I jumped in the thread to mention sevral indies I played recently and ended up writting a too long review of Haven... meh.
In the past month I also played:
Donut Country: Comedy game in the spirit of Katamcy Damacy but less mechanically interesting. Amusing and short still.
A Short Hike: A retro 3D looking game about climbing on top of a mountain in the middle of an island. There is a climbing and gliding mechanic that is pretty neat, with upgrades scattered on the island. A bunch of mini-games, mini quests, side challenges.... Nothing groundbreaking or amazing, but a pleasant time.
Later Alligator: Comedy game with a lot of classic animations, but the comedy is not too great and the game itself is a bunch of mini-games, but most of them are very simple and boring, some are fake-games for comedy effect, some are so poorly designed it boggles the mind and a handful are somewhat ok. Cannot recommend.
Can of Wormholes: Very cool puzzle game that is, let's say, sokoban-adjacent (movement on a grid with things you can push but not pull and the goal of each puzzle is to bring stuff to the right place) and that operates with the amazing Stephen's Sausage Roll formula, meaning you discover little by little how far the chore mechanisms of the game can bring you through the design of the puzzles. It is very very clever and pretty difficult. On the up side, it has one of the most original help system I have ever seen in a puzzle game: it consists of one or two tutorial puzzles for each puzzle in the game that highlight core ideas to solve the puzzle. Sometimes those are a little bit too on the nose and rob you of all feeling of accomplishment, but still, it is a very cool idea. The game does something I am not very fan of: it's has meta puzzles. So sometimes solving a puzzle is not enough, you need to solve it in a certain way, to allow things in... the overworld (for lack of a better term) to be solved. Luckily, there are a bunch of hints to help solve the meta puzzles so it's not a chore like it can be in other games. It should be noted that this great puzzle game does not look good at all, but it's really a case of gameplay > * here.
Manifold Garden: Another pretty cool puzzle game but that is almost the opposite of the previous one. Here the presentation is 80% of the game. It's an architectural fever dream, packed with non-Euclidean geometry. The puzzle are a bit on the light side, but I suspect the devs had to use a lot of restraint in the design of the puzzles because things can probably become extremely complicated and hopelessly confusing very quickly if you are not careful when using a 3D engine in which the player can change the direction of gravity. Breath taking ending, like 2001 on LSD.
The Rise of the Golden Idol: Sequel to The Curse of The Golden Idol. Both are investigation games where you inspect a scene, find clues and keywords in it, and then have to fill forms with these keyword in a way that explains what happened. It's like super-Cluedo. The art style is a bit odd, the stories are pretty crazy, but it's very original and pleasant to play. It's a bit like Return of the Obra Dinn, but different.
What Remains of Edith Finch: A very acclaimed "game as art" thing by the people who made the very neat Unfinished Swan. You explore a family home and the backstory (well... the cause of death really) of each of the family member is a different gameplay segment. It's well done, but it left me a bit dubious. I feel 90% of the game would be better served by other media. Only a couple of the sequences made me feel "Yes! That's interesting. That's something that could not have been conveyed through another mean than video game", the standout being the guy daydreaming at a cannery. One of the key factor for the aclaim this game received is its emotional impact. It's a bunch of weird and sad stories after all. But I must confess that while my eyes water with ease at the movies or watching TV shows, I can't remember a game that hit me in the feels and this one is no exception. Still, an interesting and original interactive experience.
Arranger: A Role-Puzzling Adventure: That tag line piqued my interest, but it is sadly not great. The core puzzle mechanic is original (you move on a grid, but moving actually translate the whole row or column you are in so you re-arrange the world as you "slide" around it), and the game adds a bunch of little side rules to create different challenges, but at the end of the day it is mostly easy and a bit tedious and is drown in pages and pages of absolutely inane dialogue that carry a plot absolutely no one with a pulse cares about. Insane. It feels like there is more text in this game than in War and Peace. I would not be surprised if I spent more time mashing through endless drivel than solving puzzles... Can be safely avoided.
Citizen Sleeper: a very cool sci-fi rpg/adventure game. The starting point is original: you sold yourself into slavery to a corporation that put a copy of your consciousness in an android. You escaped as a stowaway on a spaceship and ended up on a semi-derelict space station. Here, first and foremost, you have to survive. Get money, get food and maintain your android body that is designed to die down without corporate approved drugs. The gameplay loop is simple. Each morning (well... new cycle, whatever), you roll up to six dice, depending on your fitness level, and then you allocate those dice to different tasks. First it's all about survival and then you get drawn into the politics, rivalries and secrets of the station. Not to mention that the corporation that owns you is not too keen on having their androids run away. It's very simply done, it's not much of an rpg because you must play the part of the guy trying to help everyone or there is no game, but it works extremely well. While it stays mechanically the same, the game kinda evolves as you play. First it's all about survival, then it's about juggling multiple time critical quests at the same time and in the end, when the character becomes powerful enough and the quest lines slowly dry out, it's more about being engrossed in the plot and the very neat universe that has been created. Highly recommended if you enjoy sci-fi, reading and atmospheric electronic music. A sequel has been released this year that I'll play in a near future.