If you’re running through anywhere 100 times, you suck, git gud.
Since you quoted skeletons I’ll assume you’re quoting crypt areas that are specifically designed to have special spawn rules. Git gud again.
Figured "100 times" was a good round number to exaggerate for effect...
My only real memory of Dark Souls 2 is going in completely blind on an emulated PS2 copy (also fuck any company that does exclusives), where all the tutorials are in PS2 controller, not M&K, and spending half of my ~4 hours of play time time getting lost. Usually I like getting lost while exploring games, but not when there are fucking "fast" respawn chores, every time I want to double back and see where the other forks in the path take me (before I get too far the other way). All the while trying to remember what keys are mapped to what function, since all it said was hit triangle, square, left or some shit to do this and that.
I wrote off that annoying experience of a game to emulation suckyness, so gave Elden Ring a shot. I found the exploration in that game much better, since with the outdoor mobs, I could just run past most brain-dead trash respawning bullshit (hell, you could run past it inside too, but it was more dangerous). Since I kept hitting invisible walls, I kept playing the game, until I hit the third invisible wall (between the main city and the northern mountains). By then, I had enough of however many hours of the same exact dull kitting combat that mages are stuck with and no desire to reroll to a "good" class that they are supposedly good at making.
There are plenty of other games to play, no need to try to force myself to like them. I also thought vanilla Oblivion and Fallout 3/4 sucked, with Skyrim being mediocre at best; only saved by the modding community (which are all much "easier").