If you're not punching shit as your primary attack, then probably. Carry capacity can be a bit annoying when you want to carry lots of shit, but its managable.Is it retarded for a new Fallout player to totally ignore strength at character creation? Is carry capacity a huge deal?
Those perks and weapons take a lot of time and I'd still have to go test that out at Sloan against those matures on very hard. We're talking some high level perk combos n gear with zero mods or ~ used.Can still one-shot any of them on the highest difficulty in either game by using the right perks and gun (only the Legendary requires using the AMR, from what I recall). Unarmed weapons such as Fisto! and Industrial Hand tear them apart as well.
By that point you can get a bobblehead that gives + str and upgrades via perks and other shit. Its a waste to dump precious SPECIAL points into STR at the start of the game if you aren't going melee heavy.Strength in FO3 was pretty much needed if you intended to wear power armor, since that shit weighed a ton. I felt like a damned EQ1 monk in that game (dumping shit to stay under weight cap).
Even a 1 CH is really 4 after a short while, just from clothing, hat, and bobblehead. Then if you're really desperate you can use grape mentats for +5 more. That gives you 9, can't remember if alcohol stacks to hit 10 or not. I'm thinking not, but it's been a long time. Regardless, 9 CH and 100 speech skill will give you 100% success on the vast majority of checks in the game. You'd have about a 40% chance on the hardest check in the game, but there's pretty much zero reason to complete that particular quest with the speech skill when there's a simple way to bypass it.Do you only get to say asshole things? Or you just don't get special conversation trees that are unlocked with higher charisma? I vaguely recall putting some points into CHA in both games and getting to skip bear ass collecting.