Everquest TLP - Aradune and Rizlona Servers (Now with real customer service)

Korzax Stonehammer

Blackwing Lair Raider
732
397
Just brings back punitive death penalties. If your group wipes, you're done for the night.

Folor:
If you can get comfy in a zone and just grind away you won't even notice the lag. Tells are lagged and god forbid you need to change picks or zones, but for some reason there is zero actual lag internal to the zone.

yeah, no. When i see mobs warping about and it's damn near impossible to hit them when they run away, it's lag.
 

Tuco

I got Tuco'd!
<Gold Donor>
45,426
73,489
Haven't been able to play the last 2 days because of the servers, so far behind st 36 now. Fucking horseshit.
There's definitely something missing in the experience in playing now vs the first week of release, but it's not that big of a deal really. So many people put off playing Aradune for the first couple weeks that there are plenty of people to group with.

From the current state of Aradune, do people think that Kunark's release will be similarly fucked?
 

RobXIII

Urinal Cake Consumption King
<Gold Donor>
3,670
1,798
My first visit to commonlands last night basically verified what the others have stated - lots of lag and random disconnects.

I had been fine while in WFP but just running around after zoning resulted in me getting dc’d and I guess dieing from a random mob as my character got stuck in the world. Was back at spawn when I logged in. I suppose I’ll give going to another location like butcher or steamfont a shot.

I also made the mistake of leaving my huge chat window from EC auctions up. Did you know that all of those item links will eventually drop your FPS to like 2? Even after zoning? All from 1 big chat window lol.
 
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Kharzette

Watcher of Overs
4,926
3,578
I changed my mind. It is fast with the right people.

I'm usually in there with no enchanter and half the group afk etc. The group I'm in now it is flying.
 

Tuco

I got Tuco'd!
<Gold Donor>
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I also made the mistake of leaving my huge chat window from EC auctions up. Did you know that all of those item links will eventually drop your FPS to like 2? Even after zoning? All from 1 big chat window lol.
Does /clearchat fix it?

I've always wondered how EQ doesn't just get destroyed by lag from combat spam. The combat spam in live raids is just, immense. And I don't trust EQ to handle large amounts of text well.
 

Louis

Trakanon Raider
2,836
1,105
I changed my mind. It is fast with the right people.

I'm usually in there with no enchanter and half the group afk etc. The group I'm in now it is flying.

Yea, having an enchanter is pretty much mandatory in the hole. The mobs in there have too much hp for groups without charm pets to deal with at a decent pace.
 

Grizzlebeard

Ahn'Qiraj Raider
2,177
2,312
I don't think my bind wound on live is above 10 on my 18 year old character

Same.

Little to no use on a pally for me though and I generally had a pocket cleric follow me around.

Swim and Sense Heading were the two main ones I sought to max out early on. And Alcohol Tolerance for shits and giggles.
 

Sterling

El Presidente
12,960
7,855
Not much reason not to have a decent bind wound skill since you can do it sitting down. especially with summoned bandages it's basically freeroll.
 

Tuco

I got Tuco'd!
<Gold Donor>
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Yea, having an enchanter is pretty much mandatory in the hole. The mobs in there have too much hp for groups without charm pets to deal with at a decent pace.
This is probably old news that everybody knows, but I recently discovered that EQ devs might think charm is WAY more risky than it is. A couple years ago niente "clarified" how charisma impacts charm:
Note SPA 3, 20, 22, 99 [snare, blindness, charm, root] have a minimum 5% chance of breaking every tick regardless of how much CHA you have. (only 22 gets a CHA bonus)

This is ridiculous on several levels (snare doesn't break early) but the charm having a 5% chance to break per tick is laughably wrong. In the process of pointing that out in that thread I realized that if EQ devs ever align the game to niente's perception, it would result in a MASSIVE nerf where the best charm duration you could get on a blue mob with tash/malo/-MR gear is a bell-curve centered around ~80s.

I'm having a ton of fun being OP with my cle/enc, but I can definitely see why the game would be better if charm was nerfed into the dirt.
 
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Janx

<Silver Donator>
6,302
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This is probably old news that everybody knows, but I recently discovered that EQ devs might think charm is WAY more risky than it is. A couple years ago niente "clarified" how charisma impacts charm:


This is ridiculous on several levels (snare doesn't break early) but the charm having a 5% chance to break per tick is laughably wrong. In the process of pointing that out in that thread I realized that if EQ devs ever align the game to niente's perception, it would result in a MASSIVE nerf where the best charm duration you could get on a blue mob with tash/malo/-MR gear is a bell-curve centered around ~80s.

