Fun with AI - Did your character get famous enough for AI to know who you were?

Burns

Naxxramas 1.0 Raider
9,031
17,536
I asked ChatGPT about me in EverQuest and it didn't find my character but it found me from these forums (same name) and it basically told me everything I do here : posting AI artwork, crafting miniatures, designing 3D models, the tone of my postings and my probable interests, with uncanny accuracy.

It's both fascinating and spooky.
Now ask it to guess your address based on that info...
 

Siddar

Bronze Baronet of the Realm
6,540
6,134
It was just massive glaize take on my posts on EQ forums. Truth is, I think the AI may be attracted to me, though. I used an AI on Bing. It didn't mention FoH posts at all.
 

BrutulTM

Good, bad, I'm the guy with the gun.
<Silver Donator>
15,926
350
This is what I got. Has to be a straight up hallucination right?

1000011370.png
 
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Tuco

I got Tuco'd!
<Gold Donor>
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My name on its own isn't very searchable since it's a Breaking Bad and The Good, the Bad, The Ugly character, but Grok nailed it when told where to search for it.


1757337950400.png


This is less about my achievements in a game and more that I post lots of searchable text on forums and get linked on youtube a lot. It's interesting they mention Terror of Luclin, since those vids weren't that popular or impressive.

For those that don't play live EQ, here's my favorite vid I've made from the latest expansion.

 
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skylan

Trakanon Raider
142
164
Damn I thought maybe I'd be able to find some history of Skylan the rogue on Tholuxe Paells but nothing. I did find my guildleader Ainmer though, he made one of the most infamous retard rickshaw posts here which is how I found the forum in the first place. I think he came here talking shit about our guild killing Bertoxullous before fires of heaven during PoP.
 

BrutulTM

Good, bad, I'm the guy with the gun.
<Silver Donator>
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Damn I thought maybe I'd be able to find some history of Skylan the rogue on Tholuxe Paells but nothing. I did find my guildleader Ainmer though, he made one of the most infamous retard rickshaw posts here which is how I found the forum in the first place. I think he came here talking shit about our guild killing Bertoxullous before fires of heaven during PoP.

That's funny. I had lurked here before but I first registered to post because Kreugen was talking shit about how my guild killed Lord Inquisitor Seru the first time.
 

Slacker242

Lord Nagafen Raider
74
4
Thanks for your patience. Based on historical context and what’s known from the Weapons Factory Arena (WFA) mod for Quake III Arena, the map 3level1 was created by a mapper known as PCI-Slacker.


Quick summary:​


  • Map name: 3level1
  • Mod: Weapons Factory Arena (Quake 3)
  • Author: PCI-Slacker

PCI-Slacker was part of the PCI Clan and contributed several maps to the WFA community during the early 2000s. The 3level1 map was one of the more well-known community maps, featuring three vertical levels for intense CTF and team-based play—hence the name.


If you’re interested in map files or history, older archives like PlanetQuake, WFA forums, or Quake 3 mod repositories (like lvlworld.com) may still have content from that era.


Let me know if you want help finding the .bsp file or more about PCI-Slacker's other maps.

**** Sorry at work and didn't realize this was in the MMO section
 

Sheriff Cad

scientia potentia est
<Nazi Janitors>
31,815
76,352
Screenshot 2025-09-10 at 4.52.27 PM.png


My kids are incredulous that we originated the term smurfing. They didn't believe me until I showed them webpages from the 90's about us.
 
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Zaide

TLP Idealist
4,150
5,359
This was pretty damn cool. I just randomly thought about seeing if AI knew anything about my old character from the Vazaelle server.

Short answer... No. I am a nobody as far as AI is concerned lol.

BUT WAIT... I tried some other people... and... GOT RESULTS!!!
You get lots of interesting content if you ask it who the top EverQuest guilds are, why they’re successful, or even ask which one is better between two. It can also go into detail about various guild leaders and their reputations.
 

imready2go

WTF is a Raider?
<Gold Donor>
1,440
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AI just described me as "worst ranger ever" and left it at that.
 
