Fell Seal: Arbiters Mark

Rajaah

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I still need to finish this. Left off about 8 hours in. I need to find a job where I spend a lot more time on planes or trains because that seems to be when I get all the portable stuff done.
 

Rajaah

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Got a hankering for a Tactics game so I've been playing this on the Switch OLED today. I'm pretty far from last time I played it, something like 15 hours on the clock, just did a fight with a bunch of burrowing armadillo things in a cavern.

What should I be working towards in terms of classes etc? I've got the hero, the rogue, and the redhead all in melee classes set up with Counter and everything, while the other 4 characters are all making their way through the caster classes. Everyone has Mender at least halfway mastered if not all the way, the casters have Magic Counter set up, etc. Once I finished getting Wizard, Alchemystic, and Mender done on various characters I started wading into Plague Doctors and Druids, then realized I don't have any kind of a plan like I usually do with FFT and other games of this type.

I like how fast classes master in this game compared to FFT. After a couple battles I might check the ability screen and find out I've maxed out my latest class already and it's pretty cool. All in all this game is a solid B+ for the genre, not on the same level as an FFT or Tactics Ogre but pretty decent regardless and a chill way to kill some time.
 

Hateyou

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Got a hankering for a Tactics game so I've been playing this on the Switch OLED today. I'm pretty far from last time I played it, something like 15 hours on the clock, just did a fight with a bunch of burrowing armadillo things in a cavern.

What should I be working towards in terms of classes etc? I've got the hero, the rogue, and the redhead all in melee classes set up with Counter and everything, while the other 4 characters are all making their way through the caster classes. Everyone has Mender at least halfway mastered if not all the way, the casters have Magic Counter set up, etc. Once I finished getting Wizard, Alchemystic, and Mender done on various characters I started wading into Plague Doctors and Druids, then realized I don't have any kind of a plan like I usually do with FFT and other games of this type.

I like how fast classes master in this game compared to FFT. After a couple battles I might check the ability screen and find out I've maxed out my latest class already and it's pretty cool. All in all this game is a solid B+ for the genre, not on the same level as an FFT or Tactics Ogre but pretty decent regardless and a chill way to kill some time.
It doesn’t really matter. Like you said the class mastery happens quick so you don’t really need to plan as much like FFT. Mobility and range are important in a few fights if I remember correctly, have to stop someone from getting killed who starts across the screen. As long as you have move + boots and a gunner on those fights you’ll be fine. I don’t remember anything being crazy hard.
 
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Phazael

Confirmed Beta Shitlord, Fat Bastard
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You will want just a standard mix early on, like most of these games. Plague Doctors are surprisingly good early, because they are more survivable than other casters and the fire and forget nature of their magic gunners also shine early. Everything OP pretty much centers around two builds: Entire Battlefield Snuffatron Caster and mobile dual wielder mele guys. Both times I played this game the dual wielder vamp murder bots were my MVPs because you can sneak behind and rape the healers so easily with a high move and bat teleport. Vampires are surprisingly easy to get early in the game, as well.

But really if you want to break the game, blood axes will let you faceroll through over half of it, especially on a dual wielder. You might not be hitting as hard as other weapons, but the character filling their health bar up every time they attack (or counter) is fucking broken as hell. They can be crafted fairly early in the game, as well.
 

Rajaah

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You will want just a standard mix early on, like most of these games. Plague Doctors are surprisingly good early, because they are more survivable than other casters and the fire and forget nature of their magic gunners also shine early. Everything OP pretty much centers around two builds: Entire Battlefield Snuffatron Caster and mobile dual wielder mele guys. Both times I played this game the dual wielder vamp murder bots were my MVPs because you can sneak behind and rape the healers so easily with a high move and bat teleport. Vampires are surprisingly easy to get early in the game, as well.

