Monsters and Memories (Project_N) - Old School Indie MMO

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I really want to see deep dwarf. Curious how odd t heir traits are. Them, or deep elf are likely. Curious if the deep elves will have hide
 

Hekotat

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bolok

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I really want to see deep dwarf. Curious how odd t heir traits are. Them, or deep elf are likely. Curious if the deep elves will have hide
Deep dwarves are probably quite a ways out. It's DE and DG coming in the first batch. Then Trolls and ?Lizzards? maybe in the second. That's all i've seen mentioned for races release scheduling. I could maybe see HE and DD being thematic enemies and releasing in the last batch. Plus rats and mandrake people whenever. Heh.
 

Burns

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Yea unless it's something like INC where you're locked into human- unless you really are RPing human seems like not a good choice in general. But on the other hand, human fighter is probably gonna be a pretty high pick by default. I wouldn't be surprised if they do make something like +rep for the human racial trait though.
Short races are shit often due to armor models being meh and a too low PoV (they're also ugly... well dwarfs aren't turrable). I can't ever play them in any game I have tried for any amount of time. Ogres supposedly have clipping issues and of course fitting in place. Lack of easily available shrink makes them less than ideal.

All that's left is Wood Elf and Human. Wood Elves have the figure of a meth addict / crackhead (but I still made my druid one). So for the public test I pretty much have all humans but would have been mostly High/Deep Elves and Lizards if they were available (and Ogre/Trolls if shrink was easier).
 

bolok

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Short races are shit often due to armor models being meh and a too low PoV (they're also ugly... well dwarfs aren't turrable). I can't ever play them in any game I have tried for any amount of time. Ogres supposedly have clipping issues and of course fitting in place. Lack of easily available shrink makes them less than ideal.

All that's left is Wood Elf and Human. Wood Elves have the figure of a meth addict / crackhead (but I still made my druid one). So for the public test I pretty much have all humans but would have been mostly High/Deep Elves and Lizards if they were available (and Ogre/Trolls if shrink was easier).
Gobbies are great, full stop. I am also pro gnome. But if you're staunchly anti short races, that's gonna be a hard go. Male dwarves have the flip, so they get bonus points. Also, they're actually pretty swole. I made my monks ogres just for infravision, but they're so large the relative speed of movement seems slow. Plus yeah, having to crouch walk through doors is annoying. But on the rare times I see a dwarf running around- they are beefy boys even in comparison.

I've seen peeks of the DEs on zukans screen while he was fitting some armor textures on them. They seem even more wirey than WE. Kinda gave me some weird Elderscroll dark elf meme vibes. I'll def make a DE something when they come out. I think thematically, deep elf inquisitors tick all the boxes.
 
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Kirun

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Yea unless it's something like INC where you're locked into human- unless you really are RPing human seems like not a good choice in general. But on the other hand, human fighter is probably gonna be a pretty high pick by default. I wouldn't be surprised if they do make something like +rep for the human racial trait though.
Starting stats probably won't matter much in the long run, especially if the game ends up with hard stat caps like EQ. What will matter are the innate racial perks. That's exactly why, in EverQuest, any class that could be an Ogre basically should have been an Ogre. Frontal stun immunity was absurdly strong, and most classes didn't get an AA to compensate for it until way later. Even stuff like ultravision will likely get put on spells, items, etc.
 
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bolok

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Starting stats probably won't matter much in the long run, especially if the game ends up with hard stat caps like EQ. What will matter are the innate racial perks. That's exactly why, in EverQuest, any class that could be an Ogre basically should have been an Ogre. Frontal stun immunity was absurdly strong, and most classes didn't get an AA to compensate for it until way later. Even stuff like ultravision will likely get put on spells, items, etc.
There's nothing quite as OP as stun immunity as an option at the moment. There is a stun resist passive., and i still think the break $MAGIC effect clicky trait is still really strong, but the slippery trait, and maybe even the stone skin one seem like they may end up being decent choices in the long run. Still it's all kinda moot- the traits are still in flux. As suspected, some of the obvious traits are going to be straight up part of the race. The stat were part of that, but some of the traits have changed as well. Nick mentioned that they're probably going to make spells or something to de-wonk the ultravision races so they can create "normal" screenshots if needed.
 

Daidraco

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The initial idea of inquisitor sounded like they were afraid of making them "too powerful".. But with those buffs, they seem to be headed in the correct direction. I also have no doubt that we'll eventually see Wheel of Time references from people in-game now. Which honestly, Im completely fine with. I love the Whitecloaks ruthlessness.
b1033f6d64e7fee6b233c554f68cb4d828035329.jpg



Deep dwarves are probably quite a ways out. It's DE and DG coming in the first batch. Then Trolls and ?Lizzards? maybe in the second. That's all i've seen mentioned for races release scheduling. I could maybe see HE and DD being thematic enemies and releasing in the last batch. Plus rats and mandrake people whenever. Heh.
"Deep" Elves look fantastic. Deep Gnomes I think they need to get away from the big, blank looking yellow eyes. Reminds me of like Nightmare Before Christmas cartoon character. Like listening to Goblin talk yesterday about how some races look monstrous and should be locked away from the rest of the player base, hard coded like WoW Alliance/Horde - (he was talking about Orcs for example) - that is a race that looks monstrous and "wicked" to me. Marvin the Martian on crack.

