Lord of the Rings Online

Pharone

Trakanon Raider
1,489
1,353
It's been a long time but I recall having success with melee mounted using the /follow command. Matches speed and usually turns fast enough to keep within skill range. Might be worth trying.
I'm going to have to try that!
 

Pharone

Trakanon Raider
1,489
1,353
Update 46.2 went live today...

Update 46.2 Release Notes​

Here are the Release Notes for Update 46.2: Kingdoms of Harad, Patch 2 released on Wednesday, February 11, 2026.

Of Special Note:​

Tier 3 of the new Instances arrives February 12th!​

Tier three of the new Instances arrives at Noon Eastern (-5 GMT) on February 12th. The Leading the Charge Deed is available to earn until 3:00 AM Eastern (-5 GMT) on March 19th. Access to Kingdoms of Harad is required for access. You can learn more about Kingdoms of Harad on LOTRO.com. You can access the Instance Finder using Control+J or through the main menu button in-game.

News and Notes:​

Instances

  • The Treasure Caves of Hurum Kana
    • Deeds now bestow correctly on all tiers.
    • Barlat's enrage timer effect should not start until the fight begins.
    • Sand Blast has been adjusted from a 60m radius explosion to a 10m radius.
    • Summoned Grasping Shadows now have more threatening skills.
    • Bârlat's Overseers' Impaling Strike skill now has an induction and deals damage in a frontal arc.
    • Bârlat the Bold should no longer use Shower of Jewels and Gold Pile simultaneously.
  • Ekal-nêbi, the Fallen Palace
    • Fixed an issue where the deeds were not bestowing upon entering the instance.
    • Fixed an issue where the guard summoned by the Palace Sentries in the stairwell after the Ratúlko the Bloody encounter would not aggro if players ran away.
    • The damage zone generated at the end of Ratúlko the Bloody's Barbed Chain ability is now visible.
    • The Curtain Pulls in the 6-player version of Dark Priestess Barkhuráni's encounter will now disappear after they have been used.
  • Kôth Rau, the Wailing Hold
    • Leading the Charge and vanquisher deeds rewards were corrected.
    • Râkdakul's Calamity mechanic now correctly drops two damaging areas, then puts down safe locations.
    • Sorceress Ombátha adds will stop spawning following a boss kill.
UI Scaling

  • Lua Plugins are now supported by UI Scaling. By default, plugins will scale with the Global scaling option. Plugin authors can change the scaling to their plugin with the following commands. Added Lua functions for Window and LOTRO.
    • Window: function Window:SetScalingOriginPoint(left, top); Set the point the Window scales around. Default position is 0,0.
    • function Window:GetScalingOriginPoint(); Get the point the Window scales around. Default position is 0,0. returns: left, top
    • function Window:RegisterForGlobalScaling(); Enable Global scaling multiplier for the Window's scale
    • function Window:UnregisterForGlobalScaling(); Disable Global scaling multiplier for the Window's scale
    • function Window:SetScale(scale); Update the scale of the Window. If registered for Global scaling, this value is multiplied by the Global scale factor.
    • Known Issue: The 1st tooltip in a session will be unscaled.
  • Map cursor coordinates now correctly match the map scale.
  • Tooltips that are too large for the screen no longer reset to minimum size and instead correctly scale to match the screen.
  • UI elements that save their size and position are better at restoring their size and position regardless of their scale between play sessions.
  • Tooltips originating from the right side of the screen are now positioned closer to the cursor.
  • Statically placed tooltips now correctly stay inside the client window even if the "Examination Tooltip Position" window is set close the to screen edge.
  • Scaled UI objects are better at staying in their relative screen position when the client window is resized.
  • Player map marker no longer goes invisible on some maps
  • Corrected an issue that caused player storage items to have a mismatched selectable area with their visible image when scaled.
  • Fixed a bug that caused UI Elements to shrink when the HUD is toggled off then on.
General Notes

  • Crafted class items with essence slots will now properly appear as a choice when right-clicking a valid essence to slot.
  • Fixed an issue where Mizâdi would go missing if you canceled 'Clearing the Way' before completing it, preventing you from being able to accept it again.
  • The shields from the Kingdoms of Harad instances, available as drops or from barter, will now correctly bind to account on acquire.
  • Sea-farers essences can once again be disenchanted into the appropriate malleable essences by using the Flame of Ancalamír. Crafted Sea-farer's essence boxes can again be used.

