Idle Earl, home-made

krismunich

<Silver Donator>
617
400
Yeah... now unlock all the skins ;)

Your autism awaits!
Already did. Bountiful 200 is the hardest but happens naturally on the way, also rebirthing 50 times. But that darkness mofo first starts appearing arena >40k+ and that takes some muscle to get there.

I don't know but getting older I really enjoy idle/incremental games. You young folks enjoying your battle field 6 is fine and exciting but me I need to watch numbers grow while the nurse brings my tea.

Btw: r/incremental is a nice source but @idlecub YT channel is premium news source for new idle games coming out.
 
  • 1Like
Reactions: 1 user

Haus

I am Big Balls!
<Gold Donor>
17,339
70,433
Already did. Bountiful 200 is the hardest but happens naturally on the way, also rebirthing 50 times. But that darkness mofo first starts appearing arena >40k+ and that takes some muscle to get there.

I don't know but getting older I really enjoy idle/incremental games. You young folks enjoying your battle field 6 is fine and exciting but me I need to watch numbers grow while the nurse brings my tea.

Btw: r/incremental is a nice source but @idlecub YT channel is premium news source for new idle games coming out.
Oh wait, I hadn't even noticed that he took out the one for getting to 500% on the 1% PI upgrades. heh

My autism is slipping in my old age.
 

Haus

I am Big Balls!
<Gold Donor>
17,339
70,433
OK. Now on current rebirth...
1760795973681.png


I have thought about it, the "end game" here is diamond accumulation. But it is put behind the same exponential curve of "credits cost you more the more credits/diamonds you have" which means it has a soft cap which end up feeling pretty hard. Essentially when I see prices for the next 25 ranks (2x) of a skill end with No, that is telling me "No, you won't be getting this in all likelihood on this rebirth at least". And it's starting to feel like it's not "...on this rebirth at least" because the cost curve for credits is starting to accentuate.

Which made me think of ways to redo the cost curve of credits/diamonds.

Hear me out...

You get 2 credits for winning an arena, and you LOSE 1 for losing. This way you consistently earn credits, with a bigger boost coming early on when you're plowing through. Then even when you win one/lose one you're still netting around a credit every 60 seconds. Then to drain diamond accounts, you add cards :
  • Earn 3 credits per win
  • Earn 4 credits per win
  • Earn 5 credits per win
  • No longer lose credits when losing an arena
Arena not running when it's minimized? Can we detect that within the game? If so, you just calculate a "simulated credit earn" while it's minimized like Passive Income but for credits (You can calculate the "credits per minute" knowing the win/loss award ratio and assuming a 50/50 win/loss rate.)
 
  • 3Like
Reactions: 2 users