All that's left is Wood Elf and Human. Wood Elves have the figure of a meth addict / crackhead (but I still made my druid one). So for the public test I pretty much have all humans but would have been mostly High/Deep Elves and Lizards if they were available (and Ogre/Trolls if shrink was easier).
I think Humans will end up being a good choice. But again.. they just need a second pass from someone that isnt partial to the other races. They really need to think about their world and lore. Humans "look" to be the dominant race in that world and they need to decide "why" the Humans are the dominant race without it relating purely to stats. I pulled the traits of gaining more exp per kill, or higher faction per hit from other games and thats because traits seem to be the most reasonable/logical reason they are dominant and survived in a world where an Ogre has twice the strength and stamina as they do "on average." Or how they survived against races that are twice as smart or wise as they are on average.

We were talking about server rulesets on a TLP one time and I had the idea that they could make gear All/All for the entire server. This would be interesting in a "niche" way because the BIS would be completely different for almost everyone. But, unfortunately with early EverQuest - the BIS would roughly end up being the same for just about everyone, which is boring. But the reason I bring this is up is because I think it would be a neat trait to have for a specific race to have as an innate trait. Not necessarily all/all - but that Humans are able to survive because they have the ingenuity / resourcefulness to be able to use any weapon/armor/item that is specific to any other race. That armor that is Wood Elf only, with lots of Dexterity and Agility? They can use that. That armor thats Ogre only that has high Str/Sta? They can use that. That Ratkin only Rapier that has a poison proc on it? They can use that. "The true reason that Humans can survive in this world is because they are able to turn each races advantages into disadvantages."

Just to specify, Im not suggesting that a human can wear just any classes gear. But just racial specific gear. Any gear that they design to be Wood Elf only, would show up under the description as "CLASS: Fighter - RACE: Wood Elf, Human" for example.

Starting stats probably won't matter much in the long run, especially if the game ends up with hard stat caps like EQ. What will matter are the innate racial perks. That's exactly why, in EverQuest, any class that could be an Ogre basically should have been an Ogre. Frontal stun immunity was absurdly strong, and most classes didn't get an AA to compensate for it until way later. Even stuff like ultravision will likely get put on spells, items, etc.
Nick addressed the stats last night that "they" as in the team, dont like Hard Caps on anything. Not even stats. So the most we could expect is a soft cap on stats / diminishing returns that are hopefully designed for the long term. But I agree, if stats are the only thing that ends up setting races apart - then you'll just look like a clown if you choose anything but Ogre as a Fighter (for example.)
 
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Hekotat

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Short races are shit often due to armor models being meh and a too low PoV (they're also ugly... well dwarfs aren't turrable). I can't ever play them in any game I have tried for any amount of time. Ogres supposedly have clipping issues and of course fitting in place. Lack of easily available shrink makes them less than ideal.

All that's left is Wood Elf and Human. Wood Elves have the figure of a meth addict / crackhead (but I still made my druid one). So for the public test I pretty much have all humans but would have been mostly High/Deep Elves and Lizards if they were available (and Ogre/Trolls if shrink was easier).

I'm with you on short races but I saw a gnome the other day running around that looked fucking awesome and it was low level to boot. I'm a fan of the Wood Elves, I like a thinner character model and they look awesome once you get your armor upgraded.
 
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Hekotat

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The initial idea of inquisitor sounded like they were afraid of making them "too powerful".. But with those buffs, they seem to be headed in the correct direction. I also have no doubt that we'll eventually see Wheel of Time references from people in-game now. Which honestly, Im completely fine with. I love the Whitecloaks ruthlessness.
b1033f6d64e7fee6b233c554f68cb4d828035329.jpg




"Deep" Elves look fantastic. Deep Gnomes I think they need to get away from the big, blank looking yellow eyes. Reminds me of like Nightmare Before Christmas cartoon character. Like listening to Goblin talk yesterday about how some races look monstrous and should be locked away from the rest of the player base, hard coded like WoW Alliance/Horde - (he was talking about Orcs for example) - that is a race that looks monstrous and "wicked" to me. Marvin the Martian on crack.


I think Humans will end up being a good choice. But again.. they just need a second pass from someone that isnt partial to the other races. They really need to think about their world and lore. Humans "look" to be the dominant race in that world and they need to decide "why" the Humans are the dominant race without it relating purely to stats. I pulled the traits of gaining more exp per kill, or higher faction per hit from other games and thats because traits seem to be the most reasonable/logical reason they are dominant and survived in a world where an Ogre has twice the strength and stamina as they do "on average." Or how they survived against races that are twice as smart or wise as they are on average.

