting is now a toggle - simply click the tree once (with your axe equipped) and you'll continue to chop down the tree.

Character Delete
  • We now prompt you to type in "DELETE" when deleting a character. That should prevent any inadvertent character deletions.

Bug Fixes
  • Fixed an issue where props would become offset when you placed a template that was rotated.
  • The collision for the Light Orbs were too big for the size of the model. Fixed!
  • Added Apex FX to the Saw Table Crafting Stations.
  • Added crafting progress FX to the player when using the Smelter, Infuser, and Tinkerer's Workshop.
  • The descriptions for pulverizers have been updated to make clear that they do not collect any resources.
  • Violet Light Orbs no longer require Red Lumicite to craft. They require Violet Lumicite.
  • Tweaked the opacity of the Claim Box so it's easier to see through at night
  • The paint tool will no longer allow you to try to paint if you don't have the required materials.
  • Duplicating a prop that you just adjusted will no longer revert that prop to its previous size.
  • Fixed an issue where a prop that is duplicated on a vertical surface would sometimes rotate 90 degrees
  • We think we've nailed down that Mining / Pulverizer crash as well. Let us know if you continue to see it!
 

moontayle

Golden Squire
4,302
165
Item Upgrading
  • You can now upgrade most of the tools crafted at a forge (everything but Building Tools), allowing you to improve their primary statistics like damage, speed, and size, or even increase their quality from Superior all the way up to Legendary!
  • The fancy new upgrading interface that makes this possible is unlocked at the Tech Forge, a new Tier 4 upgrade to the Stone Forge crafting station which can be crafted at any Workshop.
  • To upgrade a tool it must have some number of upgrade slots, which are randomly assigned when the item is crafted, and which range from 1 ? 5 slots depending on the tools initial quality.
  • Unfortunately any tools created before this update are not upgradable, as we were unable to retroactively assign them upgrade slots. This does include the Founder?s Pickaxe. However, while we won?t be using this system to upgrade it, the Founder?s Pickaxe will receive its own path to power in a future update.
  • Additionally, the Mastercraft Bracer now increases your chances to get more upgrade slots when crafting a tool, in addition to simply improving the chances of rolling better stats when that tool is initially crafted.
  • Upgrading an items quality, i.e. improving it from Superior to Exceptional or Legendary, does not consume any of its allocated slots.
  • Tools are also now always crafted at Superior quality, meaning the initial range used to determine a tools stats, and thus number of upgrade slots, is significantly smaller than it previously was (Hurray, less RNG!).
  • As a result of this change all mods (the bonus tags like Fast or Biting that sometimes show up on tools) can now be randomly assigned to a crafted tool regardless of the tools quality. This means that Exceptional and Legendary mods can now be randomly rolled on Superior tools.
  • Upgrades are facilitated by a new set of items called Restored Relics, which are crafted at the Alchemy Station using damaged relics found in dirt, sand, or common stone.
  • Damaged relics are very uncommon, but they can also be acquired by sifting large amounts of dirt or sand at the various Sifter Refining Stations.
  • The Item Upgrading system is phase one in a larger set of changes coming to crafting that we are collectively calling Crafting 2.0. For more information on Item Upgrading, and some of the other crafting systems we are planning on rolling out in the future, check out this Round Table response video by Lead System Designer, Michael Mann.

The Showcase, The Exchange, and The Gallery
  • First it was the Marketplace, then it was the Trading Post. Now it's called the Showcase. Hopefully this is the last time we rename it!
  • The Showcase has two categories, the Exchange and the Gallery.
  • The Exchange consists of all of the items that we sell: Outfits, Props, Resources, etc. Eventually, when we let you guys sell your templates, this is the section where they'll live.
  • The Gallery is what we're pretty excited about. This section lets you browse other players Claims!


Here's how it works:
  • When you create a Claim, you can upload a Screenshot and add tags to your claim.
  • Tags allow you to categorize what type of claim you're making, and in turn lets other players search for specific tags they'd like to see. For example, I'm currently building an underground military base with robots! I've set my tags to: SciFi, Military, Robots, Mecha, and Subterranean.
  • As soon as I tag my Claim and add a screenshot, it'll show in the Gallery. If anyone searches one of my tags, or searches by my in-game name, they'll see my claims!
  • Right now, each Claim will show the World Name, Island Name, and location. In the future, you'll be able to teleport to the claim, for the low cost of a Teleport Shard.

New Template Window
  • The Template Window has received a bit of a revamp!
  • It's been moved out of the left side tray, to the Start Menu. You can access it quickly with the "T" key.
  • We now display the following information at a glance in each template:
  • Name / Author / Primary Material used / How many Voxels are in it / How many Props are in it / The Date you've acquired it
  • You can also click a template and inspect it, to get some additional information:
  • A screenshot (if you've taken one)
  • Exact numbers on how many voxels of each material you?ve used
  • Exact numbers on how many of each prop you've used
  • From here, you can also enter that template in to any Competitions that are currently running.


Claim Upkeep
  • We've increased the max amount to 8 days. We're still working on a system that will increase this cap, the longer you've had the claim, but hopefully this will give some of you a bit of padding with your upkeep.


