General Gaming News and Discussion

Malakriss

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AI has to not only do the work, it has to accomplish it at a much more efficient scale to be worth the time and energy consumption for that work to be practical. Otherwise we're still back to the principle of slave labor to build the pyramids being the go-to, except now it's slave wages for India and China if the incomplete AI we have now isn't good enough.

Industry wants the magic bullet, to do the myth of cracking encryption but in reverse. Instead of P = NP they want to start with non-polynomial hardware and have it produce exponential results.
 
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Kharzette

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It is good for textures, but I couldn't get it to do much else. I need to give it another try. I know people have ways to make it generate meshes, but modeling isn't that hard for me.

I'd really love to have AI generate animation data. That is probably the most difficult task at least for me. I can do janky temporary placeholder anims, but it is a true artform that few can do.
 

Zindan

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The best use of AI in game development is going to be in helping "fill in the blanks" that a human dev team experiences while making the game: Smoothing out animations, fleshing out flavor content, creating more meaningful "fluff" content.

Like for example, one complaint about Starfield was all the copy-paste POI on planets. What if you could use AI to actually generate more varied content using parameters you input, having a human give some final touches, and then adding that? You can still have your hand crafted POI, but then you have have more varied random POI stuff over "cave00, cave01, cave02" and that is it
Like sophisticated procedurally created content?
 
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TBT-TheBigToe

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Radiant quests with the illusion of depth because they can be more varied and complicated than go to A, do B, collect C, wash, rinse, repeat?
 

Neranja

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Radiant quests with the illusion of depth because they can be more varied and complicated than go to A, do B, collect C, wash, rinse, repeat?
That sounds good in theory, but has a big problem: casualification.

People nowadays don't read complicated quest texts anymore (probably never have), and everything has to be a marker or colored area on the map, minimap, or the radar. WIth a to do list you can check off. You can look at WoW how they have simplified and dumbed down their quest design and presentation for years, because players had problems to find Mankrik's wife south of Crossroads in Vanilla.

It could work if you really make a distinct product aimed at a more hardcore audience. This will however shrink your target audience, so you have to balance your development costs around that. In prior years I would have said "yeah, it's impossible", but then Expedition 33 showed that a motivated team can build a proper game with less than $10 million that runs circles around AAA slop.

So I have upgraded my opionion to: maybe (with proper planning)
 
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Gavinmad

Mr. Poopybutthole
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players had problems to find Mankrik's wife south of Crossroads in Vanilla.

star wars GIF
 
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RobXIII

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because players had problems to find Mankrik's wife south of Crossroads in Vanilla.

I specifically rolled on the Mankrik server (pronounced Man Kirk for some) just to make jokes about that quest.
 
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superstraight

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Anyone have the problem where they don't "feel" like getting into a new game unless it's pretty intuitive? Maybe it's me getting older and not having the same attention span as when I was younger
 
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Furry

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Anyone have the problem where they don't "feel" like getting into a new game unless it's pretty intuitive? Maybe it's me getting older and not having the same attention span as when I was younger
No, I pretty much only play games that require severe autism.
 
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Penance

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Anyone have the problem where they don't "feel" like getting into a new game unless it's pretty intuitive? Maybe it's me getting older and not having the same attention span as when I was younger
I say to myself that I only play games that don't waste my time. But then the game I have the most hours is is path of exile.

I think I only play ONE game that wastes my time, then put extremely strict rules on other games I play.

Also play Rivals which I've deemed my "competitive" game.

So one poopsock game, one competitive game, then a bunch of single player or casual multiplayer games thrown in throughout the year?

I think what you're finding is your framework for enjoying game has changed. You don't find most of the interesting because most of them are probably boring as fuck.
 

Hekotat

FoH nuclear response team
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Anyone have the problem where they don't "feel" like getting into a new game unless it's pretty intuitive? Maybe it's me getting older and not having the same attention span as when I was younger

Its not you, games are run by bean counters now and are designed with a corporate mindset rather than for fun and player satisfaction. Some still exist that bring back the joy, but they are rare. Enjoy them when you find them.

