EverQuest Ascendant! Just started in Feb

Sylas

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Yeah sorry about that, perky crew was mentioned in the quarm thread and got brought up again here but I dont think it has its own thread.

Ascendant is still early in progression at kunark with velious coming soon. You play a single class but can unlock any class AAs with specific tome drops which are completely rng, AFAIK there is no limit to the amount of power you can gain this way until you run out of AAs to unlock. But at first you are kinda weak but atleast you can at least farm xp for your own classes AAs.

Perky is through PoP but has a lot of "custom" content which are just cherry picked from much later expansions. It now has a level cap of 54 but all AAs are from scroll drops. You dont need specific class ones meaning you can just farm AA scrolls. You are capped though up to 3k AAs on your 3rd rebirth. Rebirths are the main gimmick here allowing you to unlock other classes AA lists. You are always your base class but each Rebirth adds another class to your available options, up to 4 total classes AAs available, again up to 3k total forcing you to pick and choose which ones you want. Gear is fucking insane here, with gem augs giving you many classes abilities and spells, and is clearly the main power creep, almost obsoleting the need to multiclass at all. Rebirthing is really about expanding your aa cap and unlocking a few choice AAs from other classes.

I believe you are allowed to box on either but I dont think its required, certainly not on perky
 
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moonarchia

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Perky is definitely solo powaa out the ass. They just added 51-54 to the mix, and it is rough grind xp. Mobs literally giving 1/100 what they did at 50.
 

moonarchia

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Yesterday I learned about Beasts' Domain, and today I learned about MMM. Hooooooooly fuckballs is MMM a hoot. If you have ever played in SoF you may remember this zone. But on this server it is one of the prime spots to farm plat and grind xp after 35. Tomorrow I will get mage to 51 and just play it by ear from there. I have no idea what the upper limit is on the gems that let you cast other class' spells. I can see needing an alt or five to just store the fucking things at this rate. If there are gems for pet summoning spells up to 54 then I am going to have a lot of fun on alts. The secondary pet classes who have all the pet AAs will actually be useful.

And a dragon tooth + full set of mage top level summoned gear will pretty much level you to 54 by itself.
 

Sylas

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Honestly best advice for perky is to level to 35, unlock MMM and go farm plat you can make 10k from vendor trash in like 10 minutes, then hit the bazaar and just buy a ton of god-tier gear, level to 48 where you can wear everything then worry about rebirths and AAs and shit. I'm now farming AAs in PoI seems to be the best spot for it...

tbh though I will probably give ascendant another shot then prolly delete both of these. Neither one really understands the appeal of these things or the purpose of solo servers, it's not about leveling up or grinding the AAs out. Nobody's power fantasy is farming lguk for weeks "solo".

That's not the carrot. It's fucked up that THJ is the only ones who got this right and I don't understand how none of these people can figure this out. "the journey" is not the power fantasy, I don't want to spend weeks farming exp mobs for levels or AA whether random scrolls or class specific scrolls. The power fantasy is being strong enough to solo raids. I should be at level and AA cap in a day or two then you let me solo group/raid content. The gear that drops from the raids is the grind, letting me clear the hundreds of raid targets that are available in my own DZs hoping for a good drop at a good level while i'm slowly ranking up the gear that I wasn't lucky on getting the lego version of.
 
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moonarchia

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Honestly best advice for perky is to level to 35, unlock MMM and go farm plat you can make 10k from vendor trash in like 10 minutes, then hit the bazaar and just buy a ton of god-tier gear, level to 48 where you can wear everything then worry about rebirths and AAs and shit. I'm now farming AAs in PoI seems to be the best spot for it...

tbh though I will probably give ascendant another shot then prolly delete both of these. Neither one really understands the appeal of these things or the purpose of solo servers, it's not about leveling up or grinding the AAs out. Nobody's power fantasy is farming lguk for weeks "solo".

That's not the carrot. It's fucked up that THJ is the only ones who got this right and I don't understand how none of these people can figure this out. "the journey" is not the power fantasy, I don't want to spend weeks farming exp mobs for levels or AA whether random scrolls or class specific scrolls. The power fantasy is being strong enough to solo raids. I should be at level and AA cap in a day or two then you let me solo group/raid content. The gear that drops from the raids is the grind, letting me clear the hundreds of raid targets that are available in my own DZs hoping for a good drop at a good level while i'm slowly ranking up the gear that I wasn't lucky on getting the lego version of.
Perky is scratching that itch for me. They are almost a carbon copy of THJ there. The custom content is where things drop. The top shelf versions are notrade, but there is a lot of good stuff you can sell or alt up on. Now that I have a plat source that isn't AIDS I will be speed running anything and everything under the sun. That was the bottleneck I was stuck on.
 

