I'll be finished with my professional advancement by end of next month and will have much more free time to do this. I'll get Unreal engine then.
I need to write more of the stuff I've been daydreaming about down. I've basically just taken EQ races and (generally) classes as a base and tried to create something different, but recognizable from that. Have been building ideas around systems that I would like in my imaginary game so knowing more about what we'd build in a general sort of sense would be helpful because what I think would be cool may not match up with what the group would want to build.
Yea, I imagine its from D&D. I like it honestly. It feels good to progress from dying to rats, to slaying dragons. Where a game like EQ fucked up is putting in lvl 70 rats. Its a linear progression and you shouldn't go backward. You certainly don't HAVE to justify anything in a story, but I do think its worth considering if you can use it to come up with something cool.Don't need magic for rats etc to be deadly.
Those fuckers carry disease. No reason why you can't have something trivial like a rat bite someone for minimum damage, and they die of the plague after like 3 days.
As far as orcs, well, they are orcs. Lol
Don't see why MMOs even put trivial monsters into the exp grind.
It's just odd, but easy I guess and a remnant of d&d?