Metroid Prime 4:Beyond

Crisco

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Is it really worth a switch 2 even with this though? Time will tell
Donkey kong was fun. The zelda upgrades were good if you want to give those another shot, and everything else is a bit faster etc.

If you are a big nintendo person, worth it, if just a few games maybe not. Apparently the costco $200 for $160 bucks you can buy a switch on the Nintendo shop and save 20%. I would get 2 or 3 of them packs so you can get the $400 switch for 320 and the 3rd one can buy donkey kong, metroid etc. If saving money pushes over the edge.
 
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Rajaah

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Is it really worth a switch 2 even with this though? Time will tell

Not yet. Maybe in another year.

My guess is that it came from the other end of the problem. They probably did some focus group polling to find out why Metroid as a franchise is not more popular and the answer was the oppressive atmosphere of loneliness and isolation. So they decided to add a chatty companion, not understanding that a key feature of the franchise is that very atmosphere that some people do not enjoy.

Plot twist: the chatty companion gets destroyed within the first hour of gameplay to enhance the feeling of loneliness. One can hope!

Guessing Miles won't be around for that long no, but the menu screen has six entries for companions and there are six main areas (besides whatever the final area is going to be) so chances are every area will have a companion to rescue and babysit.

Eh, we'll all find out next weekend.
 

Caliane

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its a few things.

One, nintendo has no idea why Metroid was liked. We've seen this time and time again with worse and worse new metroids with horrible ideas.
Two, Metroid sales have never been great. so, as much as we do want them to go back to the good stuff.. Finding success will likely require breaking the mold somewhere.. but where exactly?
Three, modern slop.

Mauler just released his 18hour video on Starwars Outlaws. its too long and I don't really recommend. its one of his weakest videos.
That said there is some good points in there... very spaced out..

At one point they discuss. Why does NIX exist in starwars Outlaws? So Kay vess can talk to herself. she can give exposition, she can bounce ideas off. she can repeat player goals over and over. Every fucking AAA game. an atreus, a harley quinn, a cortana, an elizabeth, etc, etc. Either they or the pc will not shut up. as the digetically tell you what to do and where to go, and how to solve every puzzle.
some are better then others of course. Nintendo even pioneered it really with the fairies. Games like Metalgear, and halo of course keep it to a minimum with a "comms" based interuption. even previous metroids did this like Fusion. note, people hated that for Metroid too.

I don't even think its focus groups. its just the industry standard at this point. People are Rare probably didn't even consider otherwise. They didn't NEED corpos or focus groups to tell them to add companions to on board new players with constant instructions.
 

Folanlron

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Prime 1/2 also did the minimum comms, but you basically had to wait like 20-25mins before the suit would give you a pointer in the right direction.

Prime 3/Fusion was really really bad.

Other M, what a fucking joke.

Prime 4 Hollywood fucking slop.
 

Runnen

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This is a series that peaked on SNES and has been shit since

I would argue Samus Returns (Game Boy Metroid 2 remake on 3DS) and Dread were pretty damn good, but I think this series should return to its 2D roots with 3D graphics. Prime has always been full 3D exploration though so I suppose that won't change.
 

Siliconemelons

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Here are 2 games where there was a successful leap into 3d, that then completely dropped it on followups

Metroid Prime
Castlevania Lord of Shadows

Funny how they both are renowned as genera creating classics a'la /Metroidvania/ and no one managed to understand what made LoS and Prime 1 good...

They both were able to keep the feeling, atmosphere, grounded and call backs to the "classics" while adding /some/ new stuff aside from the "3D"

If you have not played through CV:LoS it is worth it, it was like $5 on steam once.
 

Rajaah

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Here are 2 games where there was a successful leap into 3d, that then completely dropped it on followups

Metroid Prime
Castlevania Lord of Shadows

Funny how they both are renowned as genera creating classics a'la /Metroidvania/ and no one managed to understand what made LoS and Prime 1 good...

They both were able to keep the feeling, atmosphere, grounded and call backs to the "classics" while adding /some/ new stuff aside from the "3D"

If you have not played through CV:LoS it is worth it, it was like $5 on steam once.

Never played any of the 3D Castlevanias, just all the 2D ones. If I ever do a 3D one, now I know which one to play.

I maintain that Metroid Prime 2 is good, and better than people remember. Just play it in the dark and stuff so the atmosphere can be absorbed. Too bad there's no remaster of it available.

I'm probably going to take a swing at plowing through Metroid Prime 1 Remastered again over the next 3 evenings. Not sure if I'll finish the game but I'd like to at least get to Flaaghra. That fight has such weird music and vibes and caps off a really cool first main zone with Chozo Ruins.

