Monsters and Memories (Project_N) - Old School Indie MMO

Nirgon

Log Wizard
17,520
27,931
Thats Good Finding Nemo GIF

In the end I've had to agree, you should let the ppl being spazzoids about non instanced raid content destroy each other if they won't work something out

They're almost always the same breed of scum, one side's just better at it or more determined

I'd love to hear some ex-GM diaries about their experiences and all but usually the wrong kind of people get picked because those kinds WANT that job

They always pander to the most pathetic, play opossum bullshitter types those are usually the ones starting it with the fraudulent petition quests

Funny because the old rules say defrauding GMs like this results in the ultimate beat downs, whereas it's brushed aside on all the emus I've seen
 
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Siliconemelons

Naxxramas 1.0 Raider
13,284
20,645
On p99 there was always essentially 2 top guilds

One was the players the other had devs/gms in their pocket - they kept it on the DL but it came out as it always does
 
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Sloan

Silver Knight of the Realm
148
128
Thats Good Finding Nemo GIF


Mind you, I almost guarantee they encounter lock raid targets specifically to avoid a CS nightmare.
They plan on having a hands off (no GM intervention) server for the degens. I can see them doing something like this on the other servers though.
 
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Sloan

Silver Knight of the Realm
148
128
On p99 there was always essentially 2 top guilds

One was the players the other had devs/gms in their pocket - they kept it on the DL but it came out as it always does
Truest statement on these forums. I remember getting bitched out by Rogean for KSing TMO in VP once we started taking dragon pixels from them...the same VP that Rogean himself made a non-GM intervention zone where training and KSing was allowed just a year before when TMO was trying to push IB out. Not to mention Sirken was in TMO at the time and also the head GM. Strangely, Sirken was more objective than Rogean...i think he just enjoyed being popular much more than he enjoyed his role as info feeder to his guild.
 
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Siliconemelons

Naxxramas 1.0 Raider
13,284
20,645
Remember what Uthgard said

"they ALL play" referring to the staff there

Not to get into p99 drama lama member berries...

but, all the staff was fairly open about who their "game playing" characters were - but Xzerion (?) had "The character he plays with" that was known and then "The one he really played" and was in "one of the two" guilds - but that guild was always like "NNOOOOOOOOoooo we dont have any GM connections yo!" mm sure, till it was outed.. I think Secrets would know all these...secrets?

But this is like, Kunark p99 era? maybe start of velious... I played p99 throughout all, so it blends together.
 
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forehead

Trakanon Raider
260
544
On p99 there was always essentially 2 top guilds

One was the players the other had devs/gms in their pocket - they kept it on the DL but it came out as it always does
I only played P99 during classic (lockdown era) and I can confidently say we in Seal Team were #1 due to superior poop socking and weaponized autism.
 

Sloan

Silver Knight of the Realm
148
128
Not to get into p99 drama lama member berries...

but, all the staff was fairly open about who their "game playing" characters were - but Xzerion (?) had "The character he plays with" that was known and then "The one he really played" and was in "one of the two" guilds - but that guild was always like "NNOOOOOOOOoooo we dont have any GM connections yo!" mm sure, till it was outed.. I think Secrets would know all these...secrets?

But this is like, Kunark p99 era? maybe start of velious... I played p99 throughout all, so it blends together.
Before kunark, and at the very very start of it before IB (Transatlantic Rampage) went to EQMac.

Most of Kunark was TMO and FE duking it out, and then merging before velious came out.
 

Kithani

Blackwing Lair Raider
1,576
2,138
Not to get into p99 drama lama member berries...

but, all the staff was fairly open about who their "game playing" characters were - but Xzerion (?) had "The character he plays with" that was known and then "The one he really played" and was in "one of the two" guilds - but that guild was always like "NNOOOOOOOOoooo we dont have any GM connections yo!" mm sure, till it was outed.. I think Secrets would know all these...secrets?

