The boss I'm on now is some weird bee thing that has almost no openings to actually damage it so the fight really drags on unless you let yourself take hits, and I almost can't be arsed to finish the game.
I really dont mind the EMMI parts at all. I think Ive encountered 4-5 of them and that has prob made up maybe 5-10% of the gameplay.
I think last upgrade I got was ice missles. I thought the game was way too easy when I first started with all of the energy/missile refills every 4-5 screens, but yeah now bosses and even some of the trash are chunking me like like 50+% per hit. Took me a few tries on the underwater boss because I didnt know wtf I was doing first few tries.
I died twice to that boss, then I figured you basically just need to dodge the big purple balls it shoots at you and tank the multiple smaller missiles while spamming it with super missiles. After you destroy that form, it turns into another form that you can shoot to make it lose smaller things you can absorb to heal up, so it gets easier, as long as you double-jump over the roaming big thing that floats around the room.
I'm about 75% finished with the game now, and there are some things I like, and some things I don't. The EMMI's are annoying after awhile. I wish the dodge to get out of their grasp was a little easier. I think they should have a little bit of a grace period for when they first capture you, and then make it more difficult from there. The fact that 95% of the time they catch you, you die instantly is kinda stupid and annoying. Give me at least one slip up to try and get away. It's a great game though, and while it's not Hollow Knight, it's not that far off in terms of pure enjoyment. I'm glad they went with a 2D Metroid game instead of a 3D one, although I think there is a 3D one coming out as well. My only real complaint is that Back 4 Blood drops tomorrow, and I will probably shelf Metroid: Dredd for awhile while I play that game. Wish there was more of a window between the two games I wanted to play the most this year! First world problems...Yeah, the tentacle hentai boss didn't make much sense until I noticed there were switches on the walls.
I'll give the big flying insect another shot tonight, took a break from the game today after a few losses to that boss last night. I'm sure it's doable, but I've also read that it's the toughest boss in the game for most people.
Not gonna drop precise spoilers here without the tag, but I don't really like the direction the story goes in for the last 40% or so. It just seems very...predictable? And the story I wanted to see more of gets kind of dialed back in favor of stuff we've seen already.
I'll stop dumping on the game though, I think it's a strong 8/10 type game. I probably just set my expectations too high.
Which emu you go with? Loaded up Ryujinx and seems pretty good.Well the loading screen tips say no attack is unavoidable and I'm seeing sub 3 hour hard mode times with people saying they took no damage on the final X amount of bosses, so... I guess git gud? (I'm getting my ass beat too).
Think I'm on the final boss at this point, and I'd guess 20% of the time in the game has been loading screens after getting caught & failing the QTE on the robots. I think that could be slightly relaxed and not detract from the game play. Got to the point where I hesitated using the teleport/elevator/train between worlds cause the load times can be somewhat noticeable even if they did Spiderman it up a bit where its usually a different variety of visuals.
I can pickup and play hollow knight pretty much over and over, this I don't know when I'll replay it. Certainly won't 100% it cause looking at some of those speed run blocks, fucking crazy. Only point I thought I got locked and would have to restart was after the world freezes and turns out there was 1 hidden block to get past doors I couldn't find for a good 30 min of running around. That kinda thing is really annoying.
I don't understand why Nintendo felt the need to get gimmicky with the bots and the blocking bullshit. Literally everyone simply wants tight controls and classic gameplay. If you are going to fuck with something than do it with itemization. It is mind-blowing that games like Ori and Hollow Knight are better Metroid games than this one, especially with how long they've had to dream up whatever they wanted to do with the next side-scroller.
The headscratcher for me is why they made it such a ballbuster to backtrack. Like I missed the very first energy tank + the 1/4 tank right by it because I died after getting it and then accidentally went down one of the many one-way paths instead of going straight back to it after I reloaded. Like 4+ hours later I STILL cannot go back to the beginning to get my tanks. Especially frustrating since I've had 3/4 of one for quite a while now. I don't think I've ever played a metroidvania that managed to be so confusing to navigate while actually being completely linear. I like the game but I keep waiting for each new upgrade I get to finally let me go where I want, but every time I get one the path backwards is blocked by the one I need to go find next....