General Gaming News and Discussion

spronk

FPS noob
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a huge chunk of that money is going into fortnite/GAAS and gacha mobile games, thats my point. mobile gacha games like genshin impact and stuff alone made over $5b last year, previously all that money was spent on AAA games. Fortnite alone made $6 billion in 2025 - Nintendos entire global revenue in 2025 was $8 billion. Roblux made $5 billion.

yeah for sure nintendo is huge and doing extremely well, as you say a big chunk of people buying single player games are 20-50s not kids. But an entire generation of kids now has been trained to play GAAS and f2p games and watch games on streams instead of playing them, I think that makes the future very bleak for single player narrative focused expensive budget games as older people age out and there are fewer kids to replace them.

hopefully it changes (tastes change wildly as you age) but I'm not sure how it'll go.
 

mkopec

<Gold Donor>
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And if the AAA games were not shit, like pretty much all of them have been in the last few years, they would be selling too. Maybe people just dont want to spend money on shit?
 
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Dr.Retarded

<Silver Donator>
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250 years of Starfield!

Live Action Smile GIF by Xbox
 
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Cybsled

Naxxramas 1.0 Raider
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Which wasn't a bad idea at its core, the execution just sucked. It's just a really average feeling game. They spread themselves so thin that nothing really stands out.
 
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Kharzette

Watcher of Overs
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This is long and rambling and the english is a bit rough:



Talks about boiling open world games down into measurable metrics and the tower-map-reveal mechanic. Funny thing is I haven't played a single game that has that so I was a bit confused.

There's a bit of recent zelda glazing as well which casts doubt on the whole thing to me. I didn't play it but ugh that terrain looked very 2005.

So to summarize: Managers make everything worse, which is why indies and valve and small teams make good games.