Caliane
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it drops gold on the ground that needs to be picked up?
so can be denied? that sounds interesting. and more dynamic then last hits.
Can anyone pick it up? enemies, allies, or just you?
Although would make stealing harder. and give favor to melee. which is possibly good given the ranged AD advantage in other mobas..
If anyone can pick it up, that sounds pretty amazing for dynamics. entire skill sets around pulling gold to you, or in general dealing with gold on the ground, could be made...
so, finally got around to giving this a shot.
watching another TB vid talking about playing smite, got me to get around to trying a few of the moba's in the "to do" list.
Was not super impressed with Smite honestly. im just not really seeing what the first person point of view brings.
This however, had really good first impressions for me.
This definitely has the best gold mechanic.
I don't know wth Sutekh was talking about way back then.
If you last hit a minion you get gold immediately.
if you do not last hit a minion, the gold drops on the ground. The value of that gold starts at 50% of last hit value. And I think it reduces more over time. (not certain on that yet.)
Gold is shared with allies in the area. (not certain if equal share yet, or how its spread.)
Gold on the ground can be grabbed by either team. if you tag the other teams, its destroyed.
Basic attacks and spells work for gold collection.
itemization seems more linear. you buy an item and upgrade it along one path. Base items do not branch. there are lots of effects, and there are also a good amount of active skills. that statement was also way off.
UI seems rough at first glance. targeting and hp is not clear as it should be.
"summoner skills" having variants based on the characters is neat.
Anyone still playing this?
Adding some more thoughts.
Towers also have an added functionality. you can shop at them. however, they do not heal, replenish potions, or wards.
Adds a small dynamic in. Allows you to stay in lane longer when rich. but still requires going back for some things, as well as, controlling towers is a greater importance.
there are environment interactions as well. limited. but there. cars blocking paths, which can be picked up and throw with the right summoner skills. or consumed, etc.
Strategically placed. not like dota's trees everywhere. good idea. not sure its incorporated perfectly in my limited time.
Game doesn't seem to have "boots". there is a "blink dagger".