I'm having a ton of fun being OP with my cle/enc, but I can definitely see why the game would be better if charm was nerfed into the dirt.
I mean, it is risky if you're not a pussy and actually have your pet doling out max dps. If you're always charming under level pets, no weapon(s) and haste then yeah. But go big dick in the hole with weapons and SLTW on that bad boy and if you/healer aren't on your game it can go bad real fast.
 
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Tuco

I got Tuco'd!
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I mean, it is risky if you're not a pussy and actually have your pet doling out max dps. If you're always charming under level pets, no weapon(s) and haste then yeah. But go big dick in the hole with weapons and SLTW on that bad boy and if you/healer aren't on your game it can go bad real fast.
For sure, but I've found that when I'm charming higher than my level the average time duration is several times more than what it'd be if there was a 5% chance to break per tick. My first time through though, and I haven't been charming reds. I was getting carried all day with Torklar in Unrest over the weekend, dude is a beast at level 20 and I held charm on him at 17 or 18.

There are a ton of advantages to having a real person doing the healing but I'm really enjoying the synergy between my cleric and enchanter. The tools will change as I level, but being able to synchronize my cleric's stuns with my enchanter's tash->charm combo makes charm breaks and re-charms flawless when I don't fuck it up. The 1.5s cast stun spell the cleric has is perfect for my enchanter's level 11 charm, but I'm sure I'll have to use a higher level one for my longer-cast charm spell (or mez between breaks...).
 

SorrowsEnd

Trakanon Raider
1,454
762
When charm breaks just pop your aoe stun and use your level 2 mesmerize then reapply charm.

Don't slow your group down casting the long mez on your pet.

Unrest is the perfect zone to practice 2 box enchanter/healer charm action while leveling.

If you ever see rabies or any other long duration dot on your pet....CURE it. Shield of the Immaculate is fantastic for this task.

Don't be poor.

With your healer box make a set of handy hotkeys to pop that are a simple /target <name> /pause 2 then a /cast <heal>

Enchanter lull spells are the best splitting tool ever. Use them liberally.

Learn how long Dazzle lasts so you can sprint to the bathroom. Start running the water in the sink before you pee to save a couple seconds. Wash your hands you fucking savage.
 
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Cupcaek

Molten Core Raider
732
445
So 25% xp bonus is on right now....It was actually like 2500% for about 30 mins. People went 40-50 in guild in that time. Was quite funny.
 
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gugabuba

Golden Knight of the Realm
129
38
This is ridiculous on several levels (snare doesn't break early) but the charm having a 5% chance to break per tick is laughably wrong. In the process of pointing that out in that thread I realized that if EQ devs ever align the game to niente's perception, it would result in a MASSIVE nerf where the best charm duration you could get on a blue mob with tash/malo/-MR gear is a bell-curve centered around ~80s.

I'm having a ton of fun being OP with my cle/enc, but I can definitely see why the game would be better if charm was nerfed into the dirt.

5% is probably the maximum chance, 80 secs on a deep red mob feels about right.
 
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Tuco

I got Tuco'd!
<Gold Donor>
45,426
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If you ever see rabies or any other long duration dot on your pet....CURE it.
...
Don't be poor.
...
Wash your hands you fucking savage.
dd0.png
 

Zaide

TLP Idealist
3,741
4,398

Hail Adventurers,

(TL;DR version at the bottom.)

I'm writing to you today to apologize for all the issues that we've been experiencing with EQ these past few months. We've been moving at a breakneck speed to grow into our newly formed Darkpaw studio and ensure that Norrath is around for many more years to come. Unfortunately, in our haste our "raid wiped." We've failed ourselves and we've sadly failed you, our dear friends, but we've reviewed our parses and we have new strats.

The following are not excuses. As some of you have noticed, we're trying to be more transparent and in doing that, I’d like to acknowledge and provide you information on some issues that we have encountered in the past few months so we can move forward together on the path to great things.

First off, I'd like to address the unexpected down times in the last week of May on the day that Aradune and Rizlona launched. Soon after these servers were unlocked, there was a major outage that affected all of our servers, our forums, and numerous other systems in our infrastructure. In accommodating our growing population and addressing current bug issues, we have been incorporating some new hardware. Unfortunately, the transition with the new hardware did not go as smoothly as planned, which brought on many unforeseen difficulties that we have overcome and a few we are still battling. This took out most of our ability to diagnose the core issue and also took out our ability to use our regular channels to communicate the outage. Once the issue was found and resolved, we focused our efforts to bring up the game servers at the time cost of fully bringing up our diagnostic tools. By not having these internal tools up, we failed to see another growing issue that later caused the second cascading crash that took out all of our worlds for the second time that day. We have taken measures to ensure the initial issue will not happen again. As for the second issue, we have taken steps to prevent it from happening; however, we are still combing through and trying to identify the ultimate underlying causes.

