Hey guys, Tiki is still top 5-10 heroes (the 5 star one in banner). Her minor heal is ok for sustain + her AE is devasting but seldomly will a match go long enough o use it. Her true power lies in the fact she is magical damage which a lot more heroes stuggle with especially the front liners and her all around stats are pretty high. Perfect killer for a lot of the heavy units while maintain a strong front liner opposed to having to go with a calvary type to shred heavy units that will die instantly from anyone else.
Anyone rerolling honestly 2 5 stars is stellar and i'd take it as they will help you through the game to get enough orbs for a few rounds of rolls. I have but don't use Lucina but I have decent options and she doesn't fit well with the comp I built but she is definitely strong.
So I have my team of 40's finally for arena, just did my 1st ever 7 winning streak on all advanced using 3 of the 4 bonus characters. It netted me a high score of 4200 or 4400 can't remember (3100 is needed for top high score). Keep in mind the overall ranking points is actually hidden (or i'm blind) so when it shows your ranking i'm 99% positive that is accumulative not based off your high score which you get separate points from. I don't like that they are limiting feathers to a static number of people VS % base rewards. Seems stupid because if 5M people play vs 2.5M only the same 100k get any feathers for any reward on total points.
Yesterday I scrapped together enough feathers to evolve my first 4 star. Honestly the arena is pretty limited in feathers to help evolve (just arena will take a month just for the best people to get enough). However sending home units that you aren't going to use gets you there. If you don't spend any cash on the game then don't do it as you get 100 or 300 per so just summoning and selling shit untis on the 150 or whatever orbs you make clearing the entire game on all difficulties isn't going to get you there assuming you keep the good ones. If you spend abit of cash then i'd suggest selling all the 3 stars and duplicate of any 4 stars that aren't in your top few choices of wanting to evolve. If you have duplicates that are priority involves then merge them as 4 stars, it will reduce the cost to unlock to a 5star by the same amount if you just sent it home for feathers plus you get some SP and temp minor stat increase that goes away on evolve (the + stats are a fucking joke, + 2 random stats for what I saw).
I desperately wanted a Hector and spent abit of cash chasing one but unfortunately the odds are extremely low of "getting" any one specific person you want outside the focus units so don't waste too many orbs trying to get a non focus unit instead quit when you have a balanced team and probably save for the next banner would be my suggestion.
If you do see the below units rerolling or get lucky enough to snag prioritize as they are EXTREMELY good. They are 5 star summon only so no getting a low level one and evolving
Hector - Best hero in the game hands down at the moment. At high levels he counters all abilities, is heavy so he basically can only be hurt by magic and armor pierces which are pretty rare(even fire infantry units struggle with him and they have the color advantage). Best arena character by a mile due to the counter attacks and toughness + good damage. I go against the best pvp teams out there and every single fucking one has a hector (fuck their luck and/or massive whaliness!). Pro Tip - Bring a Tiki to the arena if you get into lvl 40's and do advanced, she is the perfect counter to hector since she has high physical defense, color advantage AND does magic damage which he has low res vs his insane def. I 1 shot him with Tiki yet my other 3 people on my team lose 1v3 to Hector (shit you not). So its simple, protect Tiki and 1 shot Hector or lose; he has 1 movement being the trade off for his uberness.
Ryoma - Not as tanky as Hector being infantry but same thing with counters from anywhere which means anyone outside a blue mage he will basically kill if they are ranged. He also gets Lyn's ability of below 50% health to have + 7 attack which makes him an ass raper. Alas I didn't get lucky on him either
Leo - Best mage hands down, mobile unit on calvary lets him come out of no where and he has a big AOE etc as well as limiting enemieies attack range with his weapon. He is a beast that alas I don't have
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Below are a few high tier heroes to be on the look out for
Takumi - Probably 1 of the top 2 focus summons (Tiki being the other). He counter attacks everyone not just ranged and does some strong damage that isn't color specific. He 1 shots all pesky fliers that can shred your heavy's so very useful to have and trades well against mages.
