It doesn’t really matter. Like you said the class mastery happens quick so you don’t really need to plan as much like FFT. Mobility and range are important in a few fights if I remember correctly, have to stop someone from getting killed who starts across the screen. As long as you have move + boots and a gunner on those fights you’ll be fine. I don’t remember anything being crazy hard.Got a hankering for a Tactics game so I've been playing this on the Switch OLED today. I'm pretty far from last time I played it, something like 15 hours on the clock, just did a fight with a bunch of burrowing armadillo things in a cavern.
What should I be working towards in terms of classes etc? I've got the hero, the rogue, and the redhead all in melee classes set up with Counter and everything, while the other 4 characters are all making their way through the caster classes. Everyone has Mender at least halfway mastered if not all the way, the casters have Magic Counter set up, etc. Once I finished getting Wizard, Alchemystic, and Mender done on various characters I started wading into Plague Doctors and Druids, then realized I don't have any kind of a plan like I usually do with FFT and other games of this type.
I like how fast classes master in this game compared to FFT. After a couple battles I might check the ability screen and find out I've maxed out my latest class already and it's pretty cool. All in all this game is a solid B+ for the genre, not on the same level as an FFT or Tactics Ogre but pretty decent regardless and a chill way to kill some time.
You will want just a standard mix early on, like most of these games. Plague Doctors are surprisingly good early, because they are more survivable than other casters and the fire and forget nature of their magic gunners also shine early. Everything OP pretty much centers around two builds: Entire Battlefield Snuffatron Caster and mobile dual wielder mele guys. Both times I played this game the dual wielder vamp murder bots were my MVPs because you can sneak behind and rape the healers so easily with a high move and bat teleport. Vampires are surprisingly easy to get early in the game, as well.
But really if you want to break the game, blood axes will let you faceroll through over half of it, especially on a dual wielder. You might not be hitting as hard as other weapons, but the character filling their health bar up every time they attack (or counter) is fucking broken as hell. They can be crafted fairly early in the game, as well.
The problem with the peddler from what I remember is that it’s really difficult to get the mobs to land on your traps sometimes. I didn’t spend the time trying to go all out with one due to that. Maybe if you had several throwing traps all over it could be broken.I think I might be near the end of the game (just got to the menacing volcano on the western cape) and I'm pretty much facerolling everything. Have a couple Duelists and a couple Gunners and that's enough to roll maps. I wanted to try a group of Sorcerers staying back and dropping AOEs to see how much it'd break the game, but I haven't even needed to go that far.
I'd say this game is easier than FF Tactics and much easier than Tactics Ogre.
About to try a Warmage out. I like the classes in this game. Feels like Peddler in particular could probably solo maps in the hands of a pro. Floor traps that 100% inflict charm, or halve HP? Damn.