MnM has this feeling in spades.
 

superstraight

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I say to myself that I only play games that don't waste my time. But then the game I have the most hours is is path of exile.

I think I only play ONE game that wastes my time, then put extremely strict rules on other games I play.

Also play Rivals which I've deemed my "competitive" game.

So one poopsock game, one competitive game, then a bunch of single player or casual multiplayer games thrown in throughout the year?

I think what you're finding is your framework for enjoying game has changed. You don't find most of the interesting because most of them are probably boring as fuck.
Its not you, games are run by bean counters now and are designed with a corporate mindset rather than for fun and player satisfaction. Some still exist that bring back the joy, but they are rare. Enjoy them when you find them.

MnM has this feeling in spades.

I'll give an example: Dune Awakening MMO. Game seems really cool/impressive on the surface.

There's tutorials in the game, but it seems like there's just so much to learn in terms of itemization and whatnot. I spend a few hours and I still don't really understand it. Whereas a game like WoW, they start you off really slow and it's organized in such a way that you learn quickly as you progress.

Maybe it's how the user interface is on these games; some games are much more intuitive than others, but the games where it feels like there's so much information being thrown at me at once, I lose interest.
 
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Cybsled

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Like sophisticated procedurally created content?

Radiant quests with the illusion of depth because they can be more varied and complicated than go to A, do B, collect C, wash, rinse, repeat?

That could be one usage in game. You could also have the AI system design a bunch of radiant quests during the dev process and have devs add some extra touches, so just an increase in the amount of radiant quests as opposed to "hello general, another settlement needs you help. I've marked it on your map"
 

Hateyou

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Anyone have the problem where they don't "feel" like getting into a new game unless it's pretty intuitive? Maybe it's me getting older and not having the same attention span as when I was younger
Depends on my mood. Sometimes I want something a little complicated, other times just brainless farming, other times just mindless ‘avoid the swarm of mob’ type game
 
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Caeden

Golden Baronet of the Realm
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I don’t mind learning a complex game but I’m no longer willing to play shit I don’t really have that much interest in just due to FOMO. Also strangely have no interest in multiplayer at all now or even much in competitive stuff. Raiding in an mmo sounds horrid to me with my current life requirements.

Partly why I haven’t been as active with POE the past few years. And plus there’s 100s of single player games. for better or worse, I spend a lot more time playing shit that apes the SNES era the most now.
 
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Bandwagon

Kolohe
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Anyone have the problem where they don't "feel" like getting into a new game unless it's pretty intuitive? Maybe it's me getting older and not having the same attention span as when I was younger
100%. I'd rather watch a friend or a nephew play a game most of the time.
 

Noodleface

A Mod Real Quick
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I don’t mind learning a complex game but I’m no longer willing to play shit I don’t really have that much interest in just due to FOMO. Also strangely have no interest in multiplayer at all now or even much in competitive stuff. Raiding in an mmo sounds horrid to me with my current life requirements.

Partly why I haven’t been as active with POE the past few years. And plus there’s 100s of single player games. for better or worse, I spend a lot more time playing shit that apes the SNES era the most now.
Pretty much the same. If a game bores me I drop it fast too, because I feel it's wasting my time.
 
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meStevo

I think your wife's a bigfoot gus.
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If I'm not super into something, I often bounce at the first feeling of resistance or effort. It's my ADHD and I call it gaming ADD and it's gotten worse as I've gotten older (47 next month). Many complex games I would have absolutely loved I can't even begin to get into (ie Paradox 4x games) and I finish maybe 1 game a year, if that. Without a tighter focus the possibilities of a game drown me and cause anxiety (wrong word for it, but it fits) and often I won't even start a game because 'i'll get stuck at this point, or this thing about it will be dumb, or...' and it's kinda nonsensical. This leads me to games that I can just hop in and do 1-2 things and then bounce like a game of Rocket League or a round of Spell Brigade, or a whispers cache in Diablo IV.

It's why in games like WoW I need the social component and structured raiding schedule to get me to play consistently. The social component gives me a reason to power through any resistance.
 
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