I'd play it, if I werent playing MnM.. but I just like to point and shoot people in the face; taking their shit is just icing.. on top of talking shit to console players; idk what beats that imo..
Realistically, while whatever can be said good/bad.. it just needs to stay in the 20-30k steam player and the game will be perfectly fine.. once it starts dipping below that, it'll start to feel empty for a pvp lobby type of game... I'm not entirely sure how to factor console numbers, but I always imagined it was closer to x2 the steam player count but thats really only based around queue times in other games with crossplay.
While limited examples, but games like PUBG, DnD, and The Cycle.. feel fantastic to play per player count with above 20k, when it starts to dip below it's still playable.. but "quiet." Without hard research, the estimate I saw pubg is 7-10% of the total is NA and they backfill with bots during the low hours. Tarkov is also noticable in the same regard with primetime versus off hours like deep in the AM. Essentially there is a healthy number and a number in which the game loses all of its fun because its either nobody around or the sweatiest of sweats are dash cancelling through your screen..
Hard to gauge Arc Raiders atm.. because while its 3am on a Tuesday, it feels like it gets quiet then out of nowhere your average degerenate cod lobby pops off with open mic throwin slurs.. 200k player count, quite literally feels like you're kicking sand in peoples faces.. So many people are so fucking bad at video games. Bless a lack of, or abusable mmr lobbies.