Aleatha

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Am I missing something about MMM? How would you even unlock it at 35? Even the guide mentions leveling there from like 37 but the unlock seems clear as mud to me.

Edit: Seems like I figure out pretty much everything on this server after I've been on the struggle bus for a day or so. Was in my mid 30s before I found out about the lvl 20 SK disc that's kinda bonkers. Nearing 40 before I realized Beat Domain was where I needed to unlock first to get the stuff for MMM.
 
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moonarchia

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Am I missing something about MMM? How would you even unlock it at 35? Even the guide mentions leveling there from like 37 but the unlock seems clear as mud to me.

Edit: Seems like I figure out pretty much everything on this server after I've been on the struggle bus for a day or so. Was in my mid 30s before I found out about the lvl 20 SK disc that's kinda bonkers. Nearing 40 before I realized Beat Domain was where I needed to unlock first to get the stuff for MMM.
Think people might have the spheres for sale on baz too.
 

Sylas

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Perky is scratching that itch for me. They are almost a carbon copy of THJ there. The custom content is where things drop. The top shelf versions are notrade, but there is a lot of good stuff you can sell or alt up on. Now that I have a plat source that isn't AIDS I will be speed running anything and everything under the sun. That was the bottleneck I was stuck on.
yeah see it's not, at all.

You have weeks/months of farming for AA scrolls even ignoring the rebirthing thing (since you now can just drop from 51 back to 50 ie 15 minutes lost).

Perky is almost a carbon copy of Ascendant and absolutely not at all like THJ in that respect. in THJ you spend 1-2 days leveling/AAing and then your grind was gear with a fully fleshed out and developed character who you progressed via gear to harder and harder raid mobs. You could get a wild hair up your ass, want to try something different and throw an alt together in an afternoon and test it out, new combo whatever, you had total freedom to experiment because the grind was gear not advancing to cap so that you could experience the end game.

These servers you aren't anywhere close to that. You are just farming exp mobs for weeks/months reliant on RNG before you "finish" your character, but gear is so bonkers and fruitful you can pretty much just buy everything, in the time it takes you to farm the 500 then 1500 then 2500 then 3000 AA via scroll drops. Sure you can start killing raid mobs earlier without being at AA cap but you'll hit road blocks with even random exp mobs in MMM until you hit certain hp/AA threshholds.

These are nothing like THJ. THJ was killing raid mobs to progress via gear. This is killing trash mobs to progress via AA. You know what is not a power fantasy or something anyone wants to relive? grinding exp mobs for months. that shit is gay
 

Sylas

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Am I missing something about MMM? How would you even unlock it at 35? Even the guide mentions leveling there from like 37 but the unlock seems clear as mud to me.

Edit: Seems like I figure out pretty much everything on this server after I've been on the struggle bus for a day or so. Was in my mid 30s before I found out about the lvl 20 SK disc that's kinda bonkers. Nearing 40 before I realized Beat Domain was where I needed to unlock first to get the stuff for MMM.
I think you can buy on the bazaar but any boss can dropped one of the 4 colored power spheres. i've got a few sets i can mail you one if you still need if you post your in game name
 

moonarchia

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yeah see it's not, at all.

You have weeks/months of farming for AA scrolls even ignoring the rebirthing thing (since you now can just drop from 51 back to 50 ie 15 minutes lost).

Perky is almost a carbon copy of Ascendant and absolutely not at all like THJ in that respect. in THJ you spend 1-2 days leveling/AAing and then your grind was gear with a fully fleshed out and developed character who you progressed via gear to harder and harder raid mobs. You could get a wild hair up your ass, want to try something different and throw an alt together in an afternoon and test it out, new combo whatever, you had total freedom to experiment because the grind was gear not advancing to cap so that you could experience the end game.

These servers you aren't anywhere close to that. You are just farming exp mobs for weeks/months reliant on RNG before you "finish" your character, but gear is so bonkers and fruitful you can pretty much just buy everything, in the time it takes you to farm the 500 then 1500 then 2500 then 3000 AA via scroll drops. Sure you can start killing raid mobs earlier without being at AA cap but you'll hit road blocks with even random exp mobs in MMM until you hit certain hp/AA threshholds.

