^^ I agree. I recently rolled up on FV server, bought 3 mill plat from selling a krono and outfitted my dudes with some velious/kunark/Luclin era raid grear. What a blast. (Later repalced with defiant gear at like lv 50+ which is like raid gear, lol)
IMO EQ is best played with a box team these days. Maybe not on Phinny, but on regular servers with mercs, its fun as hell to run 3 classes and mercs pick up the heals and some of the DPS. Playing one character is slow as hell as above mentioned. 3 characters is perfect. I run SK/Ranger/Shaman right now on FV and im having a blast.
I know some just love playing with other peeps, but i just find it refreshing and kind of mind clearing after working all day(posting here) and at night jumping on, setting up at some camp somewhere and doing a few grinding sessions at my own pace. Or even doing a crawl through some dungeon somewhere until I reach a point I cannot advance anymore.
It never lasts though, I usually do this for a few months, get bored and quit for another year two. I think last time I palyed was back in 2013-14. Got all the way up to 85.
Someone asked if he'll remove the AE rez and he said "This is an intentional retroactive addition to PoP era." so we'll see. Bought a bunch of spells, heard some of the barterers got fucked hard.
I mean they were trying to put the legit 61 spells that were supposed to be on the vendors in, which is proper, but they somehow added all of the parchment spells too. That was many hours ago and probably too far back to reasonably roll back at this point.I just read about the spell vendor on the main forums... Just... It's so bad that I couldn't help but laugh.
It reminds me of my house I lived in growing up, my parents had put so much work into it and it showed.
I went by there a few years ago and the whole house was covered in mildew, all the plants died and the fence around the back yard literally fell the fuck over.
That's DBG.
To prevent pick lock abuse / a few people having an entire pick instance to themselves. We initially designed this to just force a zone to shut down and move everyone from the zone to the base zone. However, we felt that this would be too disruptive. We then came up with locking zones so people have time to complete a fight.
Future changes to the locking: we will be turning off XP in locked picks and also stopping respawns in locked picks
A few additional clarifications to concerns we've seen recently:
Pick lock zones do not unlock when the population of the current zones reaches the threshold to spawn a new one. Instead of spawning a new pick, it unlocks one of the locked ones.
Zones that are selected to lock are done in pairs. These two zones would not close at the same time, only the one with fewer players in it.
These changes do not happen quickly. The only way a zone would lock quickly is if many people flocked to a zone then left immediately.
The base zone is included in this system but will never lock.