Linde - I'm still making my mind up on her, just about to get her to 40 so i'll see how she goes, blue mage with some very high attack but also heals + 5 when she attacks. I get more out of her then Robin it seems but i'm still not sold she will make my top team even though others praise her (+5 AOE heal just doesn't do much since so many people 1 shot each other).
Elise - Best healer, she heals herself when healing others and every other heal she does she gives all people + 4 attack (don't overlook these buffs, that's pretty big).
Plenty of other viable 5 stars; also below are probably the 2 top hero's you can actually pull a 4 star of and evolve into a stud 5 star.
Abel - Double hits and can prevent 1 color from attacking and is cavalary.
Cordelia - Long special build up but she hits twice so it goes fast, it lets her basically go twice so great for jumping into theback line and killing 2 people or 1 and escape. Very strong against fire infanty.
Lastly few comments on meta/team builds I've observed;
1) Balance is key, even though individual heroes may be top tier loading 1 color is just going to get you raped in a lot of situations pvp and pve. Right now most people have ALOT of their 5 star heroes as fire, particularly fire infantry. Easy to abuse low level pvp by running a few strong blue units.
2) Healing is decent for pve particularly if you have some beefy characters. But at the end of the day everyone is almost 1 shotted by counters so i'm not 100% a fan of running a healer at the moment particularly in pvp. PVE is makes sense since if you die you lose all exp you got that match for that hero so having them go in and heal them after they fight is useful.
My current team I just finally assembled and got to all 40 is below
1) Effie - My first 4 star evolve, since I don't have Hector I think she is probably the 2nd best front liner for 2 reasons. (heavy) She is blue which counters a lot of the red you see in pvp and she has some of the highest def & attack in the entire game and a strong hp pool. Even top lvl training tower (lunatic gold star lvl 40's) physical people can't do shit to her outside of color mismatches and she doesn't get 1 shot by anything but a dragon/mage of green color. If you play well with her 1 mv limit she is a fucking beast and I haven't seen anyone running her, if you are free to play i'd seriously consider running her as a primary 4 star to lvl 40. She also stops double attacks if her health is over 50%. One of the only units i'd encourage running a healer with.
2) Tiki - Strong front liner, can provide some healing and as long as she stays alive her special ability wins fights.
3) Takumi - Great non color damage that really destroys most people but heavy's (hardly scratches them). Its impossible to keep people out of harms way in this game no matter your positioning so having a ranged who can counter melee's when they attack makes him retarded plus he almost always doubles. His special ability isn't super since it basically has to go off when he is countering someone or else its useless.
4) TBD - This spot depends on pve or pvp. PVE I'll run Elise a lot for heals even though she isn't 40 yet (next project). Almost have Linde which i'm thinking is going to be my normal 4th because her + tiki can give alright healing and her damage is very strong. My only problem is it leaves me without green damage and abit light on team AOE buffs at start of turns. I'll throw in Camilla sometimes as well but she just dies so fucking much since she is weak to fire which is most common and any archer on to p of that. She has low speed so she gets bombed, on the flip side diving into their ranks from afar 1 shotting a squishy then hitting every one for 7 sometimes isn't a bad trade.
Since i'm not pulling anymore until I see one of the 3 I listed in a banner, that's what i'm working with

My next long term project is to get enough feathers and evolve Felica I think to 5 star. No one talks about her what so ever but I think she might be really good in my 4th slot. She does + 7 heals to the team when she attacks and is ranged so good to come in behind my tank and heal them plus do non color damage. On top of that she has a + 7 def/res debuff on her normal attack (applies after she hits) so I think her and Takumi would be a great 1-2 punch to kill about anyone outside of a heavy regardless of color. If you are FTP and are light on 5 stars I might suggest using her and see how it goes, pretty solid support unit (heal on attack + debuff), biggest question is her damage output. A few stat points goes a long way. If I don't do her i'll do Abel or Cordlia as my 2nd 4 star evolve once I get feathers since I don't have a 5 star blue lancer unfortunately