Strength - Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks.
L01 Iron Fist - Punching attacks do 20% more damage to your opponent.
L02 Big Leagues - Do 20% more melee weapon damage.
L03 Armorer - Access to base level and rank 1 armor mods.
L04 Blacksmith - Access to base level and rank 1 melee mods.
L05 Heavy Gunner - Heavy guns do 20% more damage.
L06 Strong back - Gain +25 to carry weight.
L07 Steady Aim - Hip-fire accuracy is impoved when firing any gun.
L08 Basher - Gun bashing does 25% more damage.
L09 Rooted - While standing still you gain +25 damage resistance and your melee and unarmed attacks deal 25% more damage.
L10 Pain Train - While wearing power armor, sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.
Perception - Perception is your enviromental awareness and "sixth sense", and affects weapon accuracy in V.A.T.S.
L01 Pickpocket - Picking pockets 25% easier.
L02 Rifleman - Attacks with non-automatic rifles do 20% more damage.
L03 Awareness - You can view a targets specific damage resistances in V.A.T.S.
L04 Locksmith - Your nimble fingers allow you to pick Advanced locks.
L05 Demolition Expert - Your explosives do 25% more damge and you can craft explosives at any chemistry station.
L06 Night Person - Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m.
L07 Refractor - Instantly gain +10 energy resistance.
L08 Sniper - You have improved control and can hold your breath longer when aiming with scopes.
L09 Penetrator - In V.A.T.S. you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy.
L10 Concentrated fire - In V.A.T.S. every attack on the same body part gains +10% accuracy.
Endurance - Endurance is a measuree of your overall physical fitness. It affects your total Heath and the Action Point drain from sprinting.
L01 Toughness - You now have +20 damage resistance.
L02 Lead Belly - Take less radiation from eating or drinking.
L03 Life Giver - You instantly gain another +20 maximum Health.
L04 Chem Resistant - You're 50% less likely to get addicted when consuming chems
L05 Aquaboy - You no longer take radiation damage from swimming, and can breathe underwater.
L06 Rad Resistant - Gain +10 radiation resistance.
L07 Adamantium Skeleton - Reduce limb damage by 30%
L08 Cannibal - Eating human corpses restores heath.
L09 Ghoulish - Radiation now regenerates your lost heath.
L10 Solar Powered - Gain +2 to strength and endurance between the hours of 6:00 AM and 6:00 PM
Charisma - Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter.
L01 Cap Collector - Buying and selling prices at vendors are now much better.
L02 Lady Killer - Women suffer +5% damage in combat, and are easier to persuade in dialogue.
L03 Lone Wanderer - When adventuring without a companion you take 15% less damage and carry weight increase by 50 .
L04 Attack Dog - Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.
L05 Animal Friend - With your gun, aim at any animal below your level and gain a chance to pacify it.
L06 Local Leader - You are able to establish supply lines between your workshop settlements
L07 Party Boy - There's no chance you'll get addicted to alcohol.
L08 Inspirational - Your companion does more damage in combat, and cannot hurt you.
L09 Wasteland Whisperer - With your gun, aim at any wasteland creature below your level and gain a chance to pacific.
L10 Intimidation - With your gun, aim at a any human opponent below your level and gain a chance to pacify them.
Intelligence - Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned.
L01 V.A.N.S - The path to your closest quest target is displayed in V.A.T.S.
L02 Medic - Stimpaks now restore 60% of lost Heath, and Radaway removes 60% of radiation.
L03 Gun Nut - Access to base level and Rank 1 gun mods.
L04 Hacker - Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals.
L05 Scrapper - You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor.
L06 Science - Access to base level and rank 1 high-tech mods.
L07 Chemist - Any chems you take last 50% longer.
L08 Robotics Expert - Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct.
L09 Nuclear Physicist - Radiation weapons do 50% more damage and fusion cores last an extra 25% longer.
L10 Nerd Rage - When your health drops below 20%, time slows and you gain +20 damage resistance and do 20% more damage with the effect last.
Agility - Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S and your ability to sneak.
L01 Gunslinger - Non-automatic pistols do 20% more.
L02 Commando - Your automatic weapons now do 40% more damage, with improved fire accuracy.
L03 Sneak - You are 20% harder to detect while sneaking.
L04 Mister Sandman - You can now instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.
L05 Action boy - Your action points regenerate 25% faster.
L06 Moving Target - Get +25 damage resistance and +25 energy resistance when you're sprinting.
L07 Ninja - Your ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage.
L08 Quick Hands - You can reload all guns faster.
L09 Blitz - V.A.T.S. melee distance is increased significantly.
L10 Gun-Fu - Do 25% more damage to your second V.A.T.S. target and beyond
Luck - Luck is a measure of your general good fortuine, and afcfects the recharge rate of Critical Hits.
L01 Fortune Finder - You find even more bottle caps.
L02 Scounger - You find even more ammunition in containers.
L03 Bloody Mess - You now inflict +10% damage in combat.
L04 Mysterious Stranger - The mysterious stranger will appear occasionally in V.A.T.S to lend a hand.
L05 Idiot Savant - Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance.
L06 Better Criticals - Criticals do 50% more extra damage.
L07 Critical Banker - Save a critical hit to be used in V.A.T.S when you need it the most.
L08 Grim Reaper's Sprint - Any kill in V.A.T.S. has a 15% chance to restore all action points.
L09 Four Leaf Clover - Each hit in V.A.T.S has a chance of filling your critical meter.
L10 Ricohet - An enemy's ranged attack will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance.