Factorio

TheBeagle

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Spent four hours today just making a new, tidy, research area which snowballed into re-doing my green and red science and getting military packs started, which then led to relocating my yellow and red magazines, lol. Looks pretty good but I think I'm going to end up deleting my entire chain of labs and scooting them over two spots just so I don't have an S-curve in the feeder belt for green and red packs.
Brace Yourself Here We Go GIF by MOODMAN
 
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Seananigans

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Spent four hours today just making a new, tidy, research area which snowballed into re-doing my green and red science and getting military packs started, which then led to relocating my yellow and red magazines, lol. Looks pretty good but I think I'm going to end up deleting my entire chain of labs and scooting them over two spots just so I don't have an S-curve in the feeder belt for green and red packs.
Brace Yourself Here We Go GIF by MOODMAN

As long as you acknowledge this is simply the first of many times. And probably the easiest and quickest.
 
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Gravel

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Spent four hours today just making a new, tidy, research area which snowballed into re-doing my green and red science and getting military packs started, which then led to relocating my yellow and red magazines, lol. Looks pretty good but I think I'm going to end up deleting my entire chain of labs and scooting them over two spots just so I don't have an S-curve in the feeder belt for green and red packs.
Brace Yourself Here We Go GIF by MOODMAN
Pro tip, start leaving massive amounts of space between stuff. Way more than you think necessary.

In the beginning it feels natural to clump your shit up to save on things like belts, but spacing things out will save you tons of hours trying to move everything.
 
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Tuco

I got Tuco'd!
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Spent four hours today just making a new, tidy, research area which snowballed into re-doing my green and red science and getting military packs started, which then led to relocating my yellow and red magazines, lol. Looks pretty good but I think I'm going to end up deleting my entire chain of labs and scooting them over two spots just so I don't have an S-curve in the feeder belt for green and red packs.
Brace Yourself Here We Go GIF by MOODMAN
961eb0komn7f1.jpeg


If it makes you feel better, improvements to underlying tech will make your existing factories obsolete and motivate you to redo them. Even near the end of my Space Exploration journey I was infrequently finding new ways to do things that would slightly improve many of my previous factories. Version 3 of my Whatchamacallit factory looked like shit when I got around to making version 4!

Factorio is kind of an exercise in balancing:
  1. Analysis paralysis on how to build a factory
  2. Redoing existing factories
  3. Building new tech
  4. Increasing production of existing systems

A lot of people get overwhelmed with it, but you just need to accept everything is garbage, enjoy the process of making factories and keep moving on.
 
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Seananigans

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961eb0komn7f1.jpeg


If it makes you feel better, improvements to underlying tech will make your existing factories obsolete and motivate you to redo them. Even near the end of my Space Exploration journey I was infrequently finding new ways to do things that would slightly improve many of my previous factories. Version 3 of my Whatchamacallit factory looked like shit when I got around to making version 4!

Factorio is kind of an exercise in balancing:
  1. Analysis paralysis on how to build a factory
  2. Redoing existing factories
  3. Building new tech
  4. Increasing production of existing systems

A lot of people get overwhelmed with it, but you just need to accept everything is garbage, enjoy the process of making factories and keep moving on.

Everything is garbage, and then you get to that terrible storm planet where LITERALLY EVERYTHING IS GARBAGE
 

sadris

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I've been playing a Space Age save for the past few months.

I added planet mods Igrys, hyarion, arig, Corrundum, Secretas/Frozeta, and Paracel. It's keeping me busy! I don't think I'm going to scale this into a mega base though, the platform transfer management is tedious.

I do plan to play a Krastorio 2.0 mega base some day though. It keeps everything on Nauvis.
 

TheBeagle

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My goal at this point is just to get far enough into the game to understand wtf you guys are even talking about haha.
 
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TheBeagle

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Holy crap, everything has been going pretty decent, getting into yellow science/rocket silo research and everything has ground to a halt. Suddenly not producing enough plastic and backtrace that to how fucked my whole fluid/refinery situation is. Deciding whether I blow the entire fluid operation up and build it back fresh the right way, which will take my autistic ass 4 or 5 hours, or just slap a bunch of duct tape all over everything enough to squeeze out enough plastic to keep my purple science limping along enough to finish out this playthrough. I have a feeling duct tape wont get me to the end and I need to bite the bullet and get all my refining and fluid distribution right.

