MattEnth_sl
shitlord
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Embargo lifts on Nov 9th at 5am PST.
Embargo lifts on Nov 9th at 5am PST.
I just see the cumulative impact of high Int resulting in me being able to fully flesh out my character easier. Faster levels means higher special sooner, more perks etc. It's kind of like starting weaker for a stronger mid -> end game.9-10 IN just for the xp? Everything else int does seems like stuff that won't be touched at all for many hours into the game (EWs, robotics, chems, radiation whatever, etc.) if it's anything like FO3 and NV. High ranks of the crafting skills are gated by level and not just SPECIAL, so there's no shortcutting that either. +XP in Fallout has always been just about useless before, and even with the removal of the level cap I have a hard time believing that's going to change much.
Definitely going high PE and AG, probably 4 in IN, then whatever. My first playthrough is always all about rifles.
EW look like you'll get early on assuming that section with the black guy with the hat from the demos is early on.9-10 IN just for the xp? Everything else int does seems like stuff that won't be touched at all for many hours into the game (EWs, robotics, chems, radiation whatever, etc.) if it's anything like FO3 and NV. High ranks of the crafting skills are gated by level and not just SPECIAL, so there's no shortcutting that either. +XP in Fallout has always been just about useless before, and even with the removal of the level cap I have a hard time believing that's going to change much.
Definitely going high PE and AG, probably 4 in IN, then whatever. My first playthrough is always all about rifles.
I watched this whole thing, was a bit disappointing since it's the same blind theorycrafting as everything else. We really don't know anything about optimal builds.didn't watch, going to skim over this weekend:
I guess this guy did a one health bar, no sleeping/eating/stimpack run of FONV/FO3 or something. I didn't watch those vids but that sounds impressive at the start.
That's pretty much it. I wouldn't even call it a complete overhaul of the stats/leveling system.We'll have to see, but a (probably not comprehensive) list of changes I can think of off the top of my head:
More in depth crafting system
Ability to build your own town and attract vendors and such
Complete overhaul of the stats and leveling system
No level cap
Anyone got anything else to add?
VATS more like Mass Effect command mode vs. old VATSWe'll have to see, but a (probably not comprehensive) list of changes I can think of off the top of my head:
More in depth crafting system
Ability to build your own town and attract vendors and such
Complete overhaul of the stats and leveling system
No level cap
Anyone got anything else to add?