Lord of the Rings Online

Pharone

Trakanon Raider
1,457
1,330
It's been a long time but I recall having success with melee mounted using the /follow command. Matches speed and usually turns fast enough to keep within skill range. Might be worth trying.
I'm going to have to try that!
 

Pharone

Trakanon Raider
1,457
1,330
Update 46.2 went live today...

Update 46.2 Release Notes​

Here are the Release Notes for Update 46.2: Kingdoms of Harad, Patch 2 released on Wednesday, February 11, 2026.

Of Special Note:​

Tier 3 of the new Instances arrives February 12th!​

Tier three of the new Instances arrives at Noon Eastern (-5 GMT) on February 12th. The Leading the Charge Deed is available to earn until 3:00 AM Eastern (-5 GMT) on March 19th. Access to Kingdoms of Harad is required for access. You can learn more about Kingdoms of Harad on LOTRO.com. You can access the Instance Finder using Control+J or through the main menu button in-game.

News and Notes:​

Instances

  • The Treasure Caves of Hurum Kana
    • Deeds now bestow correctly on all tiers.
    • Barlat's enrage timer effect should not start until the fight begins.
    • Sand Blast has been adjusted from a 60m radius explosion to a 10m radius.
    • Summoned Grasping Shadows now have more threatening skills.
    • Bârlat's Overseers' Impaling Strike skill now has an induction and deals damage in a frontal arc.
    • Bârlat the Bold should no longer use Shower of Jewels and Gold Pile simultaneously.
  • Ekal-nêbi, the Fallen Palace
    • Fixed an issue where the deeds were not bestowing upon entering the instance.
    • Fixed an issue where the guard summoned by the Palace Sentries in the stairwell after the Ratúlko the Bloody encounter would not aggro if players ran away.
    • The damage zone generated at the end of Ratúlko the Bloody's Barbed Chain ability is now visible.
    • The Curtain Pulls in the 6-player version of Dark Priestess Barkhuráni's encounter will now disappear after they have been used.
  • Kôth Rau, the Wailing Hold
    • Leading the Charge and vanquisher deeds rewards were corrected.
    • Râkdakul's Calamity mechanic now correctly drops two damaging areas, then puts down safe locations.
    • Sorceress Ombátha adds will stop spawning following a boss kill.
UI Scaling

  • Lua Plugins are now supported by UI Scaling. By default, plugins will scale with the Global scaling option. Plugin authors can change the scaling to their plugin with the following commands. Added Lua functions for Window and LOTRO.
    • Window: function Window:SetScalingOriginPoint(left, top); Set the point the Window scales around. Default position is 0,0.
    • function Window:GetScalingOriginPoint(); Get the point the Window scales around. Default position is 0,0. returns: left, top
    • function Window:RegisterForGlobalScaling(); Enable Global scaling multiplier for the Window's scale
    • function Window:UnregisterForGlobalScaling(); Disable Global scaling multiplier for the Window's scale
    • function Window:SetScale(scale); Update the scale of the Window. If registered for Global scaling, this value is multiplied by the Global scale factor.
    • Known Issue: The 1st tooltip in a session will be unscaled.
  • Map cursor coordinates now correctly match the map scale.
  • Tooltips that are too large for the screen no longer reset to minimum size and instead correctly scale to match the screen.
  • UI elements that save their size and position are better at restoring their size and position regardless of their scale between play sessions.
  • Tooltips originating from the right side of the screen are now positioned closer to the cursor.
  • Statically placed tooltips now correctly stay inside the client window even if the "Examination Tooltip Position" window is set close the to screen edge.
  • Scaled UI objects are better at staying in their relative screen position when the client window is resized.
  • Player map marker no longer goes invisible on some maps
  • Corrected an issue that caused player storage items to have a mismatched selectable area with their visible image when scaled.
  • Fixed a bug that caused UI Elements to shrink when the HUD is toggled off then on.
General Notes

  • Crafted class items with essence slots will now properly appear as a choice when right-clicking a valid essence to slot.
  • Fixed an issue where Mizâdi would go missing if you canceled 'Clearing the Way' before completing it, preventing you from being able to accept it again.
  • The shields from the Kingdoms of Harad instances, available as drops or from barter, will now correctly bind to account on acquire.
  • Sea-farers essences can once again be disenchanted into the appropriate malleable essences by using the Flame of Ancalamír. Crafted Sea-farer's essence boxes can again be used.