Known Issues:​

  • The quest 'Daily: Recovering Relics' is disabled due to a bug and cannot currently be progressed. This will be corrected in a future update.
 

Downhammer

Vyemm Raider
1,717
4,405
The Harad instances are alright. They feel a bit long currently but that will get better as people gear up and learn the strats.

I'm not a fan of moving the harad dailies to quest boards rather than auto bestowed. Sure it sucked the first cycle figuring out where to go, but now that they're known, having to travel to unrelated quest hubs to start makes them worse, not better. The steward NPCs told you where they were anyways so catering to people who can't function without a minimap arrow is lame. In any case, I hope as they add more end game activities they make them give credit for the Defense of MG wrappers so we're not doing the same dozen dailies for the next year.
 

Aaron

Goonsquad Officer
<Silver Donator>
10,395
27,635
I have heard a lot of people talk about that level range and how it feels a bit wonky in "what do I do next". It does pick up more later on and gets kind of back on rails.

At that range, you are in a couple of quest packs called Where Dragons Dwell and Veils of Anduin.

Leading up to that, you get to do Laketown of which I really loved, but after that, you end up in Erebor. From there, the story goes two separate directions. You have The Iron Hills to the right and Ered Mithrin to the left.

The Iron Hills is boring as fuck. Honestly. I barely got myself to complete that area.

Ered Mithrin is where its at if you can get past Iron Hills. Erid Mithrin has decent content with dwarves and lots of drakes.

To the left of Erid Mithrin, you will come in to the Vales of Anduin. Now that is an interesting area because there is a story in there about Gandalf that is not in any book or movie. It was a story that they created and got approved by the Tolkien family.

Once you get past that, you will find the War of Three Peaks in Elderslade just north of the Vales of Anduin content. There is a ton of content in the War of Three Peaks including a really cool quest pack called Blood of Azog which takes you far in to the past to experience one of the dwarven wars.

Point is, there is a lot of content worth playing once you get past The Iron Hills.



Riders of Rohan's mounted combat has turned away more people from the game than anything else I have ever seen. It's stupid beyond belief. I struggled through it on my champion. I hated it.

That being said, there are some good stories in the RoR expansion IF you can get past the stupid as fuck mounted combat.

My suggestion is to just dismount and kill anything as it comes to you when you are supposed to be doing mounted combat. Shit dies a million times faster to your normal abilities than it does those stupid ass mounted combat abilities.

Good news is that the mounted combat goes away pretty quickly after RoR expansion.
This is true. Though for me it was Mordor that almost killed the game for me. You go through zone after zone of some of the most beautiful areas in all of MMOs, then BAM! 20+ levels of desolate wasteland.
 
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Caeden

Golden Baronet of the Realm
8,242
13,845
This is true. Though for me it was Mordor that almost killed the game for me. You go through zone after zone of some of the most beautiful areas in all of MMOs, then BAM! 20+ levels of desolate wasteland.
Almost sounds well designed!
 

Wombat

Blackwing Lair Raider
2,780
1,440
I hope as they add more end game activities they make them give credit for the Defense of MG wrappers so we're not doing the same dozen dailies for the next year.
If prior expansions keep their trends, judging from the roadmap https://www.lotro.com/news/lotro-letter-to-players-jan-26-en

Update 47's additional Quests and Missions will add to the existing Defending Mur Ghala wrapper pool.

Update 48's new zone will have a new wrapper quest, and I would guess at least one level of Defending Mur Ghala is deprecated at that point.

And then we may not get any changes until (presumably) the next paid-for quest pack releasses ( I won't call them expansions) releases towards the end of the year.

It's one of the downsides of LOTRO's small dev team - the repeatable quest pool is pretty static for long time periods. Hell, I had stockpiled ~200 of the rep items for the additional Zajana / Dwarftown rep levels and ended up just sending them to an alt, as I'll do enough quests for the Mur Ghala wrappers / turn in task items to stay under my bag cap to max out that tier long before the next wrapper quest releases.
 
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Pharone

Trakanon Raider
1,489
1,353
1772721039457.png


Here are the Release Notes for Update 47: Folly of Kings, released on Wednesday, March 4, 2026.

Of Special Note:

A new raid has arrived: The Folly of Nagakhêdi!​

For over a hundred years, the Kintai Elves have battled a mysterious blight, seemingly brought on by the Din of Stone. It has already consumed once-beautiful Adagím, and now threatens the rest of the Elven glades. An investigation by the Rangers Faeron and Rhadrog has tracked the source of the blight to The Folly of Nagakhêdi, but what dangers lurk inside the ancient and abandoned wonder?

