Game development career thread:

Noodleface

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I started watching that MMO guide but I found he doesn't explain his choices very well. Maybe it changes over time though
 

TJT

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Flobee Flobee TJT TJT Noodleface Noodleface

I bet we could do better than project n
I'll be finished with my professional advancement by end of next month and will have much more free time to do this. I'll get Unreal engine then.

But I will definitely be trying my hand at creating some stuff. My goal will be at least equally as awful as EQ1 graphics.

Making my own dungeon sounds like a fun pet project.
 

LachiusTZ

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I think we can world build as a game with the collaboration tools and have our teams fight.

I expect to be completely raped as the scrub. But should be interesting and get the result I was describing when we spoke
 
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TJT

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I think we can world build as a game with the collaboration tools and have our teams fight.

I expect to be completely raped as the scrub. But should be interesting and get the result I was describing when we spoke
Sounds fun.

Flobee Flobee hit me up with the retard lore to base this around.
 
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Flobee

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Sounds fun.

Flobee Flobee hit me up with the retard lore to base this around.
I need to write more of the stuff I've been daydreaming about down. I've basically just taken EQ races and (generally) classes as a base and tried to create something different, but recognizable from that. Have been building ideas around systems that I would like in my imaginary game so knowing more about what we'd build in a general sort of sense would be helpful because what I think would be cool may not match up with what the group would want to build.

Example:

I like slower combat (TTK for a solo kill >60 seconds) so building a reason into the world for beating on something for that long makes sense to me. Fighting stuff to get stronger should make some level of sense too IMO. Think Dragon Ball Z style but with less yelling a grunting, hopefully. I've been toying with the idea of some sort of EVENT that happens to the world that separates 'adventurers' from normal citizens. Lazy example being some all-mighty force comes in and waves its hand making rats, bats, orcs, and wolves incredibly dangerous somehow. A lot of people die in all civilizations, pushing them back to a handful of (starting) cities. At this point the gods come to the world and offer to 'help' if the people will worship them in return. This help takes the form of allowing adventurers to gain strength from combat or whatever. Bonus points if you set this sort of thing up in the background where the player doesn't really understand the specifics unless they dig into the world to figure out whats actually happened in the past.

Another silly example could be something like a 'soulstone' system where players carry x stones and lose one per death that must be recovered via corpse run. Losing all of ones stones provides more extreme death penalties (maybe you lose all 5 and next death causes severe xp loss, perm death, whatever). Could even have a system where mobs pick up stones from players they kill and gain strength (and better loot?). Something like the rival system in that LoTR game (shadow of mordor?). Gameplay mechanic like that changes how you write a world significantly.

Doesn't need to be anything like the above really, but thats the kind of stuff I think would be cool to build into world lore, but you need to have an idea of the kind of game you want to make first.
 

LachiusTZ

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Don't need magic for rats etc to be deadly.

Those fuckers carry disease. No reason why you can't have something trivial like a rat bite someone for minimum damage, and they die of the plague after like 3 days.

As far as orcs, well, they are orcs. Lol

Don't see why MMOs even put trivial monsters into the exp grind.

It's just odd, but easy I guess and a remnant of d&d?
 
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Flobee

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Don't need magic for rats etc to be deadly.

Those fuckers carry disease. No reason why you can't have something trivial like a rat bite someone for minimum damage, and they die of the plague after like 3 days.

As far as orcs, well, they are orcs. Lol

Don't see why MMOs even put trivial monsters into the exp grind.

It's just odd, but easy I guess and a remnant of d&d?
Yea, I imagine its from D&D. I like it honestly. It feels good to progress from dying to rats, to slaying dragons. Where a game like EQ fucked up is putting in lvl 70 rats. Its a linear progression and you shouldn't go backward. You certainly don't HAVE to justify anything in a story, but I do think its worth considering if you can use it to come up with something cool.
 

TJT

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For the sake of simplicity here I am just going to make some zones. Plan is to have a few up by end of December. Not finished, just kind of worked out I guess. A simple dungeon and some the zone outside of it.
 
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Kharzette

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So the 48th Ludum Dare 48 is coming up! Themes look good overall though the worst always seems to win:

two.png
one.png
three.png
 

Kharzette

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Deeper and Deeper won! That's a good one!

Having a hard time thinking of something I can actually finish though.
 

Kharzette

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Didn't make it but had fun! Nothin like wasting hours debugging bad anims then realizing they don't even import back into blender properly.