Known Issues:​

  • The quest 'Daily: Recovering Relics' is disabled due to a bug and cannot currently be progressed. This will be corrected in a future update.
 

Downhammer

Vyemm Raider
1,716
4,404
The Harad instances are alright. They feel a bit long currently but that will get better as people gear up and learn the strats.

I'm not a fan of moving the harad dailies to quest boards rather than auto bestowed. Sure it sucked the first cycle figuring out where to go, but now that they're known, having to travel to unrelated quest hubs to start makes them worse, not better. The steward NPCs told you where they were anyways so catering to people who can't function without a minimap arrow is lame. In any case, I hope as they add more end game activities they make them give credit for the Defense of MG wrappers so we're not doing the same dozen dailies for the next year.
 

Aaron

Goonsquad Officer
<Silver Donator>
10,345
27,444
I have heard a lot of people talk about that level range and how it feels a bit wonky in "what do I do next". It does pick up more later on and gets kind of back on rails.

At that range, you are in a couple of quest packs called Where Dragons Dwell and Veils of Anduin.

Leading up to that, you get to do Laketown of which I really loved, but after that, you end up in Erebor. From there, the story goes two separate directions. You have The Iron Hills to the right and Ered Mithrin to the left.

The Iron Hills is boring as fuck. Honestly. I barely got myself to complete that area.

Ered Mithrin is where its at if you can get past Iron Hills. Erid Mithrin has decent content with dwarves and lots of drakes.

To the left of Erid Mithrin, you will come in to the Vales of Anduin. Now that is an interesting area because there is a story in there about Gandalf that is not in any book or movie. It was a story that they created and got approved by the Tolkien family.

Once you get past that, you will find the War of Three Peaks in Elderslade just north of the Vales of Anduin content. There is a ton of content in the War of Three Peaks including a really cool quest pack called Blood of Azog which takes you far in to the past to experience one of the dwarven wars.

Point is, there is a lot of content worth playing once you get past The Iron Hills.



Riders of Rohan's mounted combat has turned away more people from the game than anything else I have ever seen. It's stupid beyond belief. I struggled through it on my champion. I hated it.

That being said, there are some good stories in the RoR expansion IF you can get past the stupid as fuck mounted combat.

My suggestion is to just dismount and kill anything as it comes to you when you are supposed to be doing mounted combat. Shit dies a million times faster to your normal abilities than it does those stupid ass mounted combat abilities.

Good news is that the mounted combat goes away pretty quickly after RoR expansion.
This is true. Though for me it was Mordor that almost killed the game for me. You go through zone after zone of some of the most beautiful areas in all of MMOs, then BAM! 20+ levels of desolate wasteland.
 

Caeden

Golden Baronet of the Realm
8,174
13,744
This is true. Though for me it was Mordor that almost killed the game for me. You go through zone after zone of some of the most beautiful areas in all of MMOs, then BAM! 20+ levels of desolate wasteland.
Almost sounds well designed!
 

Wombat

Blackwing Lair Raider
2,756
1,425
I hope as they add more end game activities they make them give credit for the Defense of MG wrappers so we're not doing the same dozen dailies for the next year.
If prior expansions keep their trends, judging from the roadmap https://www.lotro.com/news/lotro-letter-to-players-jan-26-en

Update 47's additional Quests and Missions will add to the existing Defending Mur Ghala wrapper pool.

Update 48's new zone will have a new wrapper quest, and I would guess at least one level of Defending Mur Ghala is deprecated at that point.

And then we may not get any changes until (presumably) the next paid-for quest pack releasses ( I won't call them expansions) releases towards the end of the year.

It's one of the downsides of LOTRO's small dev team - the repeatable quest pool is pretty static for long time periods. Hell, I had stockpiled ~200 of the rep items for the additional Zajana / Dwarftown rep levels and ended up just sending them to an alt, as I'll do enough quests for the Mur Ghala wrappers / turn in task items to stay under my bag cap to max out that tier long before the next wrapper quest releases.