The Folly of Nagakhêdi is now available at Tier 1! Account ownership of the Kingdoms of Harad expansion is required for access. Learn more about Kingdoms of Harad on LOTRO.com. Tier 2 opens at Noon Eastern (-5 GMT) on Thursday, March 12th. Tier 3 opens at Noon Eastern (-5 GMT) on Thursday, March 19th. The Leading the Charge deed for The Folly of Nagakhêdi will be available until 3:00 AM Eastern (-5 GMT) on Thursday, May 14th. Reminder that the Leading the Charge deeds for the Kingdoms of Harad instances continues until 3:00 AM Eastern (-5 GMT) on March 16th.

The 17th Legendary Items Reward Track has arrived!​

The newest Legendary Items Reward Track has arrived! The Legendary Items Reward Track is available to all players starting at level 45, and can be accessed through the Menu (Character - Reward Track.) New rewards in the 17th track include the Tome of the Vibrant Spotted Boglurker cosmetic pet, Tome of the Rose-coloured Mumak Calf cosmetic pet, Incomparable Coffer of the Wild Pasture Weapon Aura, and Legendary Coffer of the Wild Pasture Hoof-prints! The 17th Legendary Items Reward Track continues until 9:59 AM Eastern (-5 GMT) on June 3rd.

News and Notes:​

Classes: Skills & Traits​

  • Beorning
    • Blue line version of Ferocious Roar will now properly bestow the Rattling Roar deed.
  • Brawler
    • Come at Me now correctly taunts enemies for 5s.
    • Vulnerability now reduces enemy Critical Chance rather than Incoming Damage.
    • Strike as One now lasts 15 seconds and grants a larger buff when solo but a smaller buff when affecting allies.
  • Burglar
    • Clever Retort builders now have diminishing returns.
    • Bloodletter's Melee Damage buff reduced from 3/6/9% to 1/2/3%.
    • Burglar damage reduced by 5%.
    • Mischievous Delight once again restores Power to your Fellowship.
  • Champion
    • Emboldened Blades at Tier 5 will now cause Remorseless Strikes to hit multiple enemies.
    • Raging Blade damage increased by 25%.
  • Guardian - NOTE: Guardian's saved Trait tree configurations have been reset due to changes to Traits.
    • Charge effects are no longer removed when executing an attack while using the trait tree Defender of the Free.
    • Shield Wall will no longer remove or block the use of Protection by the Sword.
    • We have increased the range on the defensive portion of Protection by the Sword to 60m. The parry response effect will only trigger when the protected target is within 20m of the Guardian.
    • Stamp now earned at level 16.
    • Challenge is now granted by specializing in 'The Defender of the Free.'
    • Fray the Edge base cooldown increased to 30s.
    • Fray the Edge cooldown is now reduced to 15s when specializing in 'The Defender of the Free.'
    • The Disorientation trait has been removed.
    • Smashing Strike (formerly Smashing Stab) is now a general skill earned at level 34.
      • Smashing Strike bonus effects are now mutually exclusive, and Smashing Strike must be used directly after either Shield Swipe or Retaliation in order to gain a bonus effect.
      • Smashing Strike can now be used while wielding a 2h weapon.
      • Smashing Strike's bleed now pulses every 3s rather than every 2s.
      • The Break Ranks effect is now applied by Smashing Strike rather than Shield-taunt.
    • The Shield Spikes trait has been decoupled from consumable spikes and now always benefits shield skills, regardless of spikes consumables.
    • Protection by the Sword no longer grants autocrit to the user.
    • Shield-smash no longer stuns foes.
