Game development career thread:

Kharzette

Watcher of Overs
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Finally solved this one. A friend helped me out, doing it in a slightly different way.



I misunderstood the instructions a bit. It says near the top the elves want all the junction boxes powered, but I guess that is overruled by the bottom paragraph.

Lots of wasted connections in the "correct" answer.
 
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Kharzette

Watcher of Overs
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Look at the waste on part 2 :emoji_laughing:
Screenshot_2026-01-02_12-34-56.png
 
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Flobee

Ahn'Qiraj Raider
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Committed to grinding out as much progress as possible over the next month, so redid my human's texture. More or less happy with the result. We'll see how he looks once I get him in engine. I'm still not fully satisfied but quickly approaching my good enough limit.

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Flobee

Ahn'Qiraj Raider
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Made some good progress recently. Have a couple biomes now I'm fairly happy with. Got some building assets that are very WoW and I think will suit me just fine. Got the human model in game, decent chance that I'll retexture him but good enough for now. Made some janky animations as you can see below. Enemies now equip anything in their inventory that can be equipped and wield weapons. They take weapon stats selectively if they are either more damage or faster than their base. They can also proc if the weapon has one. Upgraded to UE 5.7.2 which may or may not have been a good idea lol.

I spent too much time figuring out how to make a GIF locally to not attach it here, but its pretty low quality to fit forum standards. Getting to a point where I might start making some higher quality content just to kind of show stuff off and see if it interests anyone.

I'm still on the fence about floating combat text, but I haven't bothered making a combat log yet so it stays for now.

Been a solid month or so of gains for sure.
output.gif
 
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Flobee

Ahn'Qiraj Raider
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Been working on "juice" recently. Sound effects and music especially right now, but soon will be focusing on VFX focused around player skills for each class. Around then I'll also rough in basic animations for each skill and I'm hoping to have a very simple baseline for most of the effects. My general plan is to just get -something- relatively close to what I want into the game and I'll refine things later. As such I'm able to really mow through this stuff quickly since I'm just trying to get something quick and dirty in.

Maybe will end up regretting it, but what I've learned from this process so far is that I'm far more productive if I just move fast and get things checked off the list rather than spend a ton of time agonizing over every detail. Some of it will be bad and need to be redone, but some of it nobody is going to care about except maybe me.

On that note I wanted to share this just in case any one wasn't aware, I only found it today. This company Sonniss sells audio packs and apparently they release a big bundle every year for GDC for free. So this is all royalty free, fully licensed sounds for use in anything. Looks like about 200GB total so pretty excited to nab it and dig through to find stuff I need. I've purchased a fair amount of random stuff via Humble Bundle which has been pretty useful, but this is a massive trove I'm hoping will help fill some gaps I'm having. Since I was excited to find it figured I'd share it here, although I'm sure some of you already know about it.


EDIT: Doesn't feel right not adding a little proof of progress. UI still WIP but added some icons for items and equipment recently:

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