These are nothing like THJ. THJ was killing raid mobs to progress via gear. This is killing trash mobs to progress via AA. You know what is not a power fantasy or something anyone wants to relive? grinding exp mobs for months. that shit is gay
No, this is almost exactly like THJ. Unless you got extremely lucky on drops or were whaling out THJ was 100% all about grinding xp mobs to level gear, and a daily dose of RNG to try to get augs and upgrades. Same grind to get where you want to go, just a minor tweak as to which route you take to get there.

If anything, I would say Perky is the faster of the two. Having the gear immediately puts you in position to farm the living hell out of AAs. And once you have your core AAs done the rest is 100% cake. Not sure how aug maxxing is going to go, but they did fix xp last night. So my mage is now 54, and got 60 AAs in under an hour in POI. Apparently higher level zones are even better for scrolls.
 

Sylas

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yeah I don't understand how you can't see the difference as it's fucking night and day.

THJ you spend a few hours and you have a max level/AA character, at worst it's like 2 days (10 hours) if you were brand new, before you hit level cap with 2k+ AAs. The leveling is done, the character is finished. This lets you make and try out as many alts or different class combos as the heart desires.

The "game" is collecting better and better gear from progressively harder and harder raid bosses, and yes, leveling that gear if you were unlucky on RNG. that's fine, there has to be a grind otherwise you're done once you done all content once.

Ascendant, and especially Perky, are the exact fucking opposite. Gear is just handed to you and its literally god mode. maybe you have to spend a whole hour farming vendor trash plat to buy the best augs but for the most part gear is meaningless and almost obsoletes the need to multiclass, except multiclassing is how you raise your AA cap.

60 AAs in an hour at best (closer to 30/hour) when you need:

500 lost memories (RB 0)
1375 lost memories (125 you kept from rebirth + 1375 to hit cap of 1500) RB1
975 lost memories + 500 Planar (525 you kept from RB + 1475 to hit 2k cap) RB2
600 lost memories + 500 Planar + 250 rebirth (900 you kept from RB + 1350 to hit 2250 cap) RB3

meaning you need a total of:
3450 Lost memories, 1000 planar, 250 rebirth or 4700 total. 80-160 hours depending on RNG of farming trash to level your character.

that's slower than 1999 everquest, just to level your character, so you can start playing the game. (yes you can clear some raid bosses before this, that's not the point)

Do you not see the difference between this and THJ? THJ you spend 5% of your time leveling and 95% of your time killing raid bosses. Well really you spend 50% theory crafting new combos, but when you thought of something new you wanted to try out it took maybe 4 hours to be able to do it. Paladin ranger rogue? Hell yeah, let me try that out. 4 hours from the moment i created the character i'll be at level cap with 2k AA, in NTOV testing it out.

In this game you spend 100% of your time getting to level/AA cap killing trash. Well in reality, you spend 5% of your time in combat with trash because you punch for 5k dmg, 90% of your time digging through corpses trying to loot the scripts because every mob in every zone drops 5+ items all fucking lore tagged so you can't even use the loot all button. 90% of your time is fighting the loot interface.

It's fucking gay and you would have to be a full fucking retard to equate the two experiences.
 
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moonarchia

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yeah I don't understand how you can't see the difference as it's fucking night and day.

THJ you spend a few hours and you have a max level/AA character, at worst it's like 2 days (10 hours) if you were brand new, before you hit level cap with 2k+ AAs. The leveling is done, the character is finished. This lets you make and try out as many alts or different class combos as the heart desires.

The "game" is collecting better and better gear from progressively harder and harder raid bosses, and yes, leveling that gear if you were unlucky on RNG. that's fine, there has to be a grind otherwise you're done once you done all content once.

Ascendant, and especially Perky, are the exact fucking opposite. Gear is just handed to you and its literally god mode. maybe you have to spend a whole hour farming vendor trash plat to buy the best augs but for the most part gear is meaningless and almost obsoletes the need to multiclass, except multiclassing is how you raise your AA cap.

60 AAs in an hour at best (closer to 30/hour) when you need:

500 lost memories (RB 0)
1375 lost memories (125 you kept from rebirth + 1375 to hit cap of 1500) RB1
975 lost memories + 500 Planar (525 you kept from RB + 1475 to hit 2k cap) RB2
600 lost memories + 500 Planar + 250 rebirth (900 you kept from RB + 1350 to hit 2250 cap) RB3

meaning you need a total of:
3450 Lost memories, 1000 planar, 250 rebirth or 4700 total. 80-160 hours depending on RNG of farming trash to level your character.

that's slower than 1999 everquest, just to level your character, so you can start playing the game. (yes you can clear some raid bosses before this, that's not the point)

Do you not see the difference between this and THJ? THJ you spend 5% of your time leveling and 95% of your time killing raid bosses. Well really you spend 50% theory crafting new combos, but when you thought of something new you wanted to try out it took maybe 4 hours to be able to do it. Paladin ranger rogue? Hell yeah, let me try that out. 4 hours from the moment i created the character i'll be at level cap with 2k AA, in NTOV testing it out.