Fun Fact: Kraid was originally supposed to be the boss of Phazon Mines (which would have given him 3rd to last boss status, behind Ridley and the final boss) but the programmers didn't have time to make it work (considering he's Big). So they just repurposed a super-pirate model to be the boss there.

Something else I heard, not 100% on this one: Thardus (Phendrana Drifts boss) was originally supposed to be the Magmoor Caverns boss. They couldn't get the original Phendrana Drifts boss done (not sure what it was supposed to be) so they moved Thardus to Phendrana. This left Magmoor Caverns without a boss.

So originally the game would have had Kraid in Phazon Mines, Thardus in Magmoor Caverns, and ? in Phendrana Drifts.
 
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Siliconemelons

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Yeah, I am looking to replay prime 1 remastered. I never fully finished it back in the day. I think I got stuck on that big super pirate you mentioned lol.

The music was super atmospheric and also trippy, the battle music I am remembering in my head had this surreal wine to it that like was on the verge of hurting lol.
 

Runnen

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Fun fact: Kraid was originally supposed to be the boss of Phazon Mines (which would have given him 3rd to last boss status, behind Ridley and the final boss) but the programmers didn't have time to make it work (considering he's Big). So they just repurposed a super-pirate model to be the boss there.

Something else I heard, not 100% on this one: Thardus (Phendrana Drifts boss) was originally supposed to be the Magmoor Caverns boss. They couldn't get the original Phendrana Drifts boss done (not sure what it was supposed to be) so they moved Thardus to Phendrana. This left Magmoor Caverns without a boss.

So originally the game would have had Kraid in Phazon Mines, Thardus in Magmoor Caverns, and ? in Phendrana Drifts.

Another random factoid but about Super Metroid... the Spore Spawn boss theme always reminded me of something when I was watching let's plays or speedruns, and I eventually remembered it was a music from Resident Evil 1 ("Wesker is Found" in the RE1 OST). They're so close it's hard not to think RE1's composer took some heavy inspiration from it.





The funny part for me was that Spore Spawn is a plant boss in Super Metroid, and the Wesker is Found music in the RE OST plays just a few moments before you run into the Plant 42 boss, which is probably also why I've always linked those two themes in my mind.
 

Rajaah

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Another random factoid but about Super Metroid... the Spore Spawn boss theme always reminded me of something when I was watching let's plays or speedruns, and I eventually remembered it was a music from Resident Evil 1 ("Wesker is Found" in the RE1 OST). They're so close it's hard not to think RE1's composer took some heavy inspiration from it.





The funny part for me was that Spore Spawn is a plant boss in Super Metroid, and the Wesker is Found music in the RE OST plays just a few moments before you run into the Plant 42 boss, which is probably also why I've always linked those two themes in my mind.


That's cool. I've noticed a lot of weird music similarities over the years between unrelated game properties. Everyone takes inspiration from somewhere.

Yeah, I am looking to replay prime 1 remastered. I never fully finished it back in the day. I think I got stuck on that big super pirate you mentioned lol.

The music was super atmospheric and also trippy, the battle music I am remembering in my head had this surreal wine to it that like was on the verge of hurting lol.

That sounds like Flaaghra's battle music.

Omega Pirate is as far as I ever got with Prime 1 on Hard Mode back in the day. So all I had left after that was one more area and two more bosses. Part of me wishes I'd finished the job because now I'm too old and slow (and don't have the Gamecube version anymore). I tried Hard Mode again with Remastered and got like 40 minutes in before I tapped.

I fired up a new game of Prime 1 last night and got about halfway through Chozo Ruins. I wish the game used Tallon Overworld more (which is such an iconic zone). Place is like Crateria, mostly just there as a pass-through to get to other sections of the game where you actually spend your time.

I'm just going to finish Chozo Ruins / defeat Flaaghra tonight and call it a day. I really like Phendrana Drifts also but I'd have to go through Magmoor first. I've played this game so many times that it's actually kinda lost its luster for replays (as opposed to Super Metroid which is infinitely replayable, so I guess that's where I stand on that particular debate)
 
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Caliane

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see the dread thread on my thoughts on dread. I don't like it. Major problems.

Story/characters is a disaster. horrible writing. no business being in a metroid game at all. more of devs adding more and more characters and talking into metroid.
general gameplay is ok.
emi sections are a disaster.
counter system focus is awful.
Repetitive bosses is awful.
Elevator before final boss is a disaster.