    • To the King can no longer knock down foes.
    • Insult to Injury is now Wary Warrior, which causes the Guardian's Ward buff to increase your Melee Damage.
    • Base Guardian's Ward buff duration increased 10s -> 30s.
    • Demoralizing Anthem no longer reduces the active cooldown of Righteous Fury.
    • The max chance to gain Blind Rage has been reduced from 100% to 25%.
    • Blind Rage now increases your incoming damage by 5% while active.
    • New red-line trait: Reckless Attack
      • Grants skill: Reckless Attack, which requires and consumes Blind Rage.
      • Ranks 2-5 increase skill damage by 5% each.
      • Rank 5 causes critical hits with Reckless Attack to grant a parry response.
      • Stagger now removes corruptions rather than Sting.
      • Thrill of Danger no longer costs Power to execute.
    • Charge cooldown reduced from 60s > 40s.
    • Charge tracery effect reduced from +11s to +3.3s.
  • Hunter
    • Hunter damage reduced by 5%.
    • Non-Blue-spec Hunters will now be able to build focus while moving using skills that generate +1 focus on use - even if they are starting with 0 focus. Focus reduction over time still applies for non-blue-spec hunters, but the window is now applied more consistently on an interval rather than immediately when the hunter first gains focus.
    • Explosive Decoy now properly explodes more quickly and its ghost does not linger to taunt your enemies.
  • Lore-master
    • Flame of Anor's AoE Wizard's Fire damage no longer hits your current target twice.
    • Searing Embers damage reduced by 10%.
    • Murder of Crows potency increased 25% > 30%; cooldown increased 2m > 3m; duration reduced 20s > 17s.
    • Major Command: To Arms' buff potency increased 10% > 12.5%.
  • Mariner
    • Buoying Winds potency reduced 5% > 2.5%.
    • West Wind cooldown reduced 90s > 80s.
    • The Dramatic Flourish effect 'Imitating a Master of War' buff potency has been reduced from 25% to 10%.
    • Having your balance forcibly reset to neutral now applies a short debuff (-75% Incoming healing, +10% incoming damage, 4s duration) rather than stunning you.
    • Stumbling fore-ward's miss chance penalty has been removed, and has been replaced with -3% mitigations.
  • Minstrel
    • Chord of Salvation is no longer immediate when in Dissonance or Melody stance. Chord remains immediate in Resonance.
    • Improved Chord of Salvation skill tooltip has been cleaned up slightly, and its AoE effects now both have a range of 20m.
    • Chord of My Salvation healing increased by 50%.
  • Rune-keeper
    • The Trait 'Scathing Retort' now causes Smouldering Wrath to burn faster and tier down Writ of Fire to deal bonus damage.
    • Fiery Ridicule no longer has an induction.
    • Fiery Ridicule can no longer target multiple enemies with the max rank of Conflagration of Runes.
  • Warden
    • Warden damage increased by 5%.
      • +10% damage for some shield gambits.
      • +20-40% damage for Wall of Steel and Boars Rush line gambits.
    • Wall of Steel and Boars Rush gambits now have short diminishing returns effects, lowering their damage if the same gambit is used multiple times in a short period.
    • Shield Up, Readied Blade, and Shield Mastery gambits all now deal AoE damage.
    • +1 DoT pulse from all gambits in the Spear of Virtue/Fate gambit line.
    • The Warden's Triumph gambit has been removed - its effects are now always active passively when the Warden's Triumph trait is active.
    • Determination-specific threat effects have been improved on several gambits.

