Can probably easily call this an mmo by the standards the genre has devolved to today. Been alongtime since MMOs actually meant having to interact with multiple people. 16-32 people doing a few instanced missions is plenty these days to be "omg, social interaction on a large scale, it is massive!!".GTA5 has GTA: Online built in. So it's kind of an MMO. More like playing Diablo III though.
Lack of that pretty much ended my interest in MMOs. I ran raiding guilds in EQ and WoW, and once WoW crippled the "massive" in massively multiplayer by taking raids down to just 10/15/20 people max depending on the zone, it became boring. EQ and WoW were never the best games at their core, the fun was attempting to progress while coordinating with a large group of people. I never understood how people could get enjoyment out of an MMO just soloing 99% of the time. There's a million single-player games that are more enjoyable for that purpose.Long gone are the days of well over 100 people in Lower Guk trying to farm each individual drop from the place.
Or 70 person zerg-raids on Lord Nagafen.
After the race you go rob some drug guy and then deliver those drugs. Then I think you buy clothes? Then you go rob the convenience store... I think.I vaguely remember being told to go rob the convenience store in Little Seoul next.
It only works once. As in, you can still sell a >$50k car using it if you want to get rid of one, but after selling it the first time you will spawn in LSC with no car at all.Apparently the LSC glitch still works though.