---
Reddit had a thread and people angry with the Unlockable hardmode in this. Which is defended by your average redditor. "oh, its a series staple since prime 2!" yeah. all the games that are mediocre at best...
has anyone EVER praised metroid for having easy, hard, normal modes? has anyone EVER praised the need to beat it on normal before unlocking said hard mode?

the modes are practically antithetical to the core design in the first place. but then having to play it once to unlock a hard mode is even stupider, and just horrible design.

games with unlockable hard modes. -roguelites, or game where is a narrative device. such as neir: automata. where beating the game several times to get the true ending is required.

difficulty modes in metroid. should only exist as a REAL mechanical change. aka, explorer mode, versus survival mode. meaning, a version that is puzzle/exploration based, while one that is packed with combat, while doing it. not bigger health bars, or taking more damage when hit, bullshit.
 
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Siliconemelons

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I could not get into Dread, really tried... I am in the like 2nd emi encounter, and it just breaks the pace so bad...I do not know exactly where to go...and you have no time to explore or look because the stupid robot is after you, so I just end up going in circle of avoidance and gave up... I guess I am indeed old man yells at cloud about it
 

Caliane

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yeah, the emi sections are like babies for horror game. despite decades of horror games, they didn't learn anything from their designs.

terrifying monster chasing you down a hall, that you must run from . check. great.
problem? is it just a straight hall? if it is. thats boring. ok, so its not straight, it has loops or dead ends. problem. getting the monster stuck in a loop turns into a benny hill joke, not scary. While dead ends are 50/50 instant death. just trial and error.

the game does trail and error, and certainly lots of old games did this. but, trail and error stops being scary right quick. it can kill the flow of the game, and becomes a chore. especially if its just a restart at the chase sequence.... no loss. dying on purpose as its faster to start over then back track.. now, if its restart hours back, making you actually LOSE progress, and items. still scary but now its just ragequit bait.

so, getting caught should not be instant loss. you should have 2-3 chances to counter the monster. Which. is technically true with the emis. but someone decided to make the Emi counter mechanic SO difficult, that its basically impossible. there is RNG, pixel perfect counter required, based on an audio que before the animation starts. Too easy and yes, they become comically trivial to counter over and over.. it should be "hard" then get harder each time you do it.

setting traps, closing doors, on them etc. should have been more important and a thing.
 

Rajaah

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yeah, the emi sections are like babies for horror game. despite decades of horror games, they didn't learn anything from their designs.

terrifying monster chasing you down a hall, that you must run from . check. great.
problem? is it just a straight hall? if it is. thats boring. ok, so its not straight, it has loops or dead ends. problem. getting the monster stuck in a loop turns into a benny hill joke, not scary. While dead ends are 50/50 instant death. just trial and error.

the game does trail and error, and certainly lots of old games did this. but, trail and error stops being scary right quick. it can kill the flow of the game, and becomes a chore. especially if its just a restart at the chase sequence.... no loss. dying on purpose as its faster to start over then back track.. now, if its restart hours back, making you actually LOSE progress, and items. still scary but now its just ragequit bait.

so, getting caught should not be instant loss. you should have 2-3 chances to counter the monster. Which. is technically true with the emis. but someone decided to make the Emi counter mechanic SO difficult, that its basically impossible. there is RNG, pixel perfect counter required, based on an audio que before the animation starts. Too easy and yes, they become comically trivial to counter over and over.. it should be "hard" then get harder each time you do it.

setting traps, closing doors, on them etc. should have been more important and a thing.

I also wasn't crazy about Dread. Only played through it once, beat the game, then later when I replayed Metroid 1-4 I found that I had no desire whatsoever to continue onto 5. I did try, and turned it off after about an hour.

Wasn't into Samus Returns either so I guess I don't like the MercurySteam Metroids. Didn't like the EMMI sections which stalled the momentum out. Didn't like parrying. Didn't like the way the lategame tried to be Hollow Knight, with air-dashes and enemies chunking 200-300 health per hit. Did Metroid need to be Dark Souls?

Chalk Dread up with BOTW on things I don't like that most people are in love with.
 

Utnayan

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Reviews are out and aside from some fanboy reviews from Nintendo folks, it's getting medicore reviews. Majority say the handholding is constant, shit level design, pacing sucks, and the characters after the 1st are just as annoying.

Given how long this has been in development and moving developer houses as well, this isn't surprising to be honest. But after ALL this time, this is all Metroid fans get and that is just horseshit.

'Metroid Prime 4' Debuts to Record Low Review Scores"​


 
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Siliconemelons

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I suspect Nintendo will do:

Do not worry! This was just the wrap up to prime series, sorry if you did not like it... but worry not we are going to give you a CLASSIC metroid that will have MEANINGFUL story elements and will get you into the metroid lore while giving you that CLASSIC gameplay along side an awesome lore filled game!

aka the exact placating BS script leading to Other M