Its a completely different style of RTS. WC3 was far more micro based and dealt less with expansion across the map. I could see them iterating on that design again. There is a ton of space to improve upon WC3's formula which does not step on SC2.Why? SC2 was a fine RTS, what would WC4 have to offer?
I don't have anything on-hand but I believe they said that they did not care for the nature of which SC2 was told going from Terran to Zerg to Protoss.4Craft?
The problem is that they are actual cocklickers now. Even if they did, it would be 4 "games", $60 a pop, stretched out over the course of 8-10 years. Then for an additional $50 a year season pass, you would get 3 additional bonus missions and some sweet cosmetics in WoW, Hero's of the Storm and maybe a card back in Hearthstone.
That fuckery aside, I actually don't even care about the money at this point in my life. The real problem is if you use SCII as a model, it never got close to the magic that was SC1. The game was uninspired, the characters cliche'd, and it was a big dump of shoulder-shrugging average.
Picking up a gaming addiction to something like Dota relieves a lot of the disappointment that this industry tends to bring. Sequels never come, sure-things get canceled, corners get cut and solid franchises go to shit. In Icefrog and The Gaben I trust.
I felt there was plenty of micro in SC2. But, this coming from a guy who likes to A-move across the map and doesn't play FPS(competitively) anymore because his reflexes suck. I played SC2 beta with Tarisk a few times he just had me rally my dudes to a certain point and gave him control my army because my micro was just so bad and I couldn't do my macro at the same time. I don't want something that's MORE micro focused.Its a completely different style of RTS. WC3 was far more micro based and dealt less with expansion across the map. I could see them iterating on that design again. There is a ton of space to improve upon WC3's formula which does not step on SC2.
With WC3 the macro aspect is mostly removed, though. At least you don't need to worry about building up to 68 workers, balancing the correct number of unit producing structures based upon income, expansion timings and things of that nature. Even at the competitive level most of the time in WC3 your camera is centered around your army. With SC2 until you have your end-game economy and the infrastructure in place the best place to spend your time is making sure your base is operating properly with brief spurts of making sure your army isn't taking abysmal engagements.I felt there was plenty of micro in SC2. But, this coming from a guy who likes to A-move across the map and doesn't play FPS(competitively) anymore because his reflexes suck. I played SC2 beta with Tarisk a few times he just had me rally my dudes to a certain point and gave him control my army because my micro was just so bad and I couldn't do my macro at the same time. I don't want something that's MORE micro focused.
Hero skins. Done and done.First they need to decide how they can add a cash shop and cosmetic items to this
Come on, now.In Warcraft 4, the Alliance and Horde will finally bury the hatchet, and you will control an Orc or Human playing an in-game game ofHearthstone.
. After getting let down by HotS/Heartstone/Overwatch, I don't expect WC4 to be anything different.