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Intrinsic

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It looks like a more graphically polished Dead Cells which makes sense as its the same developer. I really enjoyed Dead Cells.
That’s interesting because Motion Twin is releasing Windblown which is in EA now. I’ve been playing it a bit here and there. Very different than Dead Cells with the 3rd person 3D perspective, gameplay has some overlap but not a huge amount. Still Roguelite. The biggest turn off is the characters and dialogue. Script is terrible.



Maybe they had their Dead Cells A-team working on Castlevania and the B-team on Windblown.
 
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Penance

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Yea dead cells is my most played roguelite. Did 5bc, got some hitless run costumes etc. Windblown is an amazing design with horrible characters and story. The animal thing really needs to die out. Furrys truly ruin everything. Windblown is a great coop experience though (up to 3p).

How involved is motion twin involved in this? On the trailer it made it seem like they were there only as an advisory role.

Either way the animations and gameplay look super smooth. Could end up great or just meh.
 
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Burren

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Anyone else look at the last couple of pages of game reveals and just yawn? They all seem so contrived, redundant, and copy/paste. Or, just flat out boring looking.

Are we due for another tangential discussion about there being no innovation or new and interesting ideas/mechanics/stories anymore?
 
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Intrinsic

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Yea dead cells is my most played roguelite. Did 5bc, got some hitless run costumes etc. Windblown is an amazing design with horrible characters and story. The animal thing really needs to die out. Furrys truly ruin everything. Windblown is a great coop experience though (up to 3p).

How involved is motion twin involved in this? On the trailer it made it seem like they were there only as an advisory role.

Either way the animations and gameplay look super smooth. Could end up great or just meh.
Glad I’m not the only one with the opinion on Windblown’s artistic choices. It is really abysmal on top of very spammy but fun gameplay.
 
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Regime

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IMG_8152.jpeg
 
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Furry

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The gameplay was uncomically boring. Part of me wonders if I'm just getting too old for games with how many ass new games are coming out that are total shit.... Then I load up one of my old games from the 90s and just have fun and know for sure its just the kids that are all wrong.
 
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Penance

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It's actually more simple then that. Western culture sucks, especially US culture. DEI and HR are definitely part of the problem but really they're just the symptom of the overall paradigm.
 
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Siliconemelons

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See I don’t even know who made dead cells - so they are making the new CV… yeah I also don’t even get what a rouge like is- I am an old man.

So my general observations from the trailer were correct heh.

So many people on the YouTube comments were like “that soundtrack smacks!” - I am like…what? Fool go play 5min of NES CV2 and truely jam out
 

Burren

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See I don’t even know who made dead cells - so they are making the new CV… yeah I also don’t even get what a rouge like is- I am an old man.

So my general observations from the trailer were correct heh.

So many people on the YouTube comments were like “that soundtrack smacks!” - I am like…what? Fool go play 5min of NES CV2 and truely jam out
Everyone under 30 is retarded and dumb, about everything.
 
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Daidraco

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Honestly, and not to be “that guy” but I believe its almost 100% the introduction of women into the dev teams. Looking back at the early to mid 2000’s - you can see the initiative to push ~millennial aged women into STEM fields really ramp up.

Games started to seem stagnant in the early 2010’s. First with HR like always, then they control hiring and spear heading DEI or adjacent type programs. Then by the late 2010’s, you really got to see how much of the teams had switched to mostly women. Rockstar used to be all men, or at least 90%+. Now its the exact opposite. Blizzard, obviously. Etc.

People that noticed it earlier were considered basement dwellers, misogynists, etc. But now that some major AAA titles have outright flopped, the lack of merit based hiring has really put a spotlight on the issue. Vindicating the people that noticed early - but it still has that stigmatism tied to it. I just cant tell if the pendulum is swinging back the other direction yet, or not.
 
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Hateyou

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See I don’t even know who made dead cells - so they are making the new CV… yeah I also don’t even get what a rouge like is- I am an old man.

So my general observations from the trailer were correct heh.

