Monsters and Memories (Project_N) - Old School Indie MMO

Quaid

Trump's Staff
12,678
7,325
If you fight a boss in a Open world area that's caged off other people can see it. Which helps with world Cohesion.

If you need to farm specific mats/ect to summon the boss it allows for things to be much more impromptu which is much more immersive than logging at the same time each week.

Why don't hard zone line divisions detract from 'cohesion'? Why is this being tolerated in a game that values immersion in the world?