Mail
The Mail window has received a bit of an UI update, with near final art assets. We also plugged in some extra functionality (the ability to take all attachments at once, for example) as well as stubbed out some future functionality (attaching currency, and Cash On Delivery.)

Pockets
  • Pockets that increase the number of available inventory and vault slots have been added to the Showcase. Once our Merchant and Currency systems are implemented, you'll be able to purchase these same items with in-game currency. Until then, we're making them available on the Showcase.

Tree Harvesting
  • Chopping down trees just became a bit easier on your clicking finger! Harvesting is now a toggle - simply click the tree once (with your axe equipped) and you'll continue to chop down the tree.

Character Delete
  • We now prompt you to type in "DELETE" when deleting a character. That should prevent any inadvertent character deletions.

Bug Fixes
  • Fixed an issue where props would become offset when you placed a template that was rotated.
  • The collision for the Light Orbs were too big for the size of the model. Fixed!
  • Added Apex FX to the Saw Table Crafting Stations.
  • Added crafting progress FX to the player when using the Smelter, Infuser, and Tinkerer's Workshop.
  • The descriptions for pulverizers have been updated to make clear that they do not collect any resources.
  • Violet Light Orbs no longer require Red Lumicite to craft. They require Violet Lumicite.
  • Tweaked the opacity of the Claim Box so it's easier to see through at night
  • The paint tool will no longer allow you to try to paint if you don't have the required materials.
  • Duplicating a prop that you just adjusted will no longer revert that prop to its previous size.
  • Fixed an issue where a prop that is duplicated on a vertical surface would sometimes rotate 90 degrees
  • We think we've nailed down that Mining / Pulverizer crash as well. Let us know if you continue to see it!
 

kaid

Blackwing Lair Raider
4,647
1,187
actually you think you could put up walls or even glass wall props to hold th ewater back, this giving you a dry spot in the middle? you could put up walls, then dig down below the water to have it move down a few so that it's more under your 'house'?
Possibly but the problem sounds like at least at the initial implementation you are basically going to be doing the jesus thing of walking on the water and depending how deep it is you may not be able to reach down far enough to manipulate stuff to add your walls. It sounds like it may be somewhat possible if you are situated close enough though to do a trench moat. Sounds like it probably will not go very far from the shore but may be enough. Also sounds like some claimable islands may appear with the ocean stuff too which may make for some fun if isolated build areas.
 

kaid

Blackwing Lair Raider
4,647
1,187
Not for this first phase. This first pass at water isn't going to be voxel-based; it's functionally going to be one big prop, so no mining through it, or otherwise altering its shape.
Not quite true it looks like it has some deformability as shown by them mining near the shoreline. Will be interested to mess around with it a bit when it goes live to see what can and can't be done with it.
 

Mr Creed

Too old for this shit
2,380
276
I assumed that was just the underlying static water being revealed as the dirt is mined away, not that actual water flowed into an opening (which is for later when they make voxel water).
 

Rod-138

Trakanon Raider
1,139
888
The game is pretty, runs well, and holds some really great new frontier type of social potential for community within the game. While I'm not the builder gatherer enthusiast, I can appreciate the things people are creating - really cool stuff. If anyone needs a random guy to join their community hit me up, I have rubi axe/pick so I can at least be a material whore - but I have 0 building skill!
 

McFly

<Aristocrat╭ರ_•́>
1,316
879
Hotfix notes for today.

  • There was an issue where harvestable plants were not highlighting when you had the sickle equipped. This is now fixed.
  • We were using an overly aggressive word filter with Claim Descriptions, which could cause a submission to the Gallery to fail. It should be more lenient now.
  • The Stone Forge has a new model!
  • Fixed a UI issue with the Vault Slot information not scaling with the window.
  • We now require a screenshot to be taken before you can tag your claim. This ensures that all Claims in the Gallery will always have a screenshot.
  • Updated the Upkeep information to reflect the fact that we changed the max time from Five days to Eight. Oops.
  • Fixed the sorting in the Template Window. All columns will now sort appropriately (alphabetically or numerically) when clicked. As a default, it will sort by Template Name alphabetically.
  • Grappling hook stats have been restored to their values before the 4-24 patch. This change includes grappling hooks made pre and post patch. Grappling hooks are also once again crafted as Exceptional items. Unfortunately, Superior quality grappling hooks that were made after the 4-24 patch will remain Superior.
  • The Exceptional Saw Table can now craft Worked Obsidian.
  • Right Mouse clicks will now remove uncommitted relics.
  • Fixed an issue where picking up uncommitted relics would not remove the slot, so that it could be dropped in to another.

Source
 

Jimbolini

Semi-pro Monopoly player
2,560
955
The Grappling Hook crybabies were all over the main forums....so a big victory for them I guess.
 

Ravishing

Uninspiring Title
<Bronze Donator>
8,452
3,577
So with the new Gallery feature active my claim (Ravishing's Tower) is sitting in ~11th overall. Cool
biggrin.png


It makes me feel like Landmark has a very small active population though lol.
 

Jysin

Ahn'Qiraj Raider
6,275
4,027
Unlimited Beta Keys! Enjoy!


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