Dandain
Trakanon Raider
- 2,092
- 917
Every weapon is 100% viable in every fight truly pick the ones you like. That doesn't mean that there might not be monster specific advantages/disadvantages that a weapon may or may not give, but you aren't tied to one weapon type so the game is unconcerned with this part of balance. If you are convinced your weapon is less effective on X monster - just swap it out. The game already promotes this mechanic with the elemental/resistance system. You might already swap between differing elemental weapons depending on the monster you are fighting too. One detail of weapons that is worth noting is - hard shelled monsters or skulls especially are far more subjuct to blunt or crushing damage - it can result in stuns and far more easily shatters horns or head plates. Likewise - cutting weapons have an easier time severing tails probably ears/wings too. The cutting weapons cannot create the skull bashing stun more or less. You should look up the weapon tutorials for the weapons you like - they are linked on previous pages. They are worth a watch to understand how all the attacks of each weapon time can be linked - and where the links end.Also are most of the weapons fairly balanced it just depends on your playstyle? The 2H weapons felt very clunky and so far the S+S and Twin Blades felt the most fluid and natural to me.
To your comment about "clunky" - the best advice I can give you is to throw that thought out - think of monster hunter combat as deliberate. This is the reason why. Once you understand how each weapons attacks can be chained, there are evasion, blocking, attacking strings that are not clunky at all - they are extremely smooth transitions. However - the string may need a positioning/monster opening to be fully realized. The worst play in monster hunter is selling out for that one last weapon strike and then trading a pile of health for the cost of the swing. My weapon of choice is the Long Sword, I love that thing - but its truly a personal preference.