But this is like, Kunark p99 era? maybe start of velious... I played p99 throughout all, so it blends together.
I only played P99 during classic (lockdown era) and I can confidently say we in Seal Team were #1 due to superior poop socking and weaponized autism.
Before kunark, and at the very very start of it before IB (Transatlantic Rampage) went to EQMac.

Most of Kunark was TMO and FE duking it out, and then merging before velious came out.
 
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Siliconemelons

Naxxramas 1.0 Raider
13,284
20,645
No one, its all for us member berries... they are now old member berries that trigger even older (actual 1999) member berries and this game is meant to envoke such things hence (its name) the wondering discussions.
 

Sloan

Silver Knight of the Realm
148
128
No one, its all for us member berries... they are now old member berries that trigger even older (actual 1999) member berries and this game is meant to envoke such things hence (its name) the wondering discussions.
Chatting on the forums isnt allowed

1755129923617.png
 
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Gravel

Mr. Poopybutthole
43,599
153,337
Speaking of strange decisions that they only did because of retarded EQ coding, this game has included hell levels for...reasons?

I can't figure out what it adds to the game outside of additional frustration?
 

Flobee

Vyemm Raider
2,904
3,390
Speaking of strange decisions that they only did because of retarded EQ coding, this game has included hell levels for...reasons?

I can't figure out what it adds to the game outside of additional frustration?
Arguably a sense of accomplishment and shared struggle for those that get through it. Honestly though, I dunno that it's really something worth preserving. Will see I guess
 

Kirun

Buzzfeed Editor
20,519
17,202
I could not agree more with your confusion on this one. "Hell levels" have always struck me as one of those relics of bad design that people retroactively mythologize, when in reality they don't add anything of value to the experience. They're just artificial roadblocks that pad out time spent doing the exact same things you were already doing the level before, just with worse returns.

And that's one of the key problems: there's no new gameplay there. No fresh challenge. No unique content. It's simply an arbitrary penalty and basically an extra "tax" on your time. People will call it "hardcore" or say it creates nostalgia, but let's be honest: it isn't meaningful difficulty, it's just more disguised tedium.

The irony is that these kinds of mechanics don't actually encourage grouping or community either, which is the justification people usually trot out. If the grind suddenly gets three times slower at a hell level, players don't think, "Oh, I should go form some bonds to get through this." They think, "Why am I wasting my time on this treadmill?" And that frustration either drives them to burnout, or pushes them into meta-chasing for the absolute fastest and least interesting way to brute-force through it.

If progression needs to be slowed, there are healthier ways to do it. Ways that actually add to the experience instead of just stretching the same content thinner. Longer leveling curves across the board, richer group incentives, content that requires strategy and coordination. Those all extend progression without making players feel like they've hit an invisible wall.

Hell levels, on the other hand, are the design equivalent of hitting the brakes on the highway just to make the trip take longer. They don't deepen the experience, they just prolong it. And to me, that's the worst kind of MMO design.
 
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Kithani

Blackwing Lair Raider
1,576
2,138
Hell levels weren't bad design, they were a coding bug lol

IIRC they wanted to slow down leveling progressively at 30, 35, 40, 45 etc. but the guy who implemented it didn't really understand the experience code leading to 30, 35, 40, 45 being hell levels

I think T Torrid might be the one that explained it when I read about it
 

Locnar

<Bronze Donator>
2,875
3,211
Speaking of strange decisions that they only did because of retarded EQ coding, this game has included hell levels for...reasons?

I can't figure out what it adds to the game outside of additional frustration?

Keeps a group of friends closer in level longer
 

Kithani

Blackwing Lair Raider
1,576
2,138
Keeps a group of friends closer in level longer
I’m not sure that math works but maybe I’m wrong. Sure the lowbie friends get a chance to catch up when the highbie hits a hell level but won’t the highbie just gain as much distance on them when they finish their own hell level?