The culmination of all your hard work and machinations that either fail or succeed in repelling the threats from outside forces. You spend a large part of the game building nonsense war assets alongside crucible development that, while I don't expect it to do everything, tie in a lot of the major choices made throughout the game in a final assault that could easily end up with a illusive man boss fight without flying too off the mark of where they were heading anyways. So in your example, you'd show either the Geth, Quarians, or both fighting against the reapers.Yeah. Legion was heartwrenching. 'Does this unit have a soul?'
What would have been an acceptable ending which didn't negate it?
Instead, you get the last ten or twenty minutes of the game where, funny enough, there is no real confrontation. Then you get the Catalyst nonsense that comes from left field. The ending(s) should've been determined by your actions throughout the game, not by deciding on a couple shitty choices right at the end of the game.