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Pharone

Trakanon Raider
1,483
1,349
You get lots of interesting content if you ask it who the top EverQuest guilds are, why they’re successful, or even ask which one is better between two. It can also go into detail about various guild leaders and their reputations.
While I know that AI as of right this moment is not great, I really find it fascinating to see what it does and does not know about as well as what it gets right and wrong. It's pretty cool actually.
 

BrutulTM

Good, bad, I'm the guy with the gun.
<Silver Donator>
15,926
350
While I know that AI as of right this moment is not great, I really find it fascinating to see what it does and does not know about as well as what it gets right and wrong. It's pretty cool actually.
Yeah me too. I do ask it for information at times but mostly I just like trolling it to see what the response will be. Because of that, if anyone ever reads my AI chat history, it will probably be the end of any chance I have at elected office.
 
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Tuco

I got Tuco'd!
<Gold Donor>
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While I know that AI as of right this moment is not great, I really find it fascinating to see what it does and does not know about as well as what it gets right and wrong. It's pretty cool actually.
It'd be so much more useful if it ranked the information based on certainty.
 

Brahma

Obi-Bro Kenobi-X
<Bronze Donator>
13,684
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  • On the Server Talk: Zul’jin US page on WoWpedia, Brahma <Transcendance> is listed among “Well-known Players.” Wowpedia
  • Brahma is noted for causing “many server drama bombs during pre‑BC” — meaning a reputation for stirring up drama in the community before the Burning Crusade expansion. Wowpedia
  • Also on that same page, he is confirmed as a guild leader.
 
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RobXIII

Urinal Cake Consumption King
<Gold Donor>
4,405
3,512
Man, I even won the Mage best of the best on my server, but no luck finding my EQ magician :p
 

Ao-

¯\_(ツ)_/¯
<Banned>
7,936
578
While I know that AI as of right this moment is not great, I really find it fascinating to see what it does and does not know about as well as what it gets right and wrong. It's pretty cool actually.

This should be fun. Ill ask Gemini about oldschool message boards:

Prompt: Briefly describe the cultural norms and psychological archetypes of a mid 2000's era gaming message board. This can be a somewhat creative description, but ground the archetypes out with professional descriptions from sociological studies.

The mid-2000s gaming message board was a digital frontier—a semi-lawless "third place" where social hierarchies were built on post counts, signatures were works of pixelated art, and the "Console Wars" were treated with the gravity of actual geopolitical conflicts.
Here is a breakdown of the culture and the psychological archetypes that defined it.

The Cultural Norms: Rituals of the Forum
Before the algorithmic feeds of modern social media, forum life was governed by rigid, often punishing, social contracts.
* Gatekeeping as Enculturation: The phrase "Lurk Moar" wasn't just an insult; it was a mandatory period of silent observation. Newcomers were expected to absorb the subculture’s idiosyncratic language and "memes" before participating.
* The Sanctity of the "Search" Function: Posting a question that had been answered in 2004 was a cardinal sin. This enforced a culture of Information Self-Sufficiency, where users were expected to exhaust archival resources before bothering the collective.
* Signature Peacocking: In a text-heavy world, your "sig" (often a 500x100 pixel banner) was your identity. It displayed your hardware specs, your "trophies," or your allegiance in the Console Wars.
Psychological Archetypes

1. The Power User (The High-Status Veteran)
This user has a five-digit post count and a registration date that predates the current site administration.
* The Creative View: The digital village elder who treats the "Off-Topic" forum like their personal living room. They are often cynical, bored, and strangely protective of the board’s "glory days."
* Sociological Grounding: This reflects Social Capital Theory (Pierre Bourdieu). By accumulating "Symbolic Capital" (reputation, post counts, and tenure), the Power User exerts disproportionate influence over the community's norms and discourse, often acting as an informal gatekeeper of "authentic" group identity.

2. The Fanboy (The Tribal Defender)
The soldier on the front lines of the Nintendo vs. Sony vs. Microsoft debates.
* The Creative View: A user whose entire personality is tethered to a specific plastic box. Any critique of their chosen hardware is perceived as a personal, existential threat.
* Sociological Grounding: This is a textbook example of Social Identity Theory (Tajfel & Turner). In-group favoritism and out-group derogation serve to bolster the individual’s self-esteem. By tying their identity to a brand, the "Fanboy" finds belonging and purpose through conflict with the "other."

