Erenshor

Brikker

Trump's Staff
6,538
5,387
This guy is making pretty steady updates. He recently tweaked Exp to make it more rewarding to fight higher level mobs and he's making the gear management UI a lot better for party members.
 

Slaanesh69

Millie's Staff Member
6,432
19,032
Was the NPC in question named Fancy?
It was Fansy!

1746283398885.png
 
  • 1Like
  • 1Solidarity
Reactions: 1 users

Hateyou

Not Great, Not Terrible
<Bronze Donator>
18,289
49,613
Pretty cool update coming soon. Party size increased to five to allow for more flexibility. He had to resize dungeons so they weren’t so cramped with five. New class looks cool, will probably start one as soon as it releases. I like that we can skip tutorial island now too, I’ve already spent a ton of time there. Being able to tweak AI behavior is awesome too.

 
  • 4Like
Reactions: 3 users

Ridas

Pay to play forum
2,929
4,176
This game is awsome. Singeplayer Everquest. I have a static group and just exploring dungeons, grinding mobs and enjoying the world.

Best new Dad game.
 
  • 4Like
Reactions: 3 users

Kirun

Buzzfeed Editor
20,676
17,422
This game is awsome. Singeplayer Everquest. I have a static group and just exploring dungeons, grinding mobs and enjoying the world.

Best new Dad game.
I couldn't agree more. I honestly think AI represents the next great leap for the MMO genre. As conversational AI and NPC behavior become increasingly advanced, we're approaching a point where interacting with them will be virtually indistinguishable from playing alongside real people. Imagine a future where your group is always available, where you never have to wait on scheduling conflicts, and where the world around you feels perpetually "alive".

The implications extend even beyond that. AI-driven economies could simulate the ebb and flow of a living marketplace, keeping systems like an auction house vibrant and believable even in off-peak hours. Entire ecosystems of trade and player-like behavior could exist independently of actual logins, sustaining the illusion of a persistent world.
 

Djay

Trakanon Raider
2,396
445
I don't want to look things up for the game while playing, but...there are things I should be able to ask the NPCs in-game that you would have been able to ask in EQ. Stuff like..."What are the best zones for level 10?" I did notice when I booted it up yesterday that the NPCs are shouting more zone-specific stuff, like..."Oh, I found a back entrance to [dungeon]", so maybe that's how the developer is trying to help, but it shouldn't be hard to program a FAQ in to make conversations with the NPCs better.
 

Hateyou

Not Great, Not Terrible
<Bronze Donator>
18,289
49,613
I don't want to look things up for the game while playing, but...there are things I should be able to ask the NPCs in-game that you would have been able to ask in EQ. Stuff like..."What are the best zones for level 10?" I did notice when I booted it up yesterday that the NPCs are shouting more zone-specific stuff, like..."Oh, I found a back entrance to [dungeon]", so maybe that's how the developer is trying to help, but it shouldn't be hard to program a FAQ in to make conversations with the NPCs better.
I passed that on to the discord, maybe he will add something like that
 
  • 1Like
Reactions: 1 user

Hateyou

Not Great, Not Terrible
<Bronze Donator>
18,289
49,613
Awesome, thanks.
There’s a map on their wiki with level ranges if you do need it. I won’t link it since you said you didn’t want to look things up. In general the landing point on the main isle and its “dungeon” are good to get close to 10, then the adjacent zones are beyond that, any direction. The further you get from the landing point (mostly) the higher the level range. So you could go west east or north from there and do any of those areas, or bounce around between them for variety.
 

Djay

Trakanon Raider
2,396
445
There’s a map on their wiki with level ranges if you do need it. I won’t link it since you said you didn’t want to look things up. In general the landing point on the main isle and its “dungeon” are good to get close to 10, then the adjacent zones are beyond that, any direction. The further you get from the landing point (mostly) the higher the level range. So you could go west east or north from there and do any of those areas, or bounce around between them for variety.
Thanks...I guess maybe I went too far and need to back up a bit. I think I cleared The Bonepits completely and headed to Port Azure, then down to Vitheo's Watch where I grinded on Giants and crocs for a while. But I was getting destroyed in Old Krakengard a few months ago before I got busy with other stuff and stopped playing. I logged on yesterday and couldn't find a good spot...I'd be able to kill some stuff in places like Rottenfoot, but then something would stomp me. I guess everything feels too easy or too hard right now, so I'm trying to figure out where I should be.

About to get lunch, but maybe I'll try again after eating.
 

