Wasnt this the basic premise of Shards of Dalaya? It was entirely different lore etc? I never played it for more than 20 minutes, but it seemed they changed everything, including game zone names.
Yes, this topic always comes up, typically in any EQ thread and when you mention Shards people dismiss you or bitch about it...what the fuck do they want? I want style but everything new....but not Shards....
Let's see, shard's uses EQ zones, models and basic structures from EQ in an entirely new way.
-Zone connections are different, as well as content within
-Spells have different effects depending on time of day.
-Factions and deity have a completely new and interesting role include special gear and abilities
-You can "distribute tank" by having more than one tank in front of the mob, it disperses a % of the damage between the two, I'd try to explain but it's a touch confusing so look it up
-While spells are mostly the same or close they have entirely new ones, including AA abilities and such that make classes stick with EQ theme but play more interestingly
-Frequent updates and GM events
-Tons of new and interesting rare mobs and difficult "epic" style quests....
-Treasure Hunting, and entire new concept.
-stats have different effects, including charisma relating to spell resists
-trading items causes reduction in stats, encouraging looting yourself but allowing for less NODROP
Now I don't play simply because I am involved in other games/RL atm, but I did play for quite some time, while small, there is actually an active and fairly robust community too. Seriously, stop asking about "CLASSIC EQ BUT DIFFERENT" in every EQ thread and go play Shards. No one wants classic EQ anymore. And if they do, it's only a progression server so they can pretend they are beating it like they did back in the day except for the fact its a faceroll now.
SoDWiki