Final Fantasy Tactics - The Ivalice Chronicles

Hatorade

A nice asshole.
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Mustadio (again, i'm going off a memory from probably 20+ years ago) had some fairly low hit rate cool abilities but nothing special. Most people went with Chemist for him because they could use Guns and they had all the item effects so you could just run around phoenix downing people vs. trying to wait for Revive casts from whms.

You pick up concentration from Archer which changes the hitrate dramatically (been awhile, I think it doubled? For abilities? Or something, and changed regular attack hitrate to 100%) and then you pick up the weapon break skills from Knight (use that as his sub from Engineer) and it changed the success rate of the breaks to fairly high levels if not outright 100% depending on level.

Will have to look at the WOTL stuff for PSP; I'm pretty sure I don't want to give SE 60+ for a barely graphical update.
I think Mustario had the longest range, combine him with worker 8 and you got a duo that could take on most of the game.
 
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Rezz

Mr. Poopybutthole
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I think Mustario had the longest range, combine him with worker 8 and you got a duo that could take on most of the game.
Honestly there are so many cool characters with interesting abilities/etc in the game, but for almost all of them you kind of get them when you're either already OP or working towards it and their abilities just don't really match up. Like the Dragon and her Boy; both cool characters and the knight guy could do all the status effects. Super awesome and with certain goals (Deep Dungeon actually comes to mind) they were pretty cool. But not as cool as having a teleporting ninja wielding two top end spears who blocks every attack with blade grasp. Mustadio you get early enough where you can build him up without having to spend time accumulating like a madman to catch up. I had completely forgotten about the robot guy, though yeah I remember him having some ability that had gnarly range.
 

Gavinmad

Mr. Poopybutthole
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Yeah Mustadio's strength is getting him so early.

Also another thing that was fixed for WotL was Blade Grasp working on magic attacks.
 
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Phazael

Confirmed Beta Shitlord, Fat Bastard
<Gold Donor>
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The story characters you got early (or who had decent class setups) had a leg up and this was indeed a positive for Mustadio, but concentrate combine with his gun abilities made him a major force late game as well. And yeah Chocobo Mounted Mustadio plus W8 could solo the game, but then again Orlando on a chicken solo could pretty much do the same. Ignoring Orlando who is basically on his own power tier, my top five powerful NPCs basicalyl goes like this:

Agrias- You get her early and her holy sword skill dominates the entire game, especially if you give her Orlando's weapon. If you are grinding to infinity, she doubles as an amazing white mage (or Math if you are really into cheese) and has the widest selection of gear options in her base class of anyone.

Worker 8- Great in magic heavy combats like the battle for the secret zodiac. Not much more needs to be said here.

Reis- Max her out as a monk and you really do not need to do much else. She hits ridiculously hard and can wear some unique gear for a monk.

Weingraf- His debuff game is the best in the whole roster and he deals good damage on top of that. His main drawback is you get him raw and fairly late in the game.

Melieadoule- Kind of a pain in the ass to level up and to obtain, but her skills are super powerful and she hits like a freight train.

Honorable Mention: Cloud- Fully leveled up, he is almost on Orlando's level. But you have to go through a ton of shit to get him at level one and then a ton more to get all of his special skills after that. And you don't get him until the very end of the game. This is a character for Autists only.

Honroable Mention 2: Rapha- She is the only NPC with mage oriented abilities in her base class and therefore the best option for a permanent caster in the roster. While mages without the word "Math" in their title tend to fall off late game, she can still put up respectable numbers as a white/black combo mage. And if you don't exploit Razma to pump her Brave stat, she is a good Treasure Finder character too.
 

Juvarisx

Florida
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4,956
I think the last time I played this it was emulated PS1 since I dont have a CRT anymore. Game was fun but hoooooly shit was item finding Deep Dungeon fucking grating if you were going for 100%
 

Arbitrary

Tranny Chaser
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I think the last time I played this it was emulated PS1 since I dont have a CRT anymore. Game was fun but hoooooly shit was item finding Deep Dungeon fucking grating if you were going for 100%

There's also Catch farming where you set up a battle versus enemy ninjas just right that the only action they can take is to throw at the person you want thrown to. In the Darkest Dungeon they can throw close to anything including incredibly rare or otherwise impossible to get in multiples.

Trying to do the Darkest Dungeon properly you soon start to run in to enemies that are massively higher level than you to the point they're getting 3 actions for every 2 of yours (or more) and the best answer is to just grind exp on those fucks. You're 20 levels above me? Alright then. We'll level up every other turn. That's all well and good except then you leave the dungeon and the story fights to finish out the game are level locked. It needed a hidden flag where if you finish the place the last areas of the game are all level 99.