Pre-Launch Beta Natch Potes, July 7, 2026 General Spell Tiering Phase 2 Pet Upgrades
- Summon Pet/Warder spells will now add the rank of the spell to the summoned pet's level, capped at player level -1.
- Each upgraded pet level will increase hp by 6%, add 1 base damage, and add 5 skill points.
- Enabled pet inventory for charmed NPC pets.
- Charmed pets now equip from the pet inventory slots and those items are removed when charm breaks.
- Charmed pets now report their inventory of player given equipped items.
Spell Upgrades
- Spell upgrades now have damage and healing bonuses.
- Spellblade, Quickbuff and Symphonic Aura now trigger upgraded spells/songs.
- Spell upgrade duration effects now work for lull effects.
- Added rounding to spell upgrade duration calculations to help scaling of small values. (2 or 3 ticks)
- Max level of crowd control effects (mez, charm) increased by spell tier.
- 10% chance per spell tier to not consume reagents for spells that require reagents. Reagent costs are skipped at tier 10.
- Summon item spells will now summon item's tier to the spell tier if the item is upgradable. e.g. - Summoned Dagger X will now summon a Summoned: Dagger +10
- Combat Innate Buffs with procs are cast at one half of the buff's spell tier level. e.g. Vampiric Embrace X (Buff) will cast Vampiric Embrace V (Proc) Alternate Advancement (AAs)
- Added the following Class AAs:
Note that the AAs themselves have no effect, just give visibility and explanation to pre-existing passive bonuses to the listed class.
Innate Divine Healing - Cleric
Innate Fighters Tenacity - Warrior
Innate Called Shot - Ranger
Innate Power Strike - Berserker
Innate Sneakiness - Rogue
Gameplay
- Locked doors in Najena will now search bags for keys instead of requiring the key to be held on the cursor.
- Drelzna will no longer rapidly proc Harm Touch.
- Zombies in Misty Thicket should now appear slightly more zombie-like.
- Tradeskill vendors in the New Sebilisian Expedition are now on the proper faction.
- While in Plane of Sky you can now summon normal non-scaled pets.
- Doing quests for Da Bashers of Grobb will now also increase your standing with the Grobb Merchants.
- Buff effects on players and pets with upgraded levels now persist across camping and zoning.
Instances
- Removed errant charge check for DZ invites to multiplayer raid instance.
- When you leave a personal instance you will now be placed at zone safe coords.
- Leaving an instance will now put you in the base zone. (Difficulty 0)
- A personal instance charge is now only consumed upon successful entry to the zone.
- Fixed replay timers occurring on adding a group member to a personal instance zone.
- Players can now enter instances of the zone they are in, regardless of difficulty or pickzone.
Items
- Removed low level item haste cap. Standard haste cap rules still apply.
- The various Wind Runes from the Plane of Sky can now be held in Currency Storage.
- The Golden Crescent Key used in the Najena dungeon is no longer Temporary/NO RENT
Skills & Disciplines
- Improved taunt success rates, most notably while fighting raid mobs.
- Cleave and Bash are no longer on shared timers.
- Blood Draw Venom should now correctly do more damage than Blood Siphon Venom.
- Paralytic Poison now correctly triggers the Weakening Strike, instead of Hobbling Strike.
Spells
- The following spells can now only be casted on group members, your pet, or your self.
Scale of Wolf Boon of the Garou Spirit of the Puma Impassivity Stoicism Nonchalance Snails Healing Tortoises healing Slugs healing
- Stoicism and Slugs Healing have both had their heal per tick increased from 160 to 200.
- The final heal of the Druid's "Bloom" spells is now affected by AAs.
- Druid "Bloom" heals now have a more appropriate visual effect when they Bloom.
- Blooming Heal description now accurately reports that its Bloom heals for 300, not 200.
- Rain spells will no longer hit npc's not on the aggro list.
- Beastlord Warders will now have mana, allowing them to actually cast their spells.
- Significantly increased the melee capabilities of Beastlord Warders.
Stances & Invocations
- Regeneration modifiers from stances and invocations always apply even if they are not active while out of combat as long as you have access to the stance/invocation.
- Empowering and overchannel invocations now work on damage over time and heal over time spells.
- Empowering effects and costs were reduced to balance out spell upgrade bonuses.
- Reverted Arcane Mastery to prior values.
UI
- Display summoned pet stats on inventory window pet tab.
Summoned pets will show their HP, Mana, AC, Regens, and other stats on pet inventory tab. Pets will now benefit from for the following equipped item bonuses: Attack,
HP Regen,
Mana Regen
Pets should now better show the impact of buffs to:
HP,
Mana
Improved HP management when adding/removing items from pets.
Improved HP adjustments when entering/exiting charm.
- Improved Colors of Login Server Text
- Fixed a missing flag preventing heal crits from showing up in logs.
- Fixed an issue where client showed incorrect max level for some toggleable AAs.
- Difficulty button menu will now function properly after right clicking on the difficulty button.
- Opacity and spell filtering now work for spell particles.
- Added a toggle to filter beneficial bard songs to make symphonic auras less bulky.
- Fixed clients display of alternate ability caps.
- Stance/Invocation bar visibility should now save properly.
- Fixed which default INI file the UI should use based on resolution of the game window.
- The message for shielding now goes to the skills filter.
- Options window context menu's will now function properly such as alpha.
- Stance/Invocation ability hot buttons and buttons in actions window now use matching icons from stance bar.
- Actions Window stances/invocation highlight boxes will no longer be rendered when not on abilities tab. Gate ritual now shows your bind location rather than your origin.
- Buff effects now indicate the upgrade level of the cast spell (spell names, tooltips, display info window).
- Updated various displayed spell names in ui and chat to use the upgraded spell name (appends suffix).
- Spell display window now shows resistance debuff benefits for detrimental spells.
- Added the upgraded spell title to the 'begin casting' chat messages.
- Fixed intermittent "must select target to cast spell" for item clicky effects & rituals.