As far as I can see the market gives a positive desirability.
I commented before about the slow pace, but yeah it is even more noticeable now that I know how to play a bit more. This is the only game of this type I've ever played that I just leave on the fastest speed. I pause to place a building or modify shit, but the second I'm done I just unpause and back to speed 3. Which still seems a bit slow.
I found a gold node, so they exist! Unfortunately mining it just gives you ore, which you need to turn into ingots in a smeltery before you can spend it...which is Tier 3.
At least this patch moved Pub to Tier 3 along with the Brewery that would stock it, as I complained about in my first post!
Protip: Don't put your crops near deer unless you want them to eat tons of it. However, it is possible that will keep the herd levels up as I couldn't kill them fast enough with just one hunter, so might be worth putting a field of clover out near one to keep the deer meat/hides flowing.
My biggest issue is the gold goes way too fucking quick. Early to mid-game you don't generate a lot, but you can spend it way too fast. Just a healer alone requires 30 gold a month upkeep, which is FAR more than I've been able to make from taxes so far. I wonder if you can turn it off and on and only pay for it when someone needs healing. Something to look into at least. But all the decorations except that one cheap single-square garden requires gold, all the bigger amenities (school) require gold, soldiers in a tower require gold every month, etc. Either I'm missing something with generating more taxes or it is imbalanced. If I'm supposed to be selling off shit in the trader to get gold, that ain't gonna happen anytime soon because most of what I make I need, and if I don't they don't buy it or only give a pittance. There's no way I'm going to afford heavy machinery to make windmills and shit.
I think this will be one that I put down for a week or two (or longer) at a time and then jump back to see what the patches have changed. At least they seem to be actively patching. Right now it is very good at what it does, and I love a lot of the things they've made better than other games, but there isn't a lot of impetus to keep going into late game. Honestly, if Against the Storm released on Steam right now, I'd forget this existed for a few weeks.
I commented before about the slow pace, but yeah it is even more noticeable now that I know how to play a bit more. This is the only game of this type I've ever played that I just leave on the fastest speed. I pause to place a building or modify shit, but the second I'm done I just unpause and back to speed 3. Which still seems a bit slow.
I found a gold node, so they exist! Unfortunately mining it just gives you ore, which you need to turn into ingots in a smeltery before you can spend it...which is Tier 3.
At least this patch moved Pub to Tier 3 along with the Brewery that would stock it, as I complained about in my first post!
Protip: Don't put your crops near deer unless you want them to eat tons of it. However, it is possible that will keep the herd levels up as I couldn't kill them fast enough with just one hunter, so might be worth putting a field of clover out near one to keep the deer meat/hides flowing.
My biggest issue is the gold goes way too fucking quick. Early to mid-game you don't generate a lot, but you can spend it way too fast. Just a healer alone requires 30 gold a month upkeep, which is FAR more than I've been able to make from taxes so far. I wonder if you can turn it off and on and only pay for it when someone needs healing. Something to look into at least. But all the decorations except that one cheap single-square garden requires gold, all the bigger amenities (school) require gold, soldiers in a tower require gold every month, etc. Either I'm missing something with generating more taxes or it is imbalanced. If I'm supposed to be selling off shit in the trader to get gold, that ain't gonna happen anytime soon because most of what I make I need, and if I don't they don't buy it or only give a pittance. There's no way I'm going to afford heavy machinery to make windmills and shit.
I think this will be one that I put down for a week or two (or longer) at a time and then jump back to see what the patches have changed. At least they seem to be actively patching. Right now it is very good at what it does, and I love a lot of the things they've made better than other games, but there isn't a lot of impetus to keep going into late game. Honestly, if Against the Storm released on Steam right now, I'd forget this existed for a few weeks.