In this game you spend 100% of your time getting to level/AA cap killing trash. Well in reality, you spend 5% of your time in combat with trash because you punch for 5k dmg, 90% of your time digging through corpses trying to loot the scripts because every mob in every zone drops 5+ items all fucking lore tagged so you can't even use the loot all button. 90% of your time is fighting the loot interface.

It's fucking gay and you would have to be a full fucking retard to equate the two experiences.
Sorry, but after playing the shit out of THJ and starting to dig in to this, there is very little difference in spending a few days trying to farm augs in PoTactics vs spending a few days farming AA scrips. THJ did have a better system with those autosell bags, though. Perky Crew's custom stuff is pretty awesome. For most folks who bail after POP and GOD/OOW all of that is new.

Anyhow, I am having fun with it. Still hoping to try out ascendant before the next TLP drops.
 

Aleatha

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THJ could be hella grindy if you wanted the best gear but I agree this is very much a worse experience so far. They are both power fantasy servers and that's about where the similarity ends. I'm enjoying Perky but as mentioned half, or more, of the trash loot could/should be removed. The buff mobs get when you pull more than 15 is also super annoying and not fun so far. The disparity between farming plat in MMM and apparently any other zone also seems like a mistake. One thing I liked about THJ is there were plenty of reasons to visit TONS of zones. Haven't really experienced that here. Other than having to pop Naggy/Vox/Gore/Velk/THO.
 

Sylas

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This is why nobody has made a good THJ replacement server, players are too stupid to see the difference between grinding exp mobs for weeks/months to be able to start the game and grinding raids for weeks actually playing the game.

At this point I assume you are just trolling me because nobody is that stupid
 

B_Mizzle

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This is why nobody has made a good THJ replacement server, players are too stupid to see the difference between grinding exp mobs for weeks/months to be able to start the game and grinding raids for weeks actually playing the game.

At this point I assume you are just trolling me because nobody is that stupid

I did notice right away that exp on Ascendant was alot lower than live. I recently took a 6 box group to 40 on live so I have a good gauge. This seems odd to me since they arent collecting a sub, what diff does it make how much time I have to spend getting max level?
 

Sylas

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experience ie leveling being slower is one thing that makes ascendant slower than THJ (Perky seems the same speed as THJ), but the method in which you gain AA is the real deal breaker here.

on both these servers AAs are gained by random drops. On Ascendant you can grind exp for your classes AAs but you need specific tome drops to unlock specific class AAs (greater, Exalted, Ascendant tomes for each class) So Dire Charm requires a tome of Greater Enchanter where as each rank of Touch of the Cursed requires a tome of Ascendant Shadow Knight. These are RNG trash drops meaning you have to grind mobs and pray for drops or hope to buy tomes off the bazaar for huge plat costs.

On perky it is even worse. You can't just grind EXP for even your own base class AAs. All AAs are unlocked via tiered scripts that drop from exp trash mobs (Lost, Planar, and Rebirth) that you need past a certain AA threshold, IE you need planar scripts after 1500 AA, rebirth after 2k, etc.

a little rng aside, you need a script per AA basically, and their rebirth system resets your AAs to unlock a new class (but more importantly, to expand your AA Cap) so your first time through you can gain 1500 AAs but only your base class, you can "rebirth" ie drop a level, lose 75% of your AAs but now be able to gain up to 2k AAs, etc etc up to 3k AAs at your 3rd Rebirth, which allows you to buy AAs from your own class and 3 other classes you chose...

The most optimal rebirth path I posted before, you need 4700 AAs, not from exp grinding, from random fucking drops. If you are lucky you get 30-50 an hour from mindlessly grinding, interrupted by the repeated power/AA resets that throws a wrench in your grind tempo because you lose all your good AAs and have to start over.

On Ascendant you have to get all those tome drops to get the right AAs to be powerful enough to start playing ie progressing through raids. On perky grinding AA is the game, raids are kind of pointless since gear is god-tier and abundant and plat farms exist that invalidate any gear barrier. Oh that enchant costs 300k plat on the bazaar? so an afternoon in MMM worth of vendor trash then. gear is so abundant even with only a few hundred players that 350 dmg / 19 delay weapons with a bunch of X ranked focus effects are like 5-10k ie 10 minutes worth of plat farming.

