My favorite path for a casual-friendly game like GW2 is to let players no-life everything, but provide substantial but limited daily boosts that let someone earn it over longer periods of time with moderate total playtime. It's been a while but I remember the fractal reward system being a very good version of that in that you can grind fractals 24/7 but you get daily missions to do them to get a huge payout.Which kind of goes back to my original complaint about the game. It just "feels" like its too casual for "me" when I want to deep dive into an MMO. I can no life shit NOW, not after I have taken .. god, how many days for the crafted Lumps and Spools? Or the provisioners themselves, or essences, or the relics, or the daily/weekly chests, or, or, or.. Look, just let me fucking grind it out as quick as I can. Yes - I know I can spend money to bypass some of that. But for fuck sake.

Based on an IGN interview, it will not be subscription based and have no battlepass and will be action combat.
New World reborn? lol
It's crazy to me that 14 years later I'm unaware of any MMO that's built beyond the dynamic event system in GW2.Looking forward to this. GW2 and Black Desert are mmo's I spend the most time in. I prefer their take on the genre over the standard WoW theme park sludge. I just find the theme park mmo's extremely boring and out of gas. They do the same treadmill garbage over and over. And having all your gear thrown out every expansion doesn't help.

Does anyone play the old zones still? I have always enjoyed just starting over and leveling. May have to give it another casual playthrough