Man, I'm both stoked and kind of dreading taking it up a notch after this first vanilla playthrough, knowing I've barely scratched the surface.
 

Tuco

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I enjoyed this vid, it's a good intro to Factorio for someone who won't play it.



But it touches on a concept that's too frequently missing from builder games: a mechanic to demand that the factory must grow. Factorio has infinite research that consumes the totality of your factories output, to increase the rate of research you must grow or improve your factory. Many builders don't have this, the game missing this the most is Oxygen Not Included which has everything it needs to build a ridiculous colony except a reason to. Rimworld is the same. Anno 117 is another example that just came out, it has infinite research but it's not tied to consumption of output, doesn't broadly improve your city and the cost scales too exponentially to be rewarding.

Not every game needs to be about growing a factory, but every builder game should have a reason for the player to build something incredible.
 

sakkath

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it touches on a concept that's too frequently missing from builder games: a mechanic to demand that the factory must grow.
That's an interesting idea that I've never really thought about but I tend to agree. And this despite the fact that ONI is my favourite game of all time which I've put an absurd number of hours into, but you're right it could do with one. Another game I adore (Satisfactory) also doesn't have such a mechanic. DSP does.

Sounds like a good idea for the next ONI DLC! There's one on the horizon too.
 

meStevo

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Yeah, it reminds me of a conversation I had with my friend this weekend. He's playing through Dune Awakening and he's trying to stay in this small base that he's just comfortable with when the game really requires you to continue to scale up your ability to process resources. He's kind of playing on hard mode now by not doing that, requiring more farming, more waiting, instead of doing the requisite scaling.
 

TheBeagle

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Finishing up my second vanilla run, this time with biters. Finishing up more organized this time with nuclear power and a rudimentary train network. Fucking fluids ended up a mess again and I spend way too much time dealing with biters. Figuring out what the next step up in progression is. Krastorio or Space Age DLC?
 

TheBeagle

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I think SE is how I want to finish out my playtime with the game, but want more time with it before I take on that challenge. My problem is if i take a break in the middle of a save I'll never go back and will just do another fresh start. So if I start an SE run, that's going to be my entire gaming life for a few months if I want to finish it.

All that said, loving the game and want more.
 

Gravel

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I'd say do Space Age and then if you like that, think about one of the more in depth mods. It's basically SE-lite. Plus SE first will end up like me where it just feels a bit shallow.
 
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Tuco

I got Tuco'd!
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I think SE is how I want to finish out my playtime with the game, but want more time with it before I take on that challenge. My problem is if i take a break in the middle of a save I'll never go back and will just do another fresh start. So if I start an SE run, that's going to be my entire gaming life for a few months if I want to finish it.

All that said, loving the game and want more.
I'd recommend Space Age first.

I'd also recommend waiting until Earendel releases a new version of Space Exploration that is compatible with Space Age, I think that'll be SE 0.8 from his Discord posts:


"Version 0.8 (with the new planet types, game mechanics, and tech tree) will take a while, so it's a good time to start a new game
😄
"

Who knows when that'll release and whether it'll be fully compatible with Space Age or will do *some* of the planets. You know how these mega mods are, they are never "done" and the horizon will always have something new until the mod author abandons the project. In this case though I think Earendel will deliver a Space Age compatible mod, since it's almost like he went to work for Wube to do just that.

Also note that I barely played Factorio when I started Space Exploration and pretty much learned everything as I went. I also took several breaks and beat it over a 2-3 year period.
 
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Tuco

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I think I did on my first attempt, but burned out. When I finally beat SE it was just SE (and a train logistics mod, can't remember name offhand).
I used LTN - Logistic Train Network but if I played again I'd check out Project Cybersyn - Logistics Train Dispatcher and use it if it's still popular.

The amount of detail that goes into railway management is so incredible in Factorio. Even after playing 1k hours I was still finding ways to condense my railway stations and make them multipurpose. I'm playing a game with base building mechanics now, Arknights: Endfield and they just teleport everything, lol.
 

sadris

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I got bored with my multi planet run. It was basically remaking the same bus base over and over.

I'm playing Krastorio Spaced Out but with no other planets, you travel to their ruins and collect asteroids with the planet's special resources. It keeps everything on Nauvis.