Quests​

  • The quest Recovering Relics has been fixed. You must now collect items from the Ordakhai at Jag Golód to complete the quest.
  • The quest Protectors of Wilderland: Bounties can now be cancelled. It will also no longer auto-bestow and will instead become available in the Quest Actions Available tab.
  • In the Minas Tirith quest, In Days of Youth, the empty bottle of Beren's Blood will now be placed on the ground as expected. An issue has also been resolved that prevented the animation of putting it down from playing.
  • Traveller's and Adventurer's Quartermasters across the world now offer a repeatable weekly quest to trade Embers of Enchantment for Virtues Experience.
  • We have made it easier to swap from your fishing rod to your weapon before combat begins when running the Hytbold daily quest, Terror of the Deep.
  • Did some work to help prevent the Wound-crazed Olog from being unattackable during 'Instance: Mordor Triumphant.'

Deeds & Reputation​

  • Class deeds will no longer display a tooltip in the Deed Log that refers to obsolete trait points.

Instances & Skirmishes​

  • It is now possible to start Private Encounters from inside of a Housing Neighborhood.
  • The Treasure Caves of Hurum Kâna
    • Reduced Blade Flurry, Flesh Rend, and Poisoned Blades damage.
    • Reduced Molten Gold hotspot damage.
    • Fixed an issue wherein certain boss abilities would not correctly target the main threat.
    • Poisoned Blades is now correctly classified as a poison.
    • Reduced the number of treasure tornadoes within Barlat’s fight on all tiers.
  • Kôth Rau, Wailing Hold
    • The Smashed Bones ability has been reworked for Boss 1 & 3: The skill still stacks but now is cleansable, however at harder difficulty it starts at a higher stack.
    • Boss 2: On Respawn Add waves should no longer spawn in Solo and Tier 1 unintentionally, following a wipe.
    • Monsters in Kôth Rau, the Wailing Hold should no longer stand around waiting for orders when entering combat.
  • Ekal-nêbi, the Fallen Palace
    • Dark Priestess Barkhuráni T3 - Fixed an issue where Haunting Specter's spawning could be inconsistant. They should more reliabilty start spawning 10 seconds into a phase, every 45 seconds after that, and up to 3 times per phase.
    • Increased cooldown on Haunting Specter's Shadow Claw.
    • Thothril the Entangler (All tiers) - Pull of Madness - Far zone is no longer avoidable by going to the very edges of the room
    • Ratúlko the Bloody's Lock Up skill no longer has an induction

Items & Rewards​

  • Lore-master traceries are now sorted more appropriately in the Rivendell Archive.
  • We have added nine new baubles depicting the Ringwraiths from the Veil of the Nine. These baubles can only be acquired through barter on the Legendary servers Angmar and Mordor.

PvMP/Ettenmoors​

  • Taking control of Tírith Rhaw as a monster will now reward you the treasure key for the location.
  • Taking control of Tírith Rhaw as a player will now reward you the treasure key for the locations.
  • Gates constructed at Tírith Rhaw and Lugazag, now properly reset after the tower boss is defeated.
  • Adjusted the marta purchased mitigation potions to match their store bought counterparts.
  • Ettenmoors bows are now correctly set with a minimum level of 160.
  • We have replaced the reward on the monster players quest, Counter Assault, to benefit Monster Players, not Free People.
  • Corrected an issue where monster players could endlessly collect the items needed for the quest, Master's Design Quest.
  • Corrected a typo in the description for the Two-faced Spinner Appearance trait item.
  • Many members of the Coldfells army have undergone extensive training programs and received better-preserved rations, increasing their health.
  • Coldfells Army Captain-generals should now have health more commensurate with their Tyrant counterparts.
  • Warleader
    • Scorn healing potency has been reduced slightly.
    • Scorn, Petty Criticism, Crack the Whip, and Quit Whining and Fight Power costs have been increased slightly.

Landscape & Adventure Areas​

  • Mounted Combat skills will no longer be intermittently available in Cardolan and Swanfleet. They will be unavailable throughout those areas.
  • Several unreachable Resource Nodes in Adagim and An Sheru have been fixed.
  • Gúthi in Moria's Flaming Deeps at The Crossroads of Ash, has found a new goat you can use to travel to Nud-melek to complete the quest Leaving the Deeps.
  • The Far-ranging Stable-master in the Twenty-first Hall has been labelled as such.
  • Lumgana, Aralath, Alahamar, and Semanisi, the quatermasters for the four factions in Kingdoms of Harad are now correctly labeled Quartermaster.
  • Barrels in Hytbold should no longer murder players.
  • Z-fighting in Clegur has been fixed
  • Rendering/Physics issues in The Wailing Hold have been fixed
  • The Haunt of Kidu-bala exits to the correct location when leaving from a non-instanced version of the space

Localization​

  • The Eriador map now properly displays Yondershire in French and German.

Shared Storage​

  • Added an option to the context menu to allow you to purge character bound items from carry-alls. This is intended for carry-alls placed in shared storage by transferred or deleted characters so that the non-bound items and the carry-all itself can be recovered.

UI & Miscellaneous​

  • Fixed a bug that caused the Inspect display viewport to scale uncontrollably when altered by a custom user skin.
  • Monster Play: Fixed an issue in the Open Groups tab of the Social Panel, where the class filter menu did not properly list all of the available classes.
  • [DE] Fixed an issue with the function buttons in the Kinship panel being different sizes / overlapping.
  • Cursor scaling has more increments.

Known Issues:​

  • Ringwraith Baubles earned on Angmar and Mordor are not properly claiming across your game account and are instead only displaying in the Collections Panel for the character that earned the Bauble. We will fix this issue in a future game update.
 

Pharone

Trakanon Raider
1,489
1,353
I haven't gotten to test the new changes, but from what I hear, Wardens got a nice boost to damage, Guardians got a weird update, and Hunters lost a some DPS. No idea what that all equates to in game... your mileage may vary.

Excited to get in and try out the new raid this weekend.
 

Pharone

Trakanon Raider
1,489
1,353
Update 47.1 out today

Here are the Release Notes for Update 47.1: Folly of Kings, Patch 1, released on Wednesday March 11th, 2026.

