Was on the fence on this but will probably pick it up now after getting these.
Damn, may buy these just to keep in reserve for rewards for kiddos. A discount is a discount.
Was on the fence on this but will probably pick it up now after getting these.
Donkey kong was fun. The zelda upgrades were good if you want to give those another shot, and everything else is a bit faster etc.Is it really worth a switch 2 even with this though? Time will tell
Is it really worth a switch 2 even with this though? Time will tell
My guess is that it came from the other end of the problem. They probably did some focus group polling to find out why Metroid as a franchise is not more popular and the answer was the oppressive atmosphere of loneliness and isolation. So they decided to add a chatty companion, not understanding that a key feature of the franchise is that very atmosphere that some people do not enjoy.
Plot twist: the chatty companion gets destroyed within the first hour of gameplay to enhance the feeling of loneliness. One can hope!
This is a series that peaked on SNES and has been shit since
Here are 2 games where there was a successful leap into 3d, that then completely dropped it on followups
Metroid Prime
Castlevania Lord of Shadows
Funny how they both are renowned as genera creating classics a'la /Metroidvania/ and no one managed to understand what made LoS and Prime 1 good...
They both were able to keep the feeling, atmosphere, grounded and call backs to the "classics" while adding /some/ new stuff aside from the "3D"
If you have not played through CV:LoS it is worth it, it was like $5 on steam once.
Fun fact: Kraid was originally supposed to be the boss of Phazon Mines (which would have given him 3rd to last boss status, behind Ridley and the final boss) but the programmers didn't have time to make it work (considering he's Big). So they just repurposed a super-pirate model to be the boss there.
Something else I heard, not 100% on this one: Thardus (Phendrana Drifts boss) was originally supposed to be the Magmoor Caverns boss. They couldn't get the original Phendrana Drifts boss done (not sure what it was supposed to be) so they moved Thardus to Phendrana. This left Magmoor Caverns without a boss.
So originally the game would have had Kraid in Phazon Mines, Thardus in Magmoor Caverns, and ? in Phendrana Drifts.
Another random factoid but about Super Metroid... the Spore Spawn boss theme always reminded me of something when I was watching let's plays or speedruns, and I eventually remembered it was a music from Resident Evil 1 ("Wesker is Found" in the RE1 OST). They're so close it's hard not to think RE1's composer took some heavy inspiration from it.
The funny part for me was that Spore Spawn is a plant boss in Super Metroid, and the Wesker is Found music in the RE OST plays just a few moments before you run into the Plant 42 boss, which is probably also why I've always linked those two themes in my mind.
Yeah, I am looking to replay prime 1 remastered. I never fully finished it back in the day. I think I got stuck on that big super pirate you mentioned lol.
The music was super atmospheric and also trippy, the battle music I am remembering in my head had this surreal wine to it that like was on the verge of hurting lol.
yeah, the emi sections are like babies for horror game. despite decades of horror games, they didn't learn anything from their designs.
terrifying monster chasing you down a hall, that you must run from . check. great.
problem? is it just a straight hall? if it is. thats boring. ok, so its not straight, it has loops or dead ends. problem. getting the monster stuck in a loop turns into a benny hill joke, not scary. While dead ends are 50/50 instant death. just trial and error.
the game does trail and error, and certainly lots of old games did this. but, trail and error stops being scary right quick. it can kill the flow of the game, and becomes a chore. especially if its just a restart at the chase sequence.... no loss. dying on purpose as its faster to start over then back track.. now, if its restart hours back, making you actually LOSE progress, and items. still scary but now its just ragequit bait.
so, getting caught should not be instant loss. you should have 2-3 chances to counter the monster. Which. is technically true with the emis. but someone decided to make the Emi counter mechanic SO difficult, that its basically impossible. there is RNG, pixel perfect counter required, based on an audio que before the animation starts. Too easy and yes, they become comically trivial to counter over and over.. it should be "hard" then get harder each time you do it.
setting traps, closing doors, on them etc. should have been more important and a thing.