Guild Wars 3

Fyff

Ahn'Qiraj Raider
2,921
5,813

Surprised I didn't see a thread on this yet. Beta test Fall 2027. Predicted launch mid 2028 (just rumor based on financials).

 
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Tredge

Bronze Baronet of the Realm
1,480
7,510
Maybe I am not the core audience but I have always felt mounts are over-emphasized in MMO's.
That said GW2 has some of the best implementations making the movement interesting over various terrain.

No denying the team behind guild wars is AAA and they make great content, but I am hoping for more than just an updated engine.
I prefer a game economy where not everyone gets the glowing sword of power and looks like a space soldier. When everyone is super, nobody is....

If they keep PVP which is core to the franchise, sure they need even player power or you get ArcheAge power gaps, but PVE should be more like old school everquest where power is earned.

Anyways. Looking forward to this release.
 
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TJT

Mr. Poopybutthole
<Gold Donor>
47,422
130,663
MMOs need time and gold sinks more than other games. Mounts serve as a decent chase item that gives you a great convenience once you achieve it. If you don't have them you'd still need some other sink.
 

Grim1

Bronze Baronet of the Realm
5,049
7,111
Looking forward to this. GW1 and GW2 are a couple of my favorite mmos. Let's hope they don't screw it up.
 

Janx

<Aristocrat╭ರ_•́>
8,667
26,692
Maybe I am not the core audience but I have always felt mounts are over-emphasized in MMO's.
That said GW2 has some of the best implementations making the movement interesting over various terrain.

No denying the team behind guild wars is AAA and they make great content, but I am hoping for more than just an updated engine.
I prefer a game economy where not everyone gets the glowing sword of power and looks like a space soldier. When everyone is super, nobody is....

If they keep PVP which is core to the franchise, sure they need even player power or you get ArcheAge power gaps, but PVE should be more like old school everquest where power is earned.

Anyways. Looking forward to this release.
I think they're going back to a more GW1 style where there's "hubs" for gathering but the world/dungeons etc are small group.
 
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