Of Special Note​

Ten new Missions & Delvings are available in Mûr Ghala​

Visit Várudar in Adagím or Jôrlar in Zajâna within Kighân to pick up new Missions to conquer fresh challenges in Mûr Ghala! Each mission giver has five new missions available. Missions in Adagím and Kighân are now split over two days - come back the next day to see a different set of missions!

Monster Player Rewards - Season 6 now available​

Beginning with Update 47.1, Monster Player Reward tracks will be extended to a 3-month duration, and moving forward, the Monster Player Rewards timing will coincide with the Legendary Item Reward Track. The Season 6 track will be available to complete through June 2nd, 2026. You will still need to unlock the Monster Player Rewards track in the LOTRO Store, and active VIP members will receive a 50% discount on the track. You can read more about these adjustments on LOTRO.com.

New Quests for Spring Festival​

Everyone is invited to celebrate the return of Spring with the Hobbits of Clegur in Swanfleet, as they enjoy their Daffodil Days event! There, you will find new festival quests with their own daily and weekly wrappers that can be advanced in tandem with the main spring festival wrappers. You can get the party started by talking to Hughbert Larch at the Bree-land Festival grounds. New rewards available during this year's Spring Festival include Daffodil Celebration cosmetics, goat mount and pet, a new Stoor dance emote, and several new housing decorations. The Spring Festival begins at 10:00 AM Eastern (-4 GMT) on Thursday, March 12th and continues until 3:00 AM Eastern (-4 GMT) on March 31st. Learn more about the Spring Festival in our guide on LOTRO.com.

News and Notes:​

Festivals & Events

  • No movement altering abilities should be usable in the Shrew Stomping event during the Spring Festival.
  • Seasonal rewards for the Red Maid festival instance have been adjusted to reward Legendary Tracery Token Packages.
General Notes

  • Ordâkhai Battle-cats will now attack on their own and no longer require being attacked first.
  • You can no longer use the Boots of Quite-imaginable Power, the Enormous Boots, or the Dwarf-club of Unimaginable Power while in bear-form as a Beorning.
  • Tracery Token packages awarded by quests and deeds that were generating General Errors and could not be used because they were missing their Max Contents Level should now be stamped with level 160 and be usable.
  • In the Hobbit tutorial Instance: A Road Through the Dark, Celandine will no longer t-pose.
  • Kintai Caretakers are now actually guards.
  • Players can now leave The Haunt of Kidu-bala.
  • All Festival Banners (static and housing decorations) now use the correct appearances.
  • The treasure cache stuck in the hills of southern Idagal has been moved slightly, making it accessible.
  • The month of March now displays properly on the German kinship calendar
Classes

  • Burglar: Mischievous Delight now properly restores Power to allies.
Instances & Skirmishes

  • Folly of Nagakhêdi Tier 3 opening has been adjusted, and is now Noon Eastern (-4 GMT) on Thursday, March 26th.
  • Folly of Nagakhêdi - Legion of Lhaereth Encounter changes:
    • Reduced the number of adds summoned by Call the Legion and Call Stalkers on Tier 1.
    • Blood Pool now has a 2 second trigger delay (was 1) and a much weaker initial damage hit.
    • During Phase 2, which special "Arena abilities" can occur is now tier-gated. On Tier 1, only Commander Mornang will use her ability (Darkwing Flight). On Tier 2, only Darkwing Flight and Rain of Knives can occur. On Tier 3, Darkwing Flight, Rain of Knives, and Blood Orb can all occur.
  • Fixed an issue where completing Ekal-nêbi, the Fallen Palace on Solo/Duo mode would not count towards the "Challenges of Mur Ghala (Weekly)" quest.
  • Fixed an issue causing Volatile Mushrooms to sometimes not respawn after a group wipe on Zamâktar the Putrescent.
  • The Wailing Hold: The effects for Smashed Bones were not stacking correctly, this should now be fixed.
Monster Play

  • Consumable items purchased with Marta at outposts now stack to 30 in your inventory.
UI & Scaling

  • Fixed a bug that caused quest area overlays on the Map UI to either not show or be cut off incorrectly against edges of the map.
  • Quest areas on the Map now show when the map is first opened.
  • Fixed a bug that caused the Character panel contents to incorrectly scale outside of the panel.
  • Fixed a bug that caused skill and trait tooltips to sometimes resize/rescale incorrectly.