3. The Troll (The Agent of Disinhibition)
The user who posts "Halo is mid" in a 500-page appreciation thread just to watch the fireworks.
* The Creative View: A chaotic force who thrives on "the lulz." They don't necessarily believe what they say; they simply want to disrupt the social order.
* Sociological Grounding: This is driven by the Online Disinhibition Effect (John Suler). The combination of anonymity and asynchronicity lowers the psychological barriers to antisocial behavior. The Troll experiences "Dissociative Anonymity," feeling that their online actions are disconnected from their "real-world" self.

4. The Lurker (The Silent Majority)
The user who has visited the site daily for six years but has a post count of zero.
* The Creative View: The ghost in the machine. They know all the inside jokes and the history of every board feud, but they never leave a footprint.
* Sociological Grounding: Known as Legitimate Peripheral Participation (Lave & Wenger). Lurkers are not passive; they are engaged in a form of observational learning. They gain the benefits of the community's information and culture without the social risks of active participation.
The mid-2000s era was essentially a series of "walled gardens" where deep, long-form subcultures could brew without the interference of a global "Main Character of the Day." It was clunky, elitist, and often toxic—but it was undeniably human.
 

Ao-

¯\_(ツ)_/¯
<Banned>
7,936
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Prompt: Consider the evolution of such a forum in a purely sociological context. Do NOT use modern data for this analyis: the intent of the exercise is to take the system as it existed back then and predict the social evolution of the board using only information available from that time period.

To predict the social evolution of a mid-2000s message board using only the sociological frameworks available at the time, we have to view the forum not as a website, but as a closed-system digital micro-state.
Based on the architecture of 2005-era platforms (vBulletin, phpBB, Invision Power Board), here is the predicted sociological trajectory of such a community.

1. The Iron Law of Oligarchy (Institutionalization)
As the board grows, it will inevitably move from a "group of friends" toward a rigid hierarchy. According to Robert Michels’ Iron Law of Oligarchy, all complex organizations eventually become under the control of a small elite.
* The Prediction: The "Staff" (Administrators and Moderators) will shift from being community facilitators to being a distinct social class. To manage the chaos of thousands of users, they will implement increasingly granular "Terms of Service."
* Social Result: This creates Bureaucratic Creep. Spontaneous fun is replaced by "megathreads" and strict "Topic Titling" rules. The Power Users will become the "Enforcers" of these rules to maintain their proximity to power, leading to a widening gap between the "Elite" and the "Peasants" (new users).

2. Structural Strain and the Rise of "Post-Maxing"
Using Robert Merton’s Structural Strain Theory, we can predict how users will react when the board’s social goal (high status/reputation) becomes harder to achieve through "legitimate" means (insightful game reviews).
* The Prediction: As the board becomes saturated, new users will find it impossible to gain the status of the "Old Guard" through regular conversation. This leads to Innovation (finding shortcuts) or Rebellion.
* Social Result: We will see the rise of "Post-count farming" and "Signature-whoring." Users will engage in low-effort participation (e.g., "+1" or "QFT—Quoted For Truth") just to inflate their digital metrics. This devalues the community's "currency," leading to social inflation where a 10,000-post count no longer commands respect, but rather suspicion of "spamming."

3. Tribal Schisms and "The Great Migration"
As the forum population exceeds Dunbar’s Number (the cognitive limit of 150 stable social relationships), the sense of a unified "community" will collapse.
* The Prediction: Sub-forums (e.g., the "RPG Maker" section or the "Off-Topic" lounge) will develop their own unique dialects, inside jokes, and moral codes that are incompatible with the main board.
* Social Result: This will lead to Sectarianism. Eventually, a charismatic "Power User" will get banned by an "Elite" Moderator. This "martyrdom" will trigger a mass exodus—a "Great Migration"—where a specific clique leaves to start their own, smaller, "purer" forum. The original board becomes a "hollowed-out" empire: large in numbers, but low in social cohesion.

