Patch notes, only one I care about in bold but all good stuff.
Hey! Yarden GRIME director here,
So this is a pretty massive patch.
It includes both fixes to the biggest and most common technical issue that we are aware of - the fps/stuttering issue, and the most significant gameplay complaint - scarcity of Fast-travel points. As well as a whole lot more small fixes in nearly every aspect of the game.
So let's get to it:
Gameplay:
- We've heard you players, reviewers, and Chinese. Fast Travel has been updated with 3 additional travel points and the relocation of one into an earlier, more accessible spot.
We won't necessarily stop here, but it is a start.
- Beacons are now much easier to find in the majority of areas - Trails leading to the beacon begin from much farther away, and the sound que is also farther away.
- STR weapons have been buffed with increased damage and reduced force costs. However, these are still a high skill-up category of weapons and you are strongly advised to choose at least one Force replenishing trait such as "Frail Arm" and "Clawhound" to maintain aggression.
- types are now generally more susceptible to Absorb.
- has much less health.
- trait costs 2p instead of 3p.
Major Bugs:
(Please let us know if it any of them are still unfixed):
- Fix for the stuttering issue causing the game to appear as though it runs on less than 60fps. Thank you for your patience!
- Game endings will now grant the proper achievements.
- 'Proportions' achievement is now acquirable.
- Fixed an issue causing the Pull state to stay turn on when it shouldn't.
- fight is no longer infinitely repeatable.
- Fixed a rare issue causing the game to crash.
- Exiting the game after absorbing , but before reaching the Peak of Creation will no longer cause issues.
Minor Bugs:
- : Added a fix to make sure the player always gets something to stand on.
- Chisel Nails special weapon buff no longer persists after swapping a weapon.
- Ardor will always show the infinite '∞' symbol when equals to 100.
- Fixed an issue where some black walls wouldn't disappear when you go behind them.
- Fixed an issue in Lithic which caused the player's lost vessel to spawn in an unreachable area.
- Collider fixes in
- Fixed an issue near the Unformed Desert's beacon that caused some objects to disappear unexpectedly.
- will no longer continue to cry near its arena in when it's not actually there.
- Fixed a bug prevent from taking increased damage.
- Fixed some collider issues when interacting with the pullable teeth in Feaster's Lair.
- Minor optimizations to
- Fixed an issue that allowed the player to go out of bounds in
- Fixed an issue where was absorbable when it shouldn't be.
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- You will no longer respawn on a volatile blob in a platforming challenge in
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- will no longer enter an animation loop when deflected.
- Removed an unneeded ladder volume in that let the player climb in the air
Quality of Life:
- Pull target selection now has minimal distance to ease consecutive self pulling challenges.
- Pull 'flicking' with a controller should now be more responsive and precise.
Clarity:
- Spiked crawler now has grey health so players won't be as likely to believe they can be absorbed.
- Added red glow the the unparriable charge attack.
- Removed Red border from Yr Sword Warrior prey entry, as though it may grant a trait.
- Made it clearer you can dash through the rocks the ceiling rocks at the start of PoC.
- Weapons attribute symbols now have different colors to help differentiate between them when small.
- Removed a background asset from that looked like a platform but wasn't.
-Fixed a typo in the Italian localization.
-The Centipede Whip will now properly display a big notification when collected.
Future patch/s:
- Removing missables will be the next thing we'll aim for in the next patch. There are not many, currently only 2 missables, though one of them is fairly substantial.
- After addressing what were clearly at the top of complaints from both a technical and gameplay perspective, it is time to address our 2nd and third:
The ability to try out new weapons that players do not meet the stat requirement for & being able to re-allocate stat points.
To set expectations, these will take longer to address as they are not supported with our existing systems and will likely require the creation of new ones, which in turn, make cause new bugs that will need testing.
In layman terms, this may take 2 or more weeks. We ask that you be patient as we are currently only 3 developers trying both address everyone's concerns as well as the ones working on fixing them. While still trying to find some breathing space in-between.
With that being said, we fully intend to continue uploading patches from once to several times a week, fixing bugs and improving the game with the help of your feedback!
Yarden Weissbrot, GRIME Director
Special thanks to Matsan, Qerrassa, Hellrage, and Demajen from our discord and JMistic, Mistah Body Massage Machine, Nergrim, and Liandri from the steam forums for testing this patch relentlessly for the past few days!
discord.gg/grime