Hateyou

Not Great, Not Terrible
<Bronze Donator>
18,289
49,613
Thanks...I guess maybe I went too far and need to back up a bit. I think I cleared The Bonepits completely and headed to Port Azure, then down to Vitheo's Watch where I grinded on Giants and crocs for a while. But I was getting destroyed in Old Krakengard a few months ago before I got busy with other stuff and stopped playing. I logged on yesterday and couldn't find a good spot...I'd be able to kill some stuff in places like Rottenfoot, but then something would stomp me. I guess everything feels too easy or too hard right now, so I'm trying to figure out where I should be.

About to get lunch, but maybe I'll try again after eating.
Port Azure has a huge level range. Do Fernallas revival plains and underspine hollow that are nearby, then rotten foot after those.
 
  • 1Like
Reactions: 1 user

Djay

Trakanon Raider
2,396
445
So Old Krakengard ended up being good at level 10 once I adjusted my party. I needed to bring in a tank with better gear and CC is not optional in this game, apparently. I did Underspine Hollow for a bit, but then got bored so tried some other areas. It seems like zones will have some lower level stuff to make me thing they're appropriate, but then I go a little deeper and everything is red.

I'm probably missing a bunch of story and hidden stuff...I feel like I figured out a lot in the tutorial, but not getting many quests done now. I do like how much NPC interaction they've added since I played it several months ago. Getting messages talking about the last session or inviting me to group is cool. Even got some telling me they liked my gear in Port Azure.
 

DirkDonkeyroot

Blackwing Lair Raider
977
1,699
So Old Krakengard ended up being good at level 10 once I adjusted my party. I needed to bring in a tank with better gear and CC is not optional in this game, apparently. I did Underspine Hollow for a bit, but then got bored so tried some other areas. It seems like zones will have some lower level stuff to make me thing they're appropriate, but then I go a little deeper and everything is red.

I'm probably missing a bunch of story and hidden stuff...I feel like I figured out a lot in the tutorial, but not getting many quests done now. I do like how much NPC interaction they've added since I played it several months ago. Getting messages talking about the last session or inviting me to group is cool. Even got some telling me they liked my gear in Port Azure.
Yeah it's a great game and I think the NPC interactions are neat. I remember getting my paladin that sword from the krakenguard boss and next time I went to port azure the npc started telling me they liked my new sword.

It's a great game but there seems to be a gap between krakenguard and the ogre dungeon. I'm guessing it's so you will go exploring the world instead of just being on rails.
 

Hateyou

Not Great, Not Terrible
<Bronze Donator>
18,289
49,613
Yeah he definitely made it so you can run into high level shit if you go the wrong way.

Here’s the map with the level ranges. Spoilered for those that would rather explore.

IMG_6945.png
 
  • 1Like
Reactions: 1 user

Djay

Trakanon Raider
2,396
445
The new patch dropped yesterday with the new class. I'm not sure exactly how the game works, but it was interesting that there were no Stormcallers my level to group with. They were all low level still.

Which brings me to the QOL stuff...I like that they added the ability to search for a specific class or your friends to quickly invite them to a group. Seems like they added more inventory slots, which really helped. I don't know if the UI changes are for the better or not...they look better, but I'm not sure if they function better.

I don't know if I'll ever get to the endgame, but I keep getting drawn back to chip away at it, so there's something there.
 

Hateyou

Not Great, Not Terrible
<Bronze Donator>
18,289
49,613
I’ve played a bunch the past two days, the new class is my favorite, more interactive than the other classes. The new group find stuff is very nice, friend listed my favorites that are near my level so it’s easy to grab them again each start. The group controls are great too, I love that you can just set the main assist then shift+2 to assist him. Targeting was a weak point early on, much easier now. I also appreciate you can skip the starter island, I was played out on it in the demo.
 

Brikker

Trump's Staff
6,538
5,387
I got to the final zone previously then lost interest. I should get back to it...

They made it so you can have 1 of each class in party, yeah? Mage was kinda useless though. I think i used 2 of the melee dps instead.
 

Hateyou

Not Great, Not Terrible
<Bronze Donator>
18,289
49,613
I got to the final zone previously then lost interest. I should get back to it...

They made it so you can have 1 of each class in party, yeah? Mage was kinda useless though. I think i used 2 of the melee dps instead.
Mage is good at the start and rogue is weak, it reverses eventually. Yeah you can have five in a group now, and there’s five classes.
 
  • 1Like
Reactions: 1 user

Kithani

Blackwing Lair Raider
1,679
2,363
Demo was kinda fun although I agree with whoever posted that this game could be equally (or more) awesome if it didn’t try to skin as an MMO and focused more on party based combat.

I had two duelist “sims” in my group of similar level and gear, one did 5-10x the DPS of the other one. I noticed the lower one never used mana at all, I’m wondering if this is a bug or if it’s just simulating a braindead housewife type player
 
  • 1Worf
Reactions: 1 user