4. The "Off-Topic" Heat Death
In any gaming forum of this era, the "General Discussion" or "Off-Topic" (OT) section is the most volatile.
* The Prediction: Because the OT section lacks the grounding of a specific hobby (gaming), it will become an echo chamber for Identity Construction.
* Social Result: Users will stop talking about games and start performing "Social Personas." This section will eventually become the most toxic part of the board, as users compete for dominance in debates over politics, religion, and philosophy. Sociologically, this represents Anomie—a state of normlessness where the original purpose of the board (gaming) is forgotten, and the social order is dictated purely by the loudest voices.

"The message board is a digital coral reef; it grows through the accumulation of skeletons. Its eventual death is not caused by a lack of users, but by the weight of its own unwritten laws.
 

Ao-

¯\_(ツ)_/¯
<Banned>
7,936
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Pretty interesting so far, but it missed the mark on my last prompt.

Prompt: This might be beyond your capabilties, but your analysis needs to frame the description using language that was only available at the time. You used anachronistic terms like "Megathread" and "Great Migration", which fails to meet the criteria of the exercise.

You are correct; my previous analysis slipped into modern vernacular. To truly ground this in the mid-2000s, we must look at the "Virtual Community" through the lens of early internet sociology—specifically the work of Howard Rheingold (The Virtual Community, 1993) and Ferdinand Tönnies, using the lexicon found in the README files and FAQ pages of 2005.

Here is the predicted social evolution of a gaming board, using only the sociological frameworks and terminology available by mid-2005.

1. From Gemeinschaft to Gesellschaft (The "Board Bloat")
In 2005, sociologists applied Ferdinand Tönnies' theory to the "Bulletin Board System" (BBS) evolution. A board begins as a Gemeinschaft (Community)—a small, tight-knit group of "Original Posters" (OPs) sharing a common hobby.

* The Prediction: As the user base hits a critical mass (often driven by a major game release like Halo 2 or World of Warcraft), the board transitions into a Gesellschaft (Society).
* The Result: Interaction becomes impersonal. The "General Discussion" forum is no longer a digital campfire but a regulated city-state. To maintain order, the Administrators must implement a "Global FAQ" and "Sticky Threads" to automate social norms, leading to a sense of alienation among the "Old Guard."

2. Accumulation of "E-Peen" (Symbolic Capital)
While Pierre Bourdieu’s Distinction (1979) is an older text, it was the primary tool for 2000s sociologists studying "Virtual Capital." In the forum, this capital is quantified by the Post Count and the Registration Date.
* The Prediction: Users will engage in Post Count Padding (posting short, meaningless replies like "First" or "+1") to artificially inflate their status.
* The Result: This creates a rigid social class system. A "Senior Member" with a 2002 registration date possesses "Total Social Capital," allowing them to "Flame" (insult) a "Newbie" with total impunity. This hierarchy is enforced visually through the Avatar and the Signature, which serve as the user's "Digital Heraldry."

3. The "Splinter Board" (Social Differentiation)
Using Social Identity Theory (Tajfel, 1979), we can predict the inevitable "Exodus" or "Board War."
* The Prediction: When the "Staff" (Moderators) becomes too restrictive, or a high-status "Power User" is Permabanned, a "Schism" occurs.
* The Result: A segment of the population will perform a Splinter. They will migrate to a new URL (often using free hosting like ProBoards or InvisionFree) to recreate the "lost" Gemeinschaft of the original board. This is a classic case of "In-group/Out-group" dynamics, where the new board defines itself entirely by its opposition to the "Corrupt" original board.

4. Impression Management and "Flaming"
Erving Goffman’s Presentation of Self (1959) was the gold standard for analyzing forum behavior in 2005.
* The Prediction: Because the forum is a "text-only" stage, users will engage in hyper-aggressive Impression Management.
* The Result: The "Flamewar" becomes a ritualized performance. Users don't argue to convince their opponent; they argue to "Win" the approval of the "Lurkers" (the silent audience). This leads to the "Troll" archetype—a user who intentionally violates the "Netiquette" to expose the fragility of the board’s social performance.

> "The virtual community is not a place, but a collection of relationships. As the 'Last Post' timestamp updates, the social fabric either tightens through shared 'Leetspeak' or tears under the weight of its own 'Stickies'."