But really if you want to break the game, blood axes will let you faceroll through over half of it, especially on a dual wielder. You might not be hitting as hard as other weapons, but the character filling their health bar up every time they attack (or counter) is fucking broken as hell. They can be crafted fairly early in the game, as well.

I think I might be near the end of the game (just got to the menacing volcano on the western cape) and I'm pretty much facerolling everything. Have a couple Duelists and a couple Gunners and that's enough to roll maps. I wanted to try a group of Sorcerers staying back and dropping AOEs to see how much it'd break the game, but I haven't even needed to go that far.

I'd say this game is easier than FF Tactics and much easier than Tactics Ogre.

About to try a Warmage out. I like the classes in this game. Feels like Peddler in particular could probably solo maps in the hands of a pro. Floor traps that 100% inflict charm, or halve HP? Damn.
 

Hateyou

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I think I might be near the end of the game (just got to the menacing volcano on the western cape) and I'm pretty much facerolling everything. Have a couple Duelists and a couple Gunners and that's enough to roll maps. I wanted to try a group of Sorcerers staying back and dropping AOEs to see how much it'd break the game, but I haven't even needed to go that far.

I'd say this game is easier than FF Tactics and much easier than Tactics Ogre.

About to try a Warmage out. I like the classes in this game. Feels like Peddler in particular could probably solo maps in the hands of a pro. Floor traps that 100% inflict charm, or halve HP? Damn.
The problem with the peddler from what I remember is that it’s really difficult to get the mobs to land on your traps sometimes. I didn’t spend the time trying to go all out with one due to that. Maybe if you had several throwing traps all over it could be broken.

Yeah the difficulty isn’t like the older games. The level scaling in FFT made it tough. Still a great game though, the class system is just fun. I hope they make a sequel.
 

Phazael

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If you play without an AE snuffatron Lich, the arena fights and optional dungeon are fairly challenging. Once you have leveled up the map rape Lich and his buffbot or a pair of them with doublecast and the lifepoint conversion to MP thing, you can autopilot the majority of the rest of the game. Final fight demands some in close mele specialists, though. But by that point your main should be dual wielding assrape weapons and able to take a pounding.

The best non breaking trick I liked was using a Gambler with the random debuff ability, because it will only attempt to stick ones the enemy is not flatly immune to and it has a really good success rate. Trapping, as stated, sucks balls. Tinkerer is really godlike as a secondary since it lets anyone act as a buff bot and does not draw off of stats too much. But you always want to have one dude who can perma kill enemies, especially later on. Someone with knockback is pretty essential eventually as well.
 
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velk

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Bats with guns and lich princesses is where it's at for the OP original class builds.

If you have the DLC though, there's quite a few extremely strong monster builds possible to add some variety to life ;p
 

Phazael

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Yeah I did the gun thing, but I found a well decked out Vamp with blood axes landing right in their backfield would sperg out the AI into doing a lot of stupid shit. Plus if you can alpha the healers out of the gate, most of the more annoying fights become super trivialized. Gunbats are a lot of fun though.
 

Rajaah

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Finished the game at about 32 hours. Towards the end it pretty much played itself once my meleers were all Assassins or Duelists and all had dual-wield. Katja was my MVP, dual-wielding guns as a Gunner. Specced her for speed and gave her the ability that increases speed as a battle goes on, and by the end she was getting like 1.5 turns for every turn the average enemy got. Just wrecked everything.

Casters generally all ended up being Templar/Menders, essentially paladins, sufficient for heals. Could have totally gimped the game with a bunch of Sorcerers, but dual-wielding melee did it for me.

The final boss definitely couldn't be auto-battled and Katja saved the day there.

All in all it's a good attempt at an FFT/TO type game and has a lot more QOL than the original FFT. However without the music, weather, and general mood of FFT I can't put this above it. It's also super easy. It did put me back in the mood for more of this genre, but unfortunately I think I played all the major Tactics games. FFT series, TO series, Front Mission series, Fire Emblem series, hell even Onimusha Tactics.