Kirun
Buzzfeed Editor
This kind of post is exactly why Monsters & Memories is getting a pass it frankly doesn't deserve. What you're describing isn't a "sleeper", it's simply something that reminds you of being 15 again.I rarely vouch for games. But this thing is a sleeper. It’s instantly going to filter out the 95% of gamers who are gen z or boomers that don’t have time or have been spoiled by qol mechanics of newer games. If youre the 5%, this game is a real treat. I often think about how many games seem made by template, how few things seem curated, and how design, especially environment design, is so often an afterthought in mmos these days. It was ages ago but I think I had a long rambling post about how wow started with shit like black rock depths and very quickly turned into boring linear tunnels. This game is the opposite, it’s clear everything has been designed and handcrafted with a lot of thought in mind. They obviously don’t have the resources to make gorgeous art or flesh out their designs but it doesn’t make the huge difference I thought it would because the scaffolding is there and it’s great , and works well with the mud systems they have. It’s clear a ton of time and effort went into creating this world and actually amazing such a small team did this, they really must have put insane hours in or found a way to use ai productively
What you're mistaking for "curation" and "handcrafted design" is really just the absence of modern systems. It's not that the world is so deliberately designed, it's that you’ve been conditioned by two decades of convenience to equate friction with depth. "It doesn't have gorgeous art or fleshed-out design, but it feels real because it’s rough." No, it feels rough because it's unfinished. And the idea that this somehow filters out "spoiled" players is just cope for a game that's not built to sustain an actual playerbase.
The "sleeper" narrative is another old MMO trick too. Declare something "niche" and "special" so when the population inevitably dwindles, it's not failure, it's "difficulty" or "purity" that casuals can't possibly appreciate. Meanwhile, the same crowd will spend hours running through barren zones insisting the emptiness is "immersive."
And sure, I'll give credit where it's due - small team, big ambition, great. But "a ton of time and effort" doesn’t automatically mean "good game design." We've seen this movie before. "Scaffolding is there" translates to "it's not fun yet, but trust the vision." Except in MMOs, scaffolding tends to become the house.
You're not praising good design, you’re praising intent. And that's fine if nostalgia is the goal, but let's stop dressing it up as innovation or courage. What you're really celebrating is the idea of a game that reminds you of when this all felt new. But that's not depth, that's sentimentality doing the heavy lifting.
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