We were talking about server rulesets on a TLP one time and I had the idea that they could make gear All/All for the entire server. This would be interesting in a "niche" way because the BIS would be completely different for almost everyone. But, unfortunately with early EverQuest - the BIS would roughly end up being the same for just about everyone, which is boring. But the reason I bring this is up is because I think it would be a neat trait to have for a specific race to have as an innate trait. Not necessarily all/all - but that Humans are able to survive because they have the ingenuity / resourcefulness to be able to use any weapon/armor/item that is specific to any other race. That armor that is Wood Elf only, with lots of Dexterity and Agility? They can use that. That armor thats Ogre only that has high Str/Sta? They can use that. That Ratkin only Rapier that has a poison proc on it? They can use that. "The true reason that Humans can survive in this world is because they are able to turn each races advantages into disadvantages."

Just to specify, Im not suggesting that a human can wear just any classes gear. But just racial specific gear. Any gear that they design to be Wood Elf only, would show up under the description as "CLASS: Fighter - RACE: Wood Elf, Human" for example.


Nick addressed the stats last night that "they" as in the team, dont like Hard Caps on anything. Not even stats. So the most we could expect is a soft cap on stats / diminishing returns that are hopefully designed for the long term. But I agree, if stats are the only thing that ends up setting races apart - then you'll just look like a clown if you choose anything but Ogre as a Fighter (for example.)


I was pretty set on bard but now inquisitor is really making my life difficult!
 
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Hekotat

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Some screens of amor sets from the last test. I had to cut them down because apparently my resolution is too awesome for this forum. Sadly I did not get a Screen of the Gnome.

Photos_qAoLjcg1Zj.png


The Ranger (Got a few pieces of chain to drop, mostly upgraded leather and shoulders are cloth which had a surprisingly nice motion effect).


Photos_Gyt4vJdJHd.png


Le Bard (Upgraded leather. I really like how removing your shirt has a big visual impact on how your character looks). EDIT: Also note how items on your belt/bag slots show on your character. I did not notice this at first, the details are top tier.

Shirt on

Photos_Mc1Hr8PqLq.png




Shirt Off



Photos_XU4Kut2CyN.png
 
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your_mum

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frontal stun immunity in EQ was not as strong as people think... p99 polluted people's mind. being stunned as an ogre still interrupted casts, which was true on eqmac - p99 implemented it wrong and ever since then it blew up... the only real purpose was no stun "lock" - so an ogre could immediately start to recast if they were "stunned" but it did not prevent interruptions like p99 bs
 

Burns

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Some screens of amor sets from the last test. I had to cut them down because apparently my resolution is too awesome for this forum. Sadly I did not get a Screen of the Gnome.

View attachment 610021

The Ranger (Got a few pieces of chain to drop, mostly upgraded leather and shoulders are cloth which had a surprisingly nice motion effect).


View attachment 610022

Le Bard (Upgraded leather. I really like how removing your shirt has a big visual impact on how your character looks). EDIT: Also note how items on your belt/bag slots show on your character. I did not notice this at first, the details are top tier.

Shirt on

View attachment 610023



Shirt Off



View attachment 610024
You can log onto the game, even if the test isn't active, and see your current characters and hit the campfire button to move around in a sandbox. Here are Human chain, human plate, and Wood Elf chain (forgot my rogue was Woody too):
Screenshot 2025-11-22 083108.png

Screenshot 2025-11-22 083210.png

Screenshot 2025-11-22 083428.png
 
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Quaid

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Man the armours look fucking awesome in this game. Absolutely killing it.

This is what people wanted when they were complaining about WoW shoulder pads in 2005.
 
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Valorath

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frontal stun immunity in EQ was not as strong as people think... p99 polluted people's mind. being stunned as an ogre still interrupted casts, which was true on eqmac - p99 implemented it wrong and ever since then it blew up... the only real purpose was no stun "lock" - so an ogre could immediately start to recast if they were "stunned" but it did not prevent interruptions like p99 bs
I thought the big deal with frontal stun immunity was that when other tanks got stunned, they'd take more damage because you can't dodge/parry/riposte/mitigate while stunned - so Ogres wound up taking less damage over all. Have I got that wrong?

I'm likely going to be tanking in my group and have been leaning toward Inquisitor, but I'd really like to play a Deep Elf Inq and those won't be in straight away. May do an ogre fighter to start with. We'll see. Definitely like the direction they're going for Inquisitor and the other knights. I do wonder what they're going to do with combat skills like defense, dodge, parry, riposte, etc. I played paladin in EQ and those defensive skills didn't go as high as a warrior, so they were always the preferred tank. I imagine they don't want the knights to be "second-rate" tanks that you only take because a fighter isn't available, though that's just my gut feeling, haven't seen anything specific from them that leads me to believe that.

Re: ogres clipping - they've got items with useful clicky effects, like The Measure Stick having Sense Magic. I would expect a shrink or skeleton form clicky available somewhere.

Edit: my dwarf wiz

1763825279339.png