So many people on the YouTube comments were like “that soundtrack smacks!” - I am like…what? Fool go play 5min of NES CV2 and truely jam out
Rogue-like is a game where you play for a bit and unlock abilities, stats, power ups etc…then once you die and try again, those things you unlocked are permanent so your next try it’s a little easier. It’s a very common mechanic now, and basically extends games that would otherwise be very short if you just beat it on your first try.

Some people hate it, because sometimes it’s overdone and you basically can’t beat the game without all the boosts. Others love it.
 

Sheriff Cad

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I agree with asmon's take on this. Toxic positivity prevented productive feedback during development. They produced an uninspired game that people don't want to play.


Toxic positivity as well as echo chamber hiring. When you only hire blue haired leftists to make any decisions, none of them are going to question because they AGREE.
 
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Seananigans

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Rogue-like is a game where you play for a bit and unlock abilities, stats, power ups etc…then once you die and try again, those things you unlocked are permanent so your next try it’s a little easier. It’s a very common mechanic now, and basically extends games that would otherwise be very short if you just beat it on your first try.

Some people hate it, because sometimes it’s overdone and you basically can’t beat the game without all the boosts. Others love it.

That’s actually rogue-lite. They’re the genre branch that added the persistent upgrades to the formula

Rogue-like is something like the original Rogue, which had random aspects like dungeon layout and items you’d find, and if you die you lose everything and restart from scratch. Very much like most early games honestly.

Honestly though true rogue-likes are rare enough that the term has engulfed “lites” and it’s all considered the same at this point.
 
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Hateyou

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That’s actually rogue-lite. They’re the genre branch that added the persistent upgrades to the formula

Rogue-like is something like the original Rogue, which had random aspects like dungeon layout and items you’d find, and if you die you lose everything and restart from scratch. Very much like most early games honestly.

Honestly though true rogue-likes are rare enough that the term has engulfed “lites” and it’s all considered the same at this point.
Fuck you faggot
 
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Caeden

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Honestly, and not to be “that guy” but I believe its almost 100% the introduction of women into the dev teams. Looking back at the early to mid 2000’s - you can see the initiative to push ~millennial aged women into STEM fields really ramp up.

Games started to seem stagnant in the early 2010’s. First with HR like always, then they control hiring and spear heading DEI or adjacent type programs. Then by the late 2010’s, you really got to see how much of the teams had switched to mostly women. Rockstar used to be all men, or at least 90%+. Now its the exact opposite. Blizzard, obviously. Etc.

People that noticed it earlier were considered basement dwellers, misogynists, etc. But now that some major AAA titles have outright flopped, the lack of merit based hiring has really put a spotlight on the issue. Vindicating the people that noticed early - but it still has that stigmatism tied to it. I just cant tell if the pendulum is swinging back the other direction yet, or not.
I made the same point comparing D4 art direction vs recent WoW art direction and highlighting the gender differences of who is in charge of each game within the same company. It’s even striking there.

Granted some asshats cannot see that, in general, men and women prefer different styles of games and art direction. Is it absolute? No. I actually think some Disney art is quite good when applied to the right situation. Wow is not that situation. The few serious or semi-casual women gamers I’ve known have been into shit like the Sims, puzzle games, maybe the odd platformer…wow was a pretty decent at men and women enjoying aspects of the same game.

Upshot is that by and large you can tell immediately from art design and game design the amount of women involved.
 
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Caliane

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Rogue-like is a game where you play for a bit and unlock abilities, stats, power ups etc…then once you die and try again, those things you unlocked are permanent so your next try it’s a little easier. It’s a very common mechanic now, and basically extends games that would otherwise be very short if you just beat it on your first try.

Some people hate it, because sometimes it’s overdone and you basically can’t beat the game without all the boosts. Others love it.
thats Rogue-lite.

Rogue-like is a game, that is like Rogue. everything is RNG, no progression. unlocks might be new classes, etc. but if anything just makes it harder with a larger rng pool. not easier.
 

Fogel

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thats Rogue-lite.

Rogue-like is a game, that is like Rogue. everything is RNG, no progression. unlocks might be new classes, etc. but if anything just makes it harder with a larger rng pool. not easier.

I got this Hateyou

Fuck you faggot
 
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