Maybe I'm out of touch but it doesn't seem that complex to me. I want Bethesda to produce massive, ambitious games featuring a mix of procedural, zany content backed by an army of artists and designers creating a mountain of small stories and a few very involved ones, all run by an easily modable game engine, i.e. most games they've developed. I didn't play FO76.Fallout is weird and in a tough spot. there is a massively split playerbase that want different things.
I LOVE the survival mode, the settlement building. the "open world post apoc life sim", in the same way TES games are "open world fantasy life sims". a big open world to go explore. the main story is barely there. the stories are out in the world to find.
but its clear, reading the reddit, these threads, other people want Witcher3/cyberpunk 77 fallout. a mainstory focus. heavy focus on that story. tighter narrative.
And others insist they want old school fallout1/2, ultima style fallout.. yet those players haven't played wasteland 1-3, encased, underrail, atom rpg, broken roads, or any of the other old school fallout style games..
I can appreciate that Bethesda fallout is not how fallout started. but, as noted, wasteland exists now. I don't need fallout to be that style of game, because that style of game also exists elsewhere.
fout 76 was weird, as it wasn't ANY of those. no one was asking for pvp multiplayer fallout...
The start of Fallout 5 should feel like a survivor game, with the player feeling like they are scrounging in a shithole looking for enough food, ammo and radaway to keep them alive. But by midgame they should move beyond that.
All the settlement shit in FO4 and Starfield is fiiiiiiine but I think FO4 would've been a better game with less Settlement crap and Starfield would've been a better game without the outpost/ship stuff. And I love games like Kenshi that combine them, I just think they shouldn't focus on it.