As for the extended downtime on the days of the server merges, you can read about the issues that we encountered at https://forums.daybreakgames.com/eq...er-downtime-tuesday-may-19th-10-00-am.266229/

You may ask why we needed to do this at the time we did. Simply put, it was to buy us more time to address some bottleneck issues that have caused crashes for all of the servers. For some of the issues that we encountered with the merge, we have already addressed them. For the remaining issues, we will be converting systems to newer infrastructure and identifying and addressing bottlenecks. Specifically addressing the temporary loss of shared bank items and platinum, we have restored all missing items and plat that were lost due to the merge process. You can find the items in your /item overflow window and the platinum will either be in your shared bank or parceled to your first character (alphabetically) on the account.

Let me address the remaining unplanned outages that have affected all or sometimes a few worlds at a time. Know that we share in your disappointment and appreciate any patience you give us during these times. In the past few months, there was a laundry list of underlying causes and rest assured that we have either implemented the definitive solutions or are in the process of developing those solutions. To give you some more details on a few causes and their resolutions, on May 21, we encountered both the The Rathe and Tunare worlds had crashed. Upon investigation we discovered that character sizes had gotten too large and when we tried to load characters above a certain size, worlds would crash. Our normal warning systems for this unfortunately did not trigger and to resolve this, we increased the capacity of character sizes and performed the emergency update later that day to temporarily address the issue. We are currently in the process of converting this to a more dynamic solution that can handle an order of magnitude larger character sizes.

In March and April, we experienced a number of crashes across different worlds. These were caused by a few different issues: 1) our client hotfixing technology, 2) in-game raid invites, and 3) infrastructure hardware failures. With the client hotfixing, we had identified the very edge case scenario that caused world crashes and deployed a permanent fix in the April update.

For the in-game raid invite issues, we had been tracking this issue for more than a year and had completely re-tooled our diagnostic systems and re-wrote large chunks of this system to find the cause of this issue. Unfortunately, in this case, the final diagnostics code that we added did worsen stability but finally clued us in on the smoking gun that showed us the exact situation that had been causing this crash for so long. The fix for this issue was server hotfixed as needed in late April with the fix deployed to the rest of the servers in the May update.

In the matter of our infrastructure hardware failures, we are currently in the midst of refreshing a number of our systems and are working with our partners to build out more regular maintenance plans so that issues like these are minimized in the future. Earlier this year we had completed a number of hardware migrations ranging from as large as total data center moves to as small as replacing memory on a number of our systems. These conversions and moves are critical to the future health of our infrastructure.

Regarding our overall quality levels, this has been a regular battle that we've had to fight many times over. Thank you to the players that have so graciously volunteered their time to assist us over the years on our test server, in betas, and in reporting issues on our forums and in /bug. Recently, as our staff has converted to working from home, many of us are now voluntarily working a notably increased number of hours to make sure our schedules don't slip. We needed to convert people to full-time work from home setup to keep people safe. With the increased stress and the fact that we were not set up to handle everyone remotely working full time, our quality levels have been hurt. These are strange times and we are human. Frankly put, we've been making silly mistakes that we wouldn't have been making a matter of months ago. Not to fret, as I am confident in my team who have been very agile in doing everything they can to fix problems as they arise.

Going forward, we need time to work on the solutions that I've touched on above. I'm asking you to continue to have patience with us and to continue to work with us in these trying times. We're going to complete and release some projects that we feel are almost done and pause for a bit to catch our breath and analyze the pain points from a holistic view. I've asked the team to double down on our current efforts in stability, performance, and quality. As a result, some of you may notice a lack of new things in game for a bit while we focus on these issues. This doesn't mean that our normally scheduled annual plans at the end of the year are at risk. Just that there will be a pause for a bit. In the meantime, please accept our apology and a 25% XP bonus on all servers which we'll be activating in-game starting June 9 at 12 p.m. PT and ending June 17 at the time of the monthly update. We have a great legacy to uphold and I trust that with your help we can make it out of these challenging times and can all share in the raid loot together.

Never give up!
Jenn Chan

TL;DR:

I apologize for the unprecedented issues that we've been experiencing. We’ve fixed some of them. We need more time to work on fixing the rest. Please be patient. Things will get better. We're giving you a 25% XP bonus. Never give up!

TL;DR - We're sorry. We're fixing it. Here's a bonus 25% exp for one week.
 
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