Try building an exploding zombie build. That shit was hilarious and fun.Not sure how far into the campaign I am, just got out of the Solarium (?) place with the big sword fire guys. Level 50'ish. Pretty sure I have the gimpiest Warlock skeleton / golem / mage build possible, but it doesn't really seem to matter. Most of my gear I haven't touched since like level 12 also. Kind of waiting until the end game runs to really care or "optiimize" anything. Nice seeing all the changes since Beta and the spots that are still familiar from years ago.
I just picked up the skill where if a skele dies it creates an exploding zombie, that does sound hilarious. My golem and skele and whatever are spec'd into Fire so I was going Pyro build mostly, but my points are all over the place.Try building an exploding zombie build. That shit was hilarious and fun.
There are several ways to build one. I can’t really advise because it’s been a year or so since I last played. I did see there are lots of updated versions though.I just picked up the skill where if a skele dies it creates an exploding zombie, that does sound hilarious. My golem and skele and whatever are spec'd into Fire so I was going Pyro build mostly, but my points are all over the place.
From an item perspective is +minion damage what scales that, +elemental / +fire, or both? I'll start watching some videos after I wrap up the campaign.
Thanks!
Advantage of offline mode, doesn't matter what the fuck they're doing I was still playing. Lots of ppl saying they probably took the servers down without warning because they're fixing some exploits for merchant shit.Servers are down for ~ 3 hours, with almost no notice. Discord is melting, pretty funny, but to be honest I'm REALLY hanging out to get back in too... think I'm addicted.
Normal offline mode works if the Auth Server is up, which it wasn't. Steam "full" offline mode works, but you have to roll a new character, no stash access etc so I didn't bother.Advantage of offline mode, doesn't matter what the fuck they're doing I was still playing. Lots of ppl saying they probably took the servers down without warning because they're fixing some exploits for merchant shit.
Actually I thought they were separated but the other day I checked and at least I can use my local full offline chars in the fake offline mode. Not sure if it works the other way around but I assume it does. Actual online obviously doesn't work since the saves aren't even saved locally but I think the 2 offlines are functionally the same, just one requires the login server for no advantage(can't even use cosmetics)Normal offline mode works if the Auth Server is up, which it wasn't. Steam "full" offline mode works, but you have to roll a new character, no stash access etc so I didn't bother.
I got over the wait and just went to bed =)
Of course you're right, sorry. I tested it (?) when I bought the game, but it's clear now that whatever I sprinkled on my Corn Flakes that morning... it wasn't sugar.Actually I thought they were separated but the other day I checked and at least I can use my local full offline chars in the fake offline mode. Not sure if it works the other way around but I assume it does. Actual online obviously doesn't work since the saves aren't even saved locally but I think the 2 offlines are functionally the same, just one requires the login server for no advantage(can't even use cosmetics)
Well usually the other skills are better than Lunge because they can be used without targets, but if you're constantly going from target to target nothing beats Lunge reset I think. Fury Leap maybe but I don't think many ppl actually spec into the cd reduction, it has a similar one where it has 20% chance to reset the cd after killing enemies(with a 5secs cd though so if you're moving really fast it still will be on cd). I think for the most part it's "fixed" by just getting good movespeed, haste and possibly swiftness so you can move quickly between movement skill usage.Is there a skill/build that is comperable to Lunge? I'm playing an Ignite/Fire Sentinel that somewhat reliably hits those cooldown reducing melee attacks on Lunge so that any time I need to use a mobility skill to close to the next target, I have a charge available most times. I've played a Sorc and teleport and flame rush cannot be relied upon in the same manner. Falconer with Aerial Assault comes close, especially if you reduce its cooldown with explosive trap but they've nerfed the mana cost on that build yet again.