On THJ progressing through raid mobs solo was the game, in both of these grinding AAs is the game, but you are entirely beholden to RNG
 
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moonarchia

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This is why nobody has made a good THJ replacement server, players are too stupid to see the difference between grinding exp mobs for weeks/months to be able to start the game and grinding raids for weeks actually playing the game.

At this point I assume you are just trolling me because nobody is that stupid
Not sure what game you are playing, but for me I have been playing for less than a week and I am already grinding raids while working on AAs and trying to get plat and augs to finish kitting up. This is on par with how things went with THJ as well. Going in dry it took a couple days to brush out the cobwebs and figure out what the game was about. I just now finished up my MC and Plane of Time access, and got an absolute assload of AAs just from running circles around POI, enough to do first rebirth.

THJ was about getting perfect gear and augs, because the xp was just dead easy. Perky Crew is about getting perfect augs and xp, because the gear is dead easy. Both versions of EQ had a grind and an end goal. THJ was better due to polish, but Perky Crew is also fun, and will keep me entertained until TLP in a few weeks.
 

Sylas

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So you're saying that after a week you are just about 10% of the way through leveling your first character? At that rate you'll hit cap in 2 months. Cool fucking story bro.

not sure what game you are playing but again this is nothing like THJ, at all. THJ was about getting perfect gear and augs via progressing through raid encounters, because you basically started the game with a complete and competitive kit (leveling+AA took hours)

You stated "Perky is about getting perfect augs and xp, because the gear is dead easy."

Yes, gear is dead easy, so there is no carrot. I don't know what you mean about exp since that is also dead easy, as is plat.....not sure what you could possibly mean here. Augs are only expensive because there's so few players and theres so much random appendixes to gear so its super RNG..But even augs are super easy. All gear augs and plat is easy...maybe by xp you meant AAs? Which is what I said to start with:

Perky is about....grinding for AAs. on trash mobs, in exp zones. But not exp based AA progression bars with measurable progress, nope just digging through the piles of corpses at your feet looking for RNG scripts to loot among the sea of corpses filled with lore items.

The hardest part about perky is side stepping so you can stagger the bodies to make it easier to loot them since you can't "loot all", and that's only hard because mobs live for 0.5s each so you kinda have to joust between autoattack and the server tick for mob movement.

You are quite literally saying apples and fire trucks are both red so they must be the same thing.
 
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Sylas

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For the record, neither Perky or Ascendant are "trying" to be a THJ replacement, which is good, because they are both terrible at that.

They are just little emu's who came up with what they think is a cool replacement for grinding experience points to level and instead you rely on RNG drops to level. What they are replacing from the base game is the exp bar. If the exp bar was my biggest gripe in Everquest I would be thrilled that people were coming up with different ways to get around it (although I personally feel both "solutions" are redundant...actually pretty fucking retarded if i'm being honest). But it's not. the exp bar is an afterthought.

That's not what THJ did or was about at all. What THJ did is replaced boxing. Instead of a single player controlling 3 characters and running around as a 3box soloing content, which has become basically the norm on these things, a single player could do on one character instead. And the combinations and stacking power through AAs allowed the single character to become far stronger than any 3 box, enough (with a little help from gear inflation) to solo everything. It wasn't about leveling because "leveling" hasn't been the content in EQ since 1999, it was about the raid progression through the eras.

sure eventually you gain enough power (or with perky you just are handed it with the plat you make after an hour in MMM) to solo whatever, but that's inconsequential to the core mechanic of each server.

You could make an emulator where all the raid targets hp are reduced to 100, and then anyone could solo the raids. Or you could (Like perky) add 1,500 hp/mana, +500% spell/melee damage to every single piece of gear that falls from the sky, and everyone would be able to solo the raids. But neither one of those methods are what THJ was doing or what it was about.

Just because you can solo in both doesn't make them equivalent.
 
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moonarchia

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THJ had you grinding on xp mobs to level gear or hoping RNGesus gave you a nugget from one of the corpses to make your next lego aug. That is totally 100% not similar whatsoever to grinding on xp mobs and hoping RNGesus gives you a nugget in the form of AA scripts.

Both emus are about daily boss grinds hoping for a particular shiny to drop, and the real finisher is the billions of trash mobs you have to kill along the way.

Both front loaded you with enough power to get to max level and start grinding very quickly. It's just slightly different carrots and the same stick.

If you like one and not the other, that's fine. I happen to like both. Thanks for bringing these new emus to